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The Radiant
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 20 + 1.2
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 22 + 2.8
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 15 + 1.8
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| Level
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1
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16
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25
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| Hit Points |
530 |
910 |
1442
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| Mana |
195 |
572 |
1014
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| Damage |
49-53 |
93-97 |
136-140
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| Armor |
2.08 |
8.24 |
14.26
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| Attacks / Second |
0.84 |
1.14 |
1.44
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| Movement Speed |
315
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| Turn Rate |
0.5
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| Sight Range |
1800/800
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| Attack Range |
Melee
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| Missile Speed |
Instant
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| Attack Duration |
0.3+0.6
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| Cast Duration |
0.3+0.47
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| Base Attack Time |
1.45
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Anti-Mage is a fast melee Agility Hero whose true strength comes in his ability to annihilate enemy casters. He is granted with natural fast movement speed and low base attack time and the power to destroy mana making him fearsome against many Intelligence heroes. His signature ability is Mana Break. Not only does it deal additional damage and burn mana with each attack, but it also leaves casters defenseless, and makes them vulnerable to his ultimate, Mana Void. Blink works as both an excellent escape and a means of chase. It is Anti-Mage's most versatile ability and helps him in many situations. Spell Shield allows Anti-Mage to shrug off the damage dealt from most nukes and abilities and to compensate for his very low health. With this, Anti-Mage possesses high magic resistance and becomes resilient against the assaults of almost every spell casters. Finally, Mana Void finishes off targets after their mana has been burnt, inflicting heavy damage to the target, exploding to nearby enemies. Enemy magic users will soon perish if they can't handle this carry early on. As his power grows, the power of even the best magicians will dwindle, as Anti-Mage exterminates all those who fight in the name of magic.
Anti-Mage
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| Play "The magic ends here."
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| Role: |
Carry / Escape
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| Lore: |
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.
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| Voice: |
Sam A. Mowry (Responses)
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[edit] Abilities
| Mana Break
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| Ability
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Affects
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Damage
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| Passive
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Enemies
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Physical
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| Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target.
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| Mana per Hit: 28/40/52/64
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| A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.
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Notes:
- Can deal up to 17/24/31/38 damage per hit.
- Mana Burn is blocked by magic immunity.
- You can lifeleech the damage dealt by this skill with a Lifesteal aura.
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| Blink
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| Short distance teleportation that allows Anti-Mage to move in and out of combat.
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| Range: 1000/1075/1150/1150
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12/9/7/5
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60
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| In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.
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Notes:
- You can use Blink to dodge incoming projectiles.
- Blink has a 0.4 seconds teleportation delay.
- Blink has a minimum range of 200.
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Spell Shield E D
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| Increases Anti-Mage's resistance to magic damage.
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| Resistance: 26%/34%/42%/50%
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| Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents.
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Notes:
- Stacks with magic resistance items.
- Total hero magic resist for max level Spell Shield is 62.5%.
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Notes:
- Has a casting delay of 0.3 seconds.
- Damage is calculated based on the primary target's mana, but applied to all enemies within the radius.
- Stun goes through magic immunity.
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[edit] Recommended items
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Recommended Items |
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| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
- Ring of Health provides HP regeneration early game, and builds easily into a later Battle Fury or Vanguard.
- Power Treads give a solid attack speed boost as well as early game durability, along with all the benefits of tread switching.
- Battle Fury allows Anti-Mage to farm incredibly quickly with blink, easily clearing the jungle every minute respawn. The cleave also lets you delay and split push effectively.
- Manta Style gives movement speed for chasing, a strong DPS increase, and the active split, which not only greatly increases your mana burn rate as the illusions carry mana break, but provides a reliable means of removing silence or other debuffs.
- Heart of Tarrasque helps alleviate Anti-Mage's low base strength gain (1.2), as spell shield and Anti-Mage's high agility gain give him good resistance against magical and physical damage despite his low base HP pool.
- Skull Basher and its upgrade, Abyssal Blade give more lock down and cut an enemy carry's DPS.
- Vladmir's Offering is the only way to get lifesteal given Anti-Mage's Mana Break orb, which lets him farm Ancients at a relatively low level in addition to a useful aura for staying in lane and giving lifesteal and a damage bonus to teammates.
- Butterfly offers both offensive and defensive capabilities with the large damage, attack speed, agility, and evasion bonuses.
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[edit] Equipment
Anti-Mage Equipment |
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| | Arms | | | | Armor | | | | Belt | | | | Head | | | | Off-Hand | | | | Shoulder | | | | Weapon | | | | Bundle | |
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- Blink is the most common choice for your first skill point. Put some points into Spell Shield and stats if you are facing strong opponents or go for Blink, Mana Break if you have a superior lane.
- Blink is the best escape mechanism in DotA. You can also use it to chase, maneuver, or to avoid spells during battles.
- Manta Style is a commonly built item on Anti-Mage as your illusions can also burn mana with Mana Break, allowing you to burn 192 mana per hit. It also provides general stats and a means to remove most disables, especially silences, that could prevent escaping via blink.
- Sometimes it's more useful to focus your Mana Burn on heroes with smaller mana pools, because every hero in DotA has to cast spells and leaving them mana-less in the beginning of the battle helps a lot. Unfortunately, this won't work on most of intelligence heroes since their mana pools are too large to be burned out quickly enough.
- Anti-Mage becomes a real threat somewhere around level 13 if he is not underfarmed and underleveled too much. Keep farming, ignore distractions, don't hesitate to steal kills from your allies.
- Your laning phase is an absolute nightmare. Many heroes can cripple your early game by harassing you and chasing you away. Also, if you don't utilize your laning phase the game may well end before you reach Anti-Mage's maximum potential. Ask your teammates to babysit you.
- Anti-Mage has relatively low HP. If you don't have your core items yet or can't kill an enemy in a couple of hits, it's not wise to chase them for too long. The situation can go wrong at any time.
- While Spell Shield does a very good job protecting you from magical damage it does not save you from nasty side effects like slows or disables.
- Mana Void is very difficult to use to full effect. Constantly check enemies with large mana pools. Use it on enemy casters after they have used their skills and burnt most of their mana. It can absolutely devastate an enemy team if used properly. Note that it does have a stun, for when you need to break channeling spells and cancel teleports.
- You are utterly useless in team fights if you can't physically attack enemies. There are many ways to counter raw physical damage in DotA, especially if it's melee. Decent players will buy items like Scythe of Vyse, Blade Mail and Ghost Scepter to shut you down. Timing your entrance into the battle is everything for you.
- If you find yourself being killed quickly with stun locks and high physical damage, it is a good idea to pick up Vanguard for the HP boost and damage reduction. Alternatively, a Vitality Booster provides most of the benefit and can be later built into a Heart of Tarrasque.
- A quick Battle Fury will greatly increase your farming ability which will greatly help later in the game. If you do not need a Vanguard, Battlefury is a good alternative.
- Never use Blink to start a fight unless you know you can win it. Doing so could leave you stranded in a bad situation.
- Although Anti-Mage has the potential to be a carry with his extremely low BAT (Base Attack Time), with his extreme mobility and manaburn in the middle game he can be played as a ganker and semi-carry (mana burn is more effective early as armor and mana pools are lower).
- Don't just simply be farming. If the enemy is pushing Anti-Mage can push a different lane solo with a reliable escape mechanism with Blink and TP scroll and can indirectly defend by forcing the enemy to defend.
[edit] Trivia
- Anti-Mage's real name in DotA was Magina; in Dota 2, his name was removed for unspecified reasons.
- Anti-Mage's alternative name, "BurNIng", is a tribute to the professional DotA player BurNIng.
- Anti-Mage's twin brother is Soul Keeper.
[edit] Update history
August 09, 2012 Patch
- [Undocumented] Added victory animations for Anti-Mage and Dragon Knight.
June 20, 2012 Patch
- Added the following animations for
Anti-Mage:
April 19, 2012 Patch
- [Undocumented] Added injured attack animations.
- [Undocumented] Added injured idle animations.
February 16, 2012 Patch
- [Undocumented] Added injured animations for Anti-Mage.
- [Undocumented] Added chase animations for Anti-Mage.
November 10, 2011 Patch
October 27, 2011 Patch
July 22, 2011 Patch
- new Blink visuals.
- new Mana Void visuals.
June 24, 2011 Patch
- Fixed Antimage's Mana Break working on denies.
June 17, 2011 Patch
- Made Furion's Teleport, Blink Dagger, Antimage's Blink, and Queen of Pain's Blink not allow target locations that have never been FoW revealed.
[edit] Balance changelog
6.75
- Movement speed decreased from 320 to 315.
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Blink animation time increased from 0.33 to 0.4.
6.73
- Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45.
- Armor reduced by 1.
6.72
- Base attack time improved from 1.45 to 1.35.
6.70
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Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%.
[edit] See also
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Voiced by Sam A. Mowry |
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IMDB |
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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