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The Dire
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| Level
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1
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16
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25
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| Hit Points |
587 |
1195 |
1879
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| Mana |
312 |
819 |
1352
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| Damage |
48-52 |
87-91 |
128-132
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| Armor |
2.1 |
5.46 |
9.94
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| Attacks / Second |
0.67 |
0.81 |
1
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| Movement Speed |
290
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| Sight Range |
1800/800
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| Attack Range |
375
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| Missile Speed |
900
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| Attack Duration |
0.5+0.54
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| Cast Duration |
0.3+0.7
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| Base Attack Time |
1.7
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Batrider is a Ranged Hero that excels in lane control and harassing enemies. His excellent stats, coupled with his ability to amplify damage on enemies, makes him dangerous at all stages of the game. Batrider requires fast reflexes to pull off combos, and is recommended for beginner to intermediate players.
Batrider
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| "It's not the bat you gotta worry about. She eats fruit."
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| Role: |
Initiator / Disabler / Nuker / Escape
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| Lore: |
There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...
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| Voice: |
Responses
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[edit] Gameplay
Batrider excels in his lane in the early game, and plays as a highly mobile, damage dealing Hero. His Sticky Napalm slows targets and increases his damage against them, and can stack up to 10 times. Once properly coated, Batrider can stun a target and leave them open with his Flamebreak, which stuns, knocks back, and deals high damage. He can use this to clear out more dangerous enemies, and stun targets while he moves in for the kill. His last two abilities, Firefly and Flaming Lasso work best together. Firefly allows him to move over any terrain, releasing a trail of fire behind him that ignites enemies and destroys trees. Flaming Lasso pulls the target enemy behind him and into his allies. When used together, it allows him to pull an enemy into his fire, igniting them, and dealing significant damage.
Batrider's lane dominance comes from his Sticky Napalm, which makes last hitting a cinch, and Flamebreak, which knocks enemy Heroes away from the creep wave. He can also harass easily, by stacking Sticky Napalm on a target and either stunning them with Flamebreak, flying over them with Firefly, or by doing both to deal massive damage. His stat gains make him very dangerous, as he can not only tank a lot of damage, but also output a lot with his large Mana supply. Batrider can also gank very easily, able to appear from anywhere with his Firefly skill, stun an enemy with Flamebreak, and then immediately grab them with Flaming Lasso. In teamfights, he can also very easily isolate an enemy and remove them temporarily, while still dealing tons of damage to the enemy team by flying past with Firefly.
[edit] Abilities
| Sticky Napalm
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Area
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Enemy units
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| Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.
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Range: 700 Radius: 375 Extra Damage: 10/15/20/25 Duration: 8 Movement Slow: 3%/5%/7%/9% Turn Rate Slow: 70%
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3
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20
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It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
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Notes:
- All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance and Orb of Venom.
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| Flamebreak
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Point
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Enemy units
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| Hurls an explosive cocktail that explodes when it reaches the target location, knocking back and dealing damage to enemies in the area.
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Range: 1500 Radius: 375 Damage: 75/150/225/300 Stun Duration: 0.5
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11
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80/100/120/140
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A molotov cocktail is the weapon of choice for Batrider.
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Notes:
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| Firefly
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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No Target
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Self
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| Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.
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Damage Over Time: 20/40/60/80 Radius: 200 Duration: 15
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40
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100
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When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
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Notes:
- During this the Batrider can fly above units, trees and impassable terrain.
- If duration ends when above impassable terrain, the Batrider can get stuck.
- Will destroy trees when flying above them.
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| Flaming Lasso
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Target
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Enemy units
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| Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassible terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
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Range: 175 Duration: 3/3.5/4
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90/70/50
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150
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Few dare to ask to ride on the bat, as Batrider gives them free of charge.
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Notes:
- Killing the Batrider or the target will break the lasso before its expiration.
- If Batrider moves more than 400 units in 0.05s the lasso breaks.
- Disable works on magic immune units.
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[edit] Recommended Items
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Recommended Items |
|---|
| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
Veil of Discord is also recommended for Batrider Due to the massive amount of magic damage he will deal if he has stacked Sticky Naplam on the target
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[edit] Update History
April 13, 2012 Patch
- Fixed Batrider being stuck on a unit if Firefly ends on top of another unit
April 12, 2012 Patch
- Fixed Firefly destroying trees in a bigger aoe than intended.
- Fixed Flamebreak hitting magic immune units (6.74b change).
March 22, 2012 Patch
- Fixed Flamebreak not having an aoe targeting cursor.
March 08, 2012 Patch
- Fixed being unable to easily pull units over cliffs with Flaming Lasso.
- Fixed timing of Firefly damage ticks.
- Fixed rounding error with Firefly damage ticks.
February 17, 2012 Patch
- Fixed Flamming Lasso being interrupted by an enemy Force Staff.
- Fixed turn rate.
- Fixed Firefly having a cast time.
- Added stack counter effect for your team when using Sticky Napalm.
January 26, 2012 Patch
January 20, 2012 Patch
December 01, 2011 Patch
- Fixed level 4 Sticky Napalm making turn rate faster rather than slower.
- Fixed Flamebreak being able to knock Roshan out of his area.
November 03, 2011 Patch
- Fixed Firefly being purgable.
- Fixed Sticky Napalm working on ancients.
- Fixed Sticky Napalm not temporarily revealing the area.
- Fixed Flaming Lasso not ending when Batrider dies.
- Enabled Batrider for Captain's Mode
October 27, 2011 Patch
October 13, 2011 Patch
- Batrider now plays an animation when he starts Fireflying.
[edit] Gallery
[edit] See also
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Voiced by Dave Fennoy |
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IMDB |
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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