Beastmaster

From Dota 2 Wiki
Jump to: navigation, search
Beastmaster
Beastmaster.png
Radiant icon.png The Radiant
Strength
23 + 2.2
Agility
18 + 1.6
Intelligence
16 + 1.9
Level 1 16 25
Hit Points 587 1252 1955
Mana 208 598 1053
Damage 56-60 91-95 128-132
Armor 4.52 8.16 12.64
Attacks / Second 0.69 0.84 1.03
Movement Speed 310
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.3+0.7
Cast Duration 0.5+0.5
Base Attack Time 1.7

Karroch the Beastmaster is a melee Hero commonly played as a scouting disabler or ganker. Because of the nature of his abilities, and his capability to summon units he requires decent map knowledge, positioning, and micromanagement to use. He is recommended for intermediate to advanced players.

Contents

[edit] Bio

Beastmaster Karroch, the Beastmaster
"Unleash the beasts of war."
Role: Initiator / Disabler / Durable
Lore: Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.

Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.
Voice: Responses

[edit] Gameplay

Beastmaster's first skill is Wild Axes, which is a somewhat difficult to hit skill that throws out axes and then returns them to Beastmaster, dealing damage on both the outward and inward movement of the axes. It has the potential to deal decent amounts of damage to Heroes and Creeps, and has a low cooldown with reasonable mana cost making it a very potent farming and harassing tool. It becomes less effective against Heroes later in the game because of its damage mechanics. His second skill, Call of the Wild, is an interesting skill. When he casts it, he summons two units, a hawk and a quillbeast. The hawk is a flying unit with a very large amount of vision and lasts for 60–80 seconds so it is extremely useful for scouting, but easy to kill. His second unit is a quillbeast that deals low damage, but slows the enemy unit's movement and attack speed quite considerably with every attack so it's an excellent ganking tool. His Ultimate is a somewhat long-range single target stun that pushes units in between him and his target to the side. The stun is on a low cooldown (80–70 seconds) for an ultimate, deals decent damage, and stuns for the longest time in the game, so it is a good disable in teamfights against a carry or other key targets.

[edit] Abilities

Wild Axes
Not blocked by Magic Immunity. Not blocked by Linken's Sphere.
Q
W
Wild Axes icon.png
Ability Affects Damage
Target Point Enemies Composite
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.
Range: 1300
Damage: 90/120/150/180
Cooldown 13 Mana 120
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.

Notes:

  • Wild Axes destroys trees.

Call of the Wild
W
D
Call of the Wild icon.png
Ability Affects
No Target Self
Beastmaster calls allies in the form of a watchful Hawk and a powerful Boar. Previous summons are removed upon casting.
Level 1: Summons Scout Hawk.
Level 2: Summons Scout Hawk and Lesser Boar.
Level 3: Summons Greater Hawk and Lesser Boar.
Level 4: Summons Greater Hawk and Greater Boar.
Hawk Duration: 60/70/80/80
Boar Duration: 0/70/80/90
Cooldown 40 Mana 25
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Inner Beast
E
B
Inner Beast icon.png
Ability Affects
Aura Allies
Untaps the inner fury of allies, passively increasing their attack speed.
Radius: 1000
Bonus Attack Speed: 18/26/32/40
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.

Primal Roar
Partially blocked by Magic Immunity. Blocked by Linken's Sphere.
R
V
Primal Roar icon.png
Ability Affects Damage
Target Unit Enemies Magical
A deafening roar that deals damage and stuns the target enemy unit, while opening a path between Beastmaster and his prey. Nearby enemies also take minor damage and have their movement speed and attack rate reduced.
Range: 600 (950*)
Stun Duration: 3/3.5/4
Radius: 250
Movement Slow: 50%
Attack Slow: 50%
Slow Duration: 2/3/4
Damage: 200/250/300
Cooldown 80/75/70 (45*) Mana 150/175/200
Partially blocked by Magic Immunity. The damage is blocked, the stun is not.
Blocked by Linken's Sphere. Blocked if holder is target.
Can be Improved by Aghanim's Scepter (* shows the improved values). Decreases cooldown, increases cast range.
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.

Notes:

  • The slow and stun go through magic immunity, but the damage does not.
  • Only enemy units are shoved aside from the path of the roar

[edit] Summons

Scout/Greater Hawk
Beastmaster Hawk Portrait.png
Duration 60/70/80/80
Hit Points 50/100/100
Armor 0/5
Movement Speed 270/400
Sight Range 500/1600 / 500/1200
Notes Possesses Invisibility as Greater Hawk

Invisibility
Invisibility icon.png
Ability Type Targeting Type Allowed Targets
Passive N/A Self
If motionless for five seconds, the Greater Hawk becomes invisible.
Lesser/Greater Boar
Beastmaster Boar Portrait.png
Duration -/70/80/90
Hit Points 400/500
Damage 23-29/43-49
Armor 0
Movement Speed 350
Sight Range 1400/800
Attack Range 550
Missile Speed 1500
Attack Duration 0.633+0.337
Base Attack Time 1.5
Notes Possesses Poison

Poison
Poison icon.png
Ability Type Targeting Type Allowed Targets
Passive N/A Enemy units
Inflicts a poison that slows attack and movement speeds.
Attack speed slow: 20% (Lesser) / 35% (Greater)
Movement speed slow: 20% (Lesser) / 35% (Greater)
Duration: 3

[edit] Recommended Items

Explanation:
Placeholder

[edit] Tips

  • Has the best single-target stun in the game, use it to make your impact in team fights.
  • Try finishing the game early as he loses effectiveness at very late game.
  • Bottle should always be the first item you farm for after your starting items, followed by Boots of Speed.
  • Push by repeatedly using Wild Axes at each incoming wave of creeps, helping yourself farm as well as push.
  • Especially early game, pay special attention to your scouting Hawk and rune positions.
  • Anytime you use Primal Roar in the presence of two or more enemy heroes, use Blink Dagger to make sure that all of them are affected by the damage.

[edit] Trivia

  • Beastmaster's original name was Rexxar, a reference to a character from the Warcraft universe. [1]

[edit] Update History

March 22, 2012 Patch

  • Fixed Wild Axes killing couriers.

March 15, 2012 Patch

  • [Undocumented] Updated hero selection portrait for Beastmaster

March 08, 2012 Patch

  • [Undocumented] Added idle injured animations for Beastmaster

February 16, 2012 Patch

  • [Undocumented] Added injured animations for Beastmaster
  • [Undocumented] Added chase animations for Beastmaster

January 19, 2012 Patch

  • [Undocumented] Added alternate attack animations for Beastmaster

December 21, 2011 Patch

  • Fixed Wild Axes being left behind when blinking to a location with a different z-value while they're in-flight.*

December 01, 2011 Patch

  • Fixed base damage.
  • Fixed Wild Axes potentially getting stuck in the world.

November 10, 2011 Patch

  • Fixed him doing 10 less base damage than he's supposed to.
  • Fixed gestures not being properly deleted in some occasions. Fixes Beastmaster never leaving his flail animations (and thus strutting down the middle lane like a boss).

October 27, 2011 Patch

  • Fixed Call of the Wild resummoning showing up as a deny.

October 13, 2011 Patch

  • Fixed the lifetime summoned beasts.
  • Courier, Necronomicon units and Beastmaster's summons no longer get their control groups lost when they are upgraded.

October 06, 2011 Patch

  • Beastmaster's Wild Axes now flow along the ground, and are more prominent overall.

September 29, 2011 Patch

  • Fixed Beastmaster's bird and beast selection hitboxes

September 09, 2011 Patch

  • Added blood hits to wild axes on target.

August 06, 2011 Patch

  • Fixed Wild Axes aoe and speed

August 02, 2011 Patch

  • Remove frontal cone on axes.
  • Boar poison doesn't affect Mechanical, Towers, or Others.

July 16, 2011 Patch

  • Fixed Inner Beast giving a constant attack speed bonus instead of a percentage.
  • The hawk fades at the right time. (1 sec faster).
  • Call of the wild summons units for the correct amount of time.
  • The lower level pig doesn't have as strong a slow as the big pig.
  • Fixed the pig's attack range.
  • Inner beast works on non*heroes
  • Wild axes provide vision

July 08, 2011 Patch

  • Update Beastmaster Model [Rough Model]
  • He will only kill his units on recasting the Nature's Call if he currently is the Owner of the unit

June 24, 2011 Patch

  • Fixed Beastmaster's Hawk starting out invisible when stunned.

June 10, 2011 Patch

  • Added Scepter support for Beastmaster's Primal Roar. (6.72 parity)
  • Changed Beastmaster's Axes to move at a fixed speed regardless of how far they are thrown. (6.72 parity)

May 20, 2011 Patch

  • Enabled Pugna and Beastmaster (in-progress models).


[edit] Ability Change Log

6.72

  • Greater Hawk's invisibility fade time decreased from 8 to 5 seconds
  • Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting)
  • Added Aghanim's Scepter upgrade, increases cast range from 600 to 950, decreases cooldown from 80/75/70 to 45


[edit] See also

Personal tools
Namespaces
Variants
Actions
Navigation
Competitive Scene
Wiki
Toolbox
Languages
Dota 2
Communities