Armor

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Ice Armor icon.png
Armor is an attribute shared by all units. It reduces the amount of physical damage a unit takes, but can also increase the amount of damage if it's negative. Higher armor values reduce more damage. Armor is increased by Agility, certain abilities, and some items. Most items in the armor shop will provide armor bonuses.

Contents

[edit] Damage reduction/increase

Damage multiplier based on hero's armor rating

Damage reduction is derivative of a unit's armor value. All units, including buildings, have an inherent base armor value and armor type. Any physical damage dealt to a unit will suffer either damage reduction or a damage increase depending on the target's armor.


Damage reduction = ((0.06 × armor) ÷ (1 + 0.06 × armor)) × 100


Units with negative armor values increase any physical damage they receive.

Damage increase = 1 − 0.94−armor

Armor cannot be reduced below −20 (71% damage increase). Further reducing the armor will not change the damage increase.[1]

Armor Damage reduction (%) Armor Damage amplification (%)
1 5.7 -1 6.0
2 10.7 -2 11.6
3 15.3 -3 16.9
4 19.4 -4 21.9
5 23.1 -5 26.6
6 26.5 -6 31.0
7 29.6 -7 35.2
8 32.4 -8 39.0
9 35.1 -9 42.7
10 37.5 -10 46.1
11 39.8 -11 49.4
12 41.9 -12 52.4
13 43.8 -13 55.3
14 45.7 -14 57.9
15 47.4 -15 60.5
16 49.0 -16 62.8
17 50.5 -17 65.1
18 51.9 -18 67.2
19 53.3 -19 69.1
20 54.5 -20 71.0
21 55.8 -21 71.0
22 56.9 -22 71.0
23 58.0 -23 71.0
24 59.0 -24 71.0
25 60.0 -25 71.0

[edit] Armor types

[edit] Unit armor

Unit armor refers to the four basic armor types of most non-Hero units. Light armor is the default armor type of units. Unarmored and light units take 100% damage from all sources except piercing damage, which deals 200% to light armor and 150% to unarmored units. Medium armor takes reduced damage from piercing and siege damage, but increased normal damage. Heavy armor takes reduced damage from piercing damage, but increased damage from siege and normal damage.

[edit] Fortified armor

Fortified armor is the type used by buildings and some other units. It takes reduced damage from most sources and is one of the sturdiest types of armor, but takes increased damage from siege. Fortified armor has an innate 50% damage resistance to Heroes.

[edit] Hero armor

Hero armor is used by all Heroes in Dota 2. It provides increased resistance to most damage types, except other Heroes and Chaos. Hero armor has an innate 25% magic resistance, though this is calculated separately from armor.

[edit] Table of resistances

Damage
Type
Armor Type
Unarmored Light Medium Heavy Fortified Hero
Normal 100% 100% 150% 125% 70% 75%
Pierce 150% 200% 75% 75% 35% 50%
Siege 100% 100% 50% 125% 150% 75%
Chaos 100% 100% 100% 100% 40% 100%
Hero 100% 100% 100% 100% 50% 100%
Magic 100% 100% 100% 100% 100% 75%

[edit] Armor stacking

Armor value stacks with multiple instances of items and abilities. Every point of armor requires a Hero to take 6% more of their maximum hit points in damage to kill. This is called "effective hit points", or EHP. A Hero with 10 armor has 160% of their maximum hit points as EHP, meaning that if a Hero had 1000 hit points, it would take 1600 points of physical damage to kill them. If that Hero had 20 armor, he or she would take 2200 points of physical damage to kill, doubling their protection.

Note, damage reduction does not stack directly.

[edit] List of items and abilities that grant armor

Armlet of Mordiggian
Cost 2600
Armlet of Mordiggian icon.png
Armor: 5
Assault Cuirass - Assault Aura
Cost 5350
Assault Cuirass icon.png
Armor: 5
Radius: 900
Assault Cuirass
Cost 5350
Assault Cuirass icon.png
Armor: 10
Axe - Berserker's Call
Berserkers Call icon.png
Armor: 40
Duration: 1.5/2/2.5/3
Blade Mail
Cost 2200
Blade Mail icon.png
Armor: 6
Bloodseeker - Thirst
Thirst icon.png
Armor: 3/4/5/6
Dragonspawn Camp - Blue Dragonspawn Overseer - Guardian Aura
Guardian Aura icon.png
Armor: 3
Radius: 900
Buckler - Armor Bonus
Cost 803
Buckler icon.png
Armor: 2
Radius: 750
Duration: 25 (Heroes) 30 (Units)
Buckler
Cost 803
Buckler icon.png
Armor: 5
Chainmail
Cost 550
Chainmail icon.png
Armor: 5
Dazzle - Weave
Weave icon.png
Armor: 1 per second
Radius: 575(775*)
Duration: 12/18/24 (18/24/30*)
Dragon Knight - Dragon Blood
Dragon Blood icon.png
Armor: 3/6/9/12
Helm of Iron Will
Cost 950
Helm of Iron Will icon.png
Armor: 5
Helm of the Dominator
Cost 1850
Helm of the Dominator icon.png
Armor: 5
Lich - Frost Armor
Ice Armor icon.png
Armor: 3/5/7/9
Duration: 40
Lone Druid - Battle Cry
Battle Cry icon.png
Armor: 2/4/6
Duration: 8
Lone Druid - True Form
True Form icon.png
Armor: 4/6/8
Lycanthrope - Shapeshift
Shapeshift icon.png
Armor: 1
Duration: 18
Medallion of Courage
Cost 1075
Medallion of Courage icon.png
Armor: 6
Mekansm
Cost 2306
Mekansm icon.png
Armor: 5
Mekansm - Restore
Cost 2306
Mekansm icon.png
Armor: 2
Radius: 750
Duration: 25
Platemail
Cost 1400
Platemail icon.png
Armor: 10
Ogre Camp - Ogre Frostmage - Ice Armor
Ice Armor icon.png
Armor: 8
Duration: 45
Ring of Aquila - Aquila Aura
Cost 985
Ring of Aquila icon.png
Armor: 2
Radius: 900
Ring of Aquila
Cost 985
Ring of Aquila icon.png
Armor: 1
Ring of Basilius - Basilius Aura
Cost 500
Ring of Basilius icon.png
Armor: 2
Radius: 900
Ring of Basilius
Cost 500
Ring of Basilius icon.png
Armor: 1
Ring of Protection
Cost 175
Ring of Protection icon.png
Armor: 2
Satanic
Cost 6150
Satanic icon.png
Armor: 5
Shiva's Guard
Cost 4700
Shiva's Guard icon.png
Armor: 15
Sven - Warcry
Warcry icon.png
Armor: 4/8/12/16
Radius: 900
Duration: 7
Timbersaw - Reactive Armor
Reactive Armor icon.png
Armor: 1 Armor per stack, maximum of 4/8/12/16 stacks.
Duration: 16
Tiny - Craggy Exterior
Craggy Exterior icon.png
Armor: 2/3/4/5
Tranquil Boots
Cost 975
Tranquil Boots icon.png
Armor: 3
Troll Warlord - Berserker's Rage
Berserker's Rage Active icon.png
Armor: 3
Veil of Discord
Cost 2650
Veil of Discord icon.png
Armor: 6
Visage - Gravekeeper's Cloak
Gravekeeper's Cloak icon.png
Armor: 1/2/4/5 per layer, maximum of 4 layers.
Vladmir's Offering - Vladmir's Aura
Cost 2050
Vladmir's Offering icon.png
Armor: 5
Radius: 900
Wildwing Camp - Wildwing Ripper - Toughness Aura
Toughness Aura icon.png
Armor: 3
Radius: 900

[edit] List of items and abilities that reduce armor

Alchemist - Acid Spray
Acid Spray icon.png
Armor Reduction: 3/4/5/6
Radius: 625
Assault Cuirass - Assault Aura
Cost 5350
Assault Cuirass icon.png
Armor Reduction: 5
Radius: 900
Bristleback - Viscous Nasal Goo
Viscous Nasal Goo icon.png
Armor Reduction: 1/1/2/2 per stack, maximum of 4 stacks.
Duration: 5
Dazzle - Weave
Weave icon.png
Armor Reduction: 1 per second
Radius: 575(775*)
Duration: 12/18/24 (18/24/30*)
Desolator - Corruption
Cost 4100
Desolator icon.png
Armor Reduction: 7
Duration: 15
Elder Titan - Natural Order
Natural Order icon.png
Armor Reduction: 25%/50%/75%/100%
Radius: 275
Armor reduction only applies to base Armor and Armor gained via Agility.
Invoker - Forged Spirit - Melting Strike
Melting Strike icon.png
Armor Reduction per hit: 1
Maximum Armor Reduction: 10
Duration: 5
Medallion of Courage - Valor
Cost 1075
Medallion of Courage icon.png
Armor Reduction: 6
Duration: 7
Affects both user and target.
Naga Siren - Rip Tide
Rip Tide icon.png
Armor Reduction: 2/3/4/5
Duration: 8
Razor - Eye of the Storm
Eye of the Storm icon.png
Armor Reduction per Strike: 1
Duration: 30
Shadow Fiend - Presence of the Dark Lord
Presence of the Dark Lord icon.png
Armor Reduction: 3/4/5/6
Radius: 900
Slardar - Amplify Damage
Amplify Damage icon.png
Armor Reduction: 8/14/20
Duration: 25
Templar Assassin - Meld
Meld icon.png
Armor Reduction: 2/4/6/8
Duration: 10
Tidehunter - Gush
Gush icon.png
Armor Reduction: 2/3/4/5
Duration: 4
Vengeful Spirit - Wave of Terror
Wave of Terror icon.png
Armor Reduction: 2/3/4/5
Duration: 20
Weaver - The Swarm
The Swarm icon.png
Armor Reduction per Attack: 1

[edit] See Also

[edit] References

  1. PlayDotA Mechanics: Damage and Armor - DotA Mechanics
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