Storm Spirit

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Storm Spirit
Storm Spirit.png
Radiant icon.png The Radiant
Strength
19 + 1.5
Agility
22 + 1.8
Intelligence
23 + 2.6
Level 1 16 25
Hit Points 511 967 1575
Mana 299 832 1365
Damage 45-55 86-96 127-137
Armor 5.08 9.14 13.9
Attacks / Second 0.71 0.88 1.08
Movement Speed 295
Sight Range 1800/800
Attack Range 480
Missile Speed 1100
Attack Duration 0.5+0.3
Cast Duration 0.3+0.51
Base Attack Time 1.7

Raijin Thunderkeg, the Storm Spirit is a quick and energetic intelligence Hero, wielding the elemental power of electricity in the storms. Capable of being a semi-carry with his abilities, he can create electrical clones and lightning rips while zapping them with a burst charge of electric bolts. He can sacrifice most of his mana to travel around the map by turning himself into a ball of pure electrical energy, to escape like the wind or shocking and devastating anyone on his path like an incoming storm.

Storm Spirit is a Hero for adrenaline junkies and high-energy players. Players who are not quick enough with their hands will not be comfortable with the gameplay style the Hero offers. He is recommended for intermediate players.

Contents

[edit] Bio

Storm Spirit Raijin Thunderkeg, the Storm Spirit
"Feel the wind in your hair!"
Role: Carry / Initiator / Escape / Disabler
Lore: Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal’s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.
Voice: Responses

[edit] Abilities

Static Remnant
Q
R
Static Remnant icon.png
Ability Type Targeting Type Allowed Targets
Active Instant Enemy Unit
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Trigger Radius: 235
Damage: 140/180/220/260
Cooldown 4 Mana 70/80/90/100

Raijin Thunderkeg's duality allowed him to admire himself in shocking fashion.

Notes:

  • Static Remnants take 1 second to materialize after this spell is cast.
  • Remnants have flying vision and can see over cliffs and trees.
  • The explosion actually hits units in a 260 radius, but will only be triggered by units within a 235 radius.

Electric Vortex
W
E
Electric Vortex icon.png
Ability Type Targeting Type Allowed Targets
Active Unit Enemy Unit
A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds.
Range: 300
Pull Duration: 1/1.5/2/2.5
Pull Distance: 100/150/200/250
Cooldown 20 Mana 100/110/120/130

Raijin's thunderous, boisterous energy often draws others into an electrifying situation.

Overload
E
V
Overload icon.png
Ability Type Targeting Type Allowed Targets
Passive N/A Enemy Unit
Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.
Radius: 275
Slow Duration: 0.6
Damage: 30/50/70/90
Movement Speed Slow: 80%
Attack Speed Slow: 50%

Pow! Zip! Zap!

Notes:

  • Using items does not trigger Overload.

Ball Lightning
R
G
Ball Lightning icon.png
Ability Type Targeting Type Allowed Targets
Active Point Ground
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. Damage, speed and area of effect are improved per level.
Range: Global
Radius: 125/200/275
Damage Per 100 Units Traveled: 8/12/16
Mana Cost Per 100 Units Traveled: 10 + 1% of Maximum Mana
Travel Speed: 1250/1875/2500
Mana 15 + 7% of Maximum Mana

The Storm is coming in.

Notes:

  • If the Storm Spirit runs out of mana while traveling he will stop immediately.
  • Instant cast abilities can be used while traveling.
  • While using this ability, the Storm Spirit is invulnerable.
  • This ability destroys trees.

[edit] Recommended items

[edit] Trivia

[edit] Update History

January 19, 2012 Patch

  • Fixed Ball Lightning costing draining more mana if you cast it again while still in it.

January 12, 2012 Patch

  • Overload bonus damage increased from 30/45/60/75 to 30/50/70/90.
  • Fixed Overload charge being used up if the target dies before impact.

November 03, 2011 Patch

  • Fixed an exploit with Ball Lightning that could cause you to kill enemy units from your fountain.
  • Fixed Ball Lightning's stopping a little too early when almost out of mana

October 13, 2011 Patch

  • Fixed Electric Vortex affecting Roshan.
  • Fixed Static Remnant cast point.

September 09, 2011 Patch

  • Ball Lightning now properly gives 1000/1000 flying vision for its duration.

July 16, 2011 Patch

  • Fixed Static Remnant affecting ancients.
  • Fixed Static Remnant triggering rules.

May 26, 2011 Patch

  • Fixed Static Remnant not giving vision.

May 13, 2011 Patch

  • Fixed Electric Vortex sometimes not pulling a unit if it is running away while casting.

March 12, 2011 Patch

  • Fixed Storm's Overcharge being used up on denies.

January 27, 2011 Patch

  • Fixed Storm's Overload using up charges against towers.


[edit] Ability Change Log

6.73

  • Overload bonus damage increased from 30/45/60/75 to 30/50/70/90.

6.72d

  • Base Strength increased by 2.

6.70

  • Intelligence growth increased from 2.2 to 2.6.


[edit] See also

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