Bloodseeker

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Bloodseeker
Bloodseeker.png
Dire icon.png The Dire
Strength
23 + 2
Agility
24 + 3
Intelligence
18 + 1.7
Level 1 16 25
Hit Points 587 1195 1879
Mana 234 585 1014
Damage 53-59 100-106 145-151
Armor 3.36 9.94 16.24
Attacks / Second 0.72 1 1.27
Movement Speed 305
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.43+0.74
Cast Duration 0.6+1.4
Base Attack Time 1.7

Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, but silencing their ability to cast spells and bleeding their life in the frenzy. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. His own health is never a problem, as he can salve his wounds merely by bathing in the blood of the fallen. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.

Contents

[edit] Bio

Bloodseeker Strygwyr, the Bloodseeker
Play "For the Flayed Twins, I seek blood."
Role: Pip carry.png Carry / Pip jungler.png Jungler
Lore: Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Voice: Jon St. John (Responses)

[edit] Abilities

Bloodrage
Blocked by Magic Immunity. Blocked by Linken's Sphere. Can be purged.
Q
D
Bloodrage icon.png
Ability Affects Damage
Target Unit Units Magical
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second.
Range: 600
Duration: 6/7/8/9
Increased damage: 30%/60%/90%/120%
Damage Per Second: 20
Cooldown 12/10/8/6 Mana 80
Strygwyr shares his animalistic thirst for bloodshed.

Notes:

  • Can be used to deny self or allies.
  • Does not amplify damage directly gained from items (such as Radiance), only base damage and damage gained from the hero's primary attribute.
  • Deals a total of 120/140/160/180 damage to the target unit.

Blood Bath
Can be used by illusions.
W
B
Blood Bath icon.png
Ability Affects
Passive Self
Bloodseeker revels in combat, gaining health with every unit he kills. The health gained is a percentage of the killed unit's maximum HP. If a hero dies within a radius of 325 of Bloodseeker and he is not the killer, he is healed for half the normal hero kill effect.
Regeneration from
Hero's maximum HP
: 10%/20%/30%/40%
Regeneration from
Creep's maximum HP
: 10%/15%/20%/25%
Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle.

Notes:

  • Denied creeps and heroes will trigger Bloodbath, but illusions will not.
  • Bloodseeker will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks.

Thirst
Cannot be used by illusions.
E
T
Thirst icon.png
Ability Affects
Passive Self
Enables Bloodseeker to sense enemy Heroes with health below a certain percentage, giving him vision of that unit and increased movement speed. Bloodseeker gains True Sight of enemy heroes below half their visiblity threshold.
Radius: 6000
Duration: Until no nearby valid target exists
Bonus movement speed: 15%/25%/35%/45%
Thirst HP percentage detection: 20%/30%/40%/50% of target HP (True sight on invisible is half that)
Strygwyr becomes frenzied when blood is spilled.

Notes:

  • Thirst is not triggered by Illusions.

Rupture
Blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged.
R
R
Rupture icon.png
Ability Affects Damage
Target Unit Enemies Pure
Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage.
Range: 1000
Duration: 7/8/9
Initial damage: 150/250/350
Distance moved damage: 20%/40%/60%
Cooldown 70/60/50 Mana 150/200/250
Blocked by Magic Immunity. May target an enemy hero, but does not inflict damage until magic immunity duration ends.
When the Bloodseeker hunts you, injuries become fatalities.

Notes:

  • If the affected unit moves more than 1300 distance in 0.25 seconds, it will not receive any damage.

[edit] Recommended items

Explanation:
Starting Items:

Early-game items:

  • Boots of Speed provide chasing power and the ability to escape in some situations, especially coupled with Bloodseeker's silence.
  • Town Portal Scrolls are particularly useful due to Bloodseeker's ability to spot a target anywhere on the map.


Core items:

  • Sange and Yasha provide important agility for damage and attack speed and a maim to further slow fleeing enemies.

Situational items:

  • Black King Bar is highly recommended against disablers. A Black King Bar makes Bloodseeker inescapable when Thirst is active.
  • Radiance may give a large amount of unexpected survivability, as the splash damage may allow him to stay in team fights longer from Bloodbath off creeps.
  • Butterfly provides much needed agility and attack speed as well as evasion.
  • Monkey King Bar may be useful in some situations for its minibash to prevent channeled escape spells and its truestrike that renders enemy evasion null (important against that from Windrunner Windrunner's Windrun or Riki Riki's Smoke Screen).
  • Heart of Tarrasque is always a useful item and a strong Bloodseeker can gain much staying power from it.

Unmentioned items:

  • Phase Boots are another effective speed upgrade.
  • Force Staff is a commonly rushed item on Bloodseeker; in conjunction with Rupture it can cause significant burst damage (120/240/360) to enemy heroes by forcing them to move. It also serves as a quick escape tool, something that Bloodseeker does not naturally possess. However, it should be noted that the burst damage is relatively little to the level of your enemies and the level of your ultimate, and may just potentially push your target to safety.

[edit] Equipment

[edit] Tips

  • Blood Bath gives Bloodseeker significant staying power in lane, healing him whenever he last hits or denies a creep.
    • An early Quelling Blade will help you get the most benefit out of Blood Bath.
    • Thirst is especially useful for allowing for clear targets on a team with no map vision or communication. Otherwise, its best for greatly increasing the risk under which weakened enemies move out or providing conditional speed.
  • Leveling Bloodrage causes it to turn into a steroid with a more powerful attack damage buff on every level, but it also serves as a powerful early game nuke and disable. The steroid effect on a fully-leveled Bloodrage is very powerful, often on par with the full arsenal of buffs carried by a given team.
    • Bloodrage should be cast on enemies beginning an engagement to prevent nukes. If Bloodseeker is laning against supports it is an extremely useful spell. Late game, it becomes a dedicated steroid for Bloodseeker or other carries or to twitch disable big caster threats such as Enigma or Earthshaker.
    • At level 3 it can be used almost continuously, since it has a short casting animation.

[edit] Update history

February 07, 2013 Patch

  • Rupture icon.png Rupture:
    • Fixed damage interval.
    • Fixed being able to use potions during Rupture icon.png Rupture.

August 15, 2012 Patch

  • Added new dialogue for Kunkka, Bloodseeker, Drow Ranger and Enigma.

August 09, 2012 Patch

  • Fixed Blood Bath not working on siege units.

July 05, 2012 Patch

  • Fixed Blood Bath not properly granting a heal from enemy heroes dying in an AoE.

June 28, 2012 Patch

  • Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
  • Haste animation added for Bloodseeker.

May 24, 2012 Patch

  • Added overhead healing messages for Warlock and Bloodseeker.

May 03, 2012 Patch

  • Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).

April 12, 2012 Patch

  • Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.

March 08, 2012 Patch

  • Fixed Rupture hurting cycloned units.
  • Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
  • Updated Rupture effect.

January 19, 2012 Patch

  • Fixed Rupture not hurting heroes when they blink.
  • [Undocumented] Modified hero selection portraits of Bloodseeker and Crystal Maiden.

January 12, 2012 Patch

  • Fixed being able to cast Bloodrage on Magic Immune allies/self.

December 01, 2011 Patch

  • Fixed Thirst working on illusions.
  • Fixed a bug with Rupture against magic immune enemies.
  • Fixed Rupture hurting you while you are cycloned.

November 23, 2011 Patch

  • Fixed Bloodbath interaction against siege weapons.

November 17, 2011 Patch

  • Fixed Rupture damaging invulnerable/cycloned units.

October 27, 2011 Patch

  • Fixed Siege units being considered as heroes for Bloodbath's distance check.

October 13, 2011 Patch

  • Fixed Bloodbath interaction against siege weapons.
  • Bloodbath now heals him for the correct amount on hero kills.
  • Fixed Thirst being removed instantly when no heroes are found, rather than waiting 3 seconds.
  • Fixed Force Staff (and other forced movements like Pudge's Meat Hook) not triggering rupture damage.
  • Fixed a bug that caused heroes to play their Pain lines when they were hurting themselves (as in Bloodseeker's Bloodrage).

October 06, 2011 Patch

  • Enabled Kunkka and Bloodseeker.

July 01, 2011 Patch

  • Fixed Blood Bath to not proc against Roshan.

June 24, 2011 Patch

  • Bloodseeker no longer gets Thirst from low-health illusions.

May 20, 2011 Patch

  • Fixed bloodseeker adding 80 damage when blood raging instead of 80% of the base.

March 03, 2011 Patch

  • Fixed Bloodbath healing for twice as much when you kill creeps.

February 12, 2011 Patch

  • Enabled audio loop for Rupture, which gets louder when you move.

February 04, 2011 Patch

  • Fixed Bloodseeker's Thirst working on wards.
  • Fixed Rupture being dispelled by Kraken Shell, Purge and Manta.
  • Fixed rupture damage with BKB.


[edit] Balance changelog

6.75

  • Blood Bath icon.png Blood Bath death detection AoE for enemy heroes increased from 225 to 325.
  • Bloodrage icon.png Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%.
  • Thirst icon.png Thirst
    • AOE from 1500/3000/4500/6000 to 6000.
    • MS bonus from 11/22/33/44% to 15/25/35/45%.
    • HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that).

6.73

  • Thirst icon.png Thirst
    • No longer partially reveals invisible heroes below 40% health
    • Now fully reveals invisible heroes below 20% health
  • Rupture icon.png Rupture
    • Duration improved from 5/7/9 to 7/8/9
    • Cooldown now scales from 70 to 70/60/50

6.71

  • Blood Bath icon.png Blood Bath now gives 50% of its normal regeneration if he doesn't kill the target but is near it.

6.68

  • Agility gain increased from 2.6 to 3.0

6.65

  • Bloodrage icon.png Bloodrage rebalanced
    • Duration from 6/9/12/15 to 6/7/8/9
    • Cooldown from 10 to 12/10/8/6
    • HP loss from 20/15/10/5 to a constant 20 hp per sec

6.63

  • Base armor reduced by 2 points

6.61

6.58

  • Improved base strength from 18 to 23
  • Reduced Rupture icon.png Rupture cooldown from 100 to 70 seconds


[edit] Gallery

[edit] See also

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