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The Radiant
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 23 + 2.2
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 18 + 1.6
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 16 + 1.9
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| Level
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1
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16
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25
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| Hit Points |
587 |
1252 |
1955
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| Mana |
208 |
598 |
1053
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| Damage |
56-60 |
91-95 |
128-132
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| Armor |
4.52 |
8.16 |
12.64
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| Attacks / Second |
0.69 |
0.84 |
1.03
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| Movement Speed |
310
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| Turn Rate |
0.4
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| Sight Range |
1800/800
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| Attack Range |
Melee
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| Missile Speed |
Instant
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| Attack Duration |
0.3+0.7
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| Cast Duration |
0.5+0.5
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| Base Attack Time |
1.7
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Karroch the Beastmaster is a melee strength hero whose unique power takes the form of summons with exaggerated unit utility. His thralls provide extreme amounts of sight and have ability to reduce the attackspeed of targeted units. In addition, he has the longest lasting single stun in the game.
He is an effective support with good disabling ability in team fights. His strengths lie primarily in the slow debuff his Boar inflicts and ability to easily provide vision at crucial locations on the map. His ultimate, the stunning Primal Roar and Wild Axes allow him to deal massive damage at a distance. Though he is able to easily take down undefended targets in the early game, most of his abilities do not directly combo with each other, although the debiliating effects he brings to a fight can greatly assist allies (along with his passive attack speed boost aura).
Karroch, the Beastmaster
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| Play "Unleash the beasts of war."
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| Role: |
Initiator / Disabler / Durable
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| Lore: |
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.
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| Voice: |
Sam A. Mowry (Responses)
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[edit] Gameplay
Beastmaster's first skill is Wild Axes, which is a somewhat difficult to hit skill that throws out axes and then returns them to Beastmaster, dealing damage on both the outward and inward movement of the axes. It has the potential to deal decent amounts of damage to Heroes and Creeps, and has a low cooldown with reasonable mana cost making it a very potent farming and harassing tool. It becomes less effective against heroes later in the game because of its damage mechanics. His second skill, Call of the Wild, is an interesting one. When he casts it, he summons two units, a hawk and a quillbeast. The hawk is a flying unit with a very large amount of vision and lasts for 60–80 seconds so it is extremely useful for scouting, but easy to kill. His boar deals mediocre damage, but slows the enemy unit's movement and attack speed quite considerably with every attack so it's an excellent ganking tool. Inner Beast, Beastmaster's third skill, buffs the attack speed of himself and nearby allies, granting his team a large DPS increase when pushing or skirmishing. His Ultimate is a somewhat long-range single target stun that pushes units in between him and his target to the side. The stun is on a low cooldown (80–70 seconds) for an ultimate, deals decent damage, and stuns for the longest time in the game, so it is a good disable in teamfights against a carry or other key targets. Primal Roar will still stun targets immune to magic, making it effective in stopping even a Black King Bar holder in their tracks.
[edit] Abilities
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Notes:
- Wild Axes deals composite damage (effectively a form of physical damage, the damage type inflicted by regular attacks, in contrast to the magical damage inflicted by most other spells).
- Wild Axes destroys trees.
- The flying axes give flying vision
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| Call of the Wild
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| Ability
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Affects
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| No Target
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Self
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| Beastmaster calls allies in the form of a watchful Hawk and a powerful Boar. Previous summons are removed upon casting.
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Level 1: Summons Scout Hawk. Level 2: Summons Scout Hawk and Lesser Boar. Level 3: Summons Greater Hawk and Lesser Boar. Level 4: Summons Greater Hawk and Greater Boar. Hawk Duration: 60/70/80/80 Boar Duration: -/70/80/90
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40
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25
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| After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
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Notes:
- The hawk gives 30/30/65/65 gold and all forms of boar give around 30 gold
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| Inner Beast
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| Ability
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Affects
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| Aura
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Allies
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| Untaps the inner fury of allies, passively increasing their attack speed.
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Radius: 1000 Bonus Attack Speed: 18/26/32/40
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| Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.
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[edit] Summons
| Scout/Greater Hawk
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| Duration |
60/70/80/80
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| Hit Points |
50/100
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| Armor |
0/5
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| Movement Speed |
270/400
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| Sight Range |
500/1600 / 500/1200
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| Bounty |
30/30/65/65
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| Experience |
20/20/77/77
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| Notes |
Possesses Invisibility as Greater Hawk
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| Invisibility
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| Ability
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Affects
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| Passive
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Self
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| If motionless for five seconds, the Greater Hawk becomes invisible.
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| Lesser/Greater Boar
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| Duration |
-/70/80/90
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| Hit Points |
400/500
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| Damage |
23-29/43-49
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| Armor |
0
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| Movement Speed |
350
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| Sight Range |
1400/800
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| Attack Range |
550
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| Missile Speed |
1500
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| Attack Duration |
0.633+0.337
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| Base Attack Time |
1.5
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| Bounty |
26-38
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| Experience |
59
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| Notes |
Possesses Poison
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| Poison
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| Ability
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Affects
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| Passive
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Enemies
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| Inflicts a poison that slows attack and movement speeds.
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Attack speed slow: 20% (Lesser) / 35% (Greater) Movement speed slow: 20% (Lesser) / 35% (Greater) Duration: 3
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[edit] Recommended items
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Recommended Items |
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| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
Beastmaster should be built as a typical strength support hero with an emphasis on health items to boost his already effective survivability. His thralls already provide powerful and versatile vision and harass ability making wards relatively unnecessary with a bit of micro. Unlike other supports, Blink Dagger is more useful for maximizing the power of his skills than initiating, meaning it is entirely optional although his great vision can grant it additional safety.
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- His Wild Axes skill is a powerful farming tool.
- Beastmaster can stack/farm ancients incredibly effectively with Wild Axes since it can affect magic immune units.
- Although his skills have a long range, Blink Dagger is still useful for lining up Primal Roar.
- Beastmaster works well alongside carries who already have attack power but lack attack speed (Like
Sven and
Ursa) due to his attack speed boosting aura.
[edit] Trivia
- Beastmaster's original name was Rexxar, a character in the Warcraft universe. [1]
- Rexxar was the main playable character of the bonus campaign in Warcraft III: The Frozen Throne.
[edit] Equipment
Beastmaster Equipment |
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| | Arms | | | | Belt | | | | Head | | | | Shoulder | | | | Weapon | | | | Bundle | |
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[edit] Update history
January 03, 2013 Patch
- [Undocumented] Added animations for
Beastmaster,
Undying, and
Venomancer relating to their loadout stance.
August 02, 2012 Patch
July 26, 2012 Patch
- Fixed
Wild Axes working with Refresher.
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Wild Axes no longer provide vision when they aren't flying.
July 19, 2012 Patch
- Fixed the path that
Wild Axes take. It should now work the way it was originally intended.
June 20, 2012 Patch
- Select All Other Units feature no longer selects ny unit that is lacking attack capability (like
Beastmaster's Hawk).
- Updated Aghanim's Scepter tooltips for
Beastmaster,
Necrolyte,
Queen of Pain,
Warlock, and
Windrunner.
May 17, 2012 Patch
May 10, 2012 Patch
- Fixed Aghanim's
Primal Roar cast range being 50 too short.
- Fixed base damage being slightly too low.
- Fixed Greater Boar unit level.
- [Undocumented] Updated
Beastmaster's texture.
- [Undocumented] Updated
Beastmaster's hero icon and selection portrait to match his new texture.
April 12, 2012 Patch
- [Undocumented] Added a haste rune run animation for
Beastmaster.
March 22, 2012 Patch
March 15, 2012 Patch
- [Undocumented] Updated hero selection portrait for
Beastmaster.
March 08, 2012 Patch
- [Undocumented] Added idle injured animations for
Beastmaster.
February 16, 2012 Patch
- [Undocumented] Added injured animations for
Beastmaster.
- [Undocumented] Added chase animations for
Beastmaster.
January 19, 2012 Patch
- Added alternate attack animations for
Witch Doctor and
Beastmaster.
December 21, 2011 Patch
- Fixed
Wild Axes being left behind when blinking to a location with a different z-value while they're in-flight.
December 01, 2011 Patch
- Fixed base damage.
- Fixed
Wild Axes potentially getting stuck in the world.
November 10, 2011 Patch
- Fixed him doing 10 less base damage than he's supposed to.
- Fixed gestures not being properly deleted in some occasions. Fixes
Beastmaster never leaving his flail animations (and thus strutting down the middle lane like a boss).
October 27, 2011 Patch
October 13, 2011 Patch
- Fixed the lifetime summoned beasts.
- Courier, Necronomicon units and
Beastmaster's summons no longer get their control groups lost when they are upgraded.
October 06, 2011 Patch
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Beastmaster's
Wild Axes now flow along the ground, and are more prominent overall.
September 29, 2011 Patch
- Fixed
Beastmaster's bird and beast selection hitboxes.
September 09, 2011 Patch
August 06, 2011 Patch
August 02, 2011 Patch
- Remove frontal cone on axes.
- Boar poison doesn't affect Mechanical, Towers, or Others.
July 16, 2011 Patch
- Fixed
Inner Beast giving a constant attack speed bonus instead of a percentage.
- The hawk fades at the right time. (1 sec faster).
-
Call of the Wild summons units for the correct amount of time.
- The lower level pig doesn't have as strong a slow as the big pig.
- Fixed the pig's attack range.
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Inner Beast works on non*heroes.
-
Wild Axes provide vision.
July 08, 2011 Patch
- Update
Beastmaster Model [Rough Model].
- He will only kill his units on recasting the
Call of the Wild if he currently is the Owner of the unit.
June 24, 2011 Patch
- Fixed
Beastmaster's Hawk starting out invisible when stunned.
May 20, 2011 Patch
- Enabled
Pugna and
Beastmaster (in-progress models).
[edit] Balance changelog
6.72
- Greater Hawk's
Invisibility fade time decreased from 8 to 5 seconds.
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Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting).
- Added Aghanim's Scepter upgrade, increases cast range from 600 to 950, decreases cooldown from 80/75/70 to 45.
[edit] References
[edit] See also
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Voiced by Sam A. Mowry |
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IMDB |
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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