Bloodseeker
Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.
He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, but silencing their ability to cast spells and bleeding their life in the frenzy. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. His own health is never a problem, as he can salve his wounds merely by bathing in the blood of the fallen. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.
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[edit] Bio
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[edit] Abilities
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[edit] Recommended items
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Explanation:
Early-game items:
Situational items:
Unmentioned items:
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[edit] Equipment
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[edit] Tips
- Blood Bath gives Bloodseeker significant staying power in lane, healing him whenever he last hits or denies a creep.
- An early Quelling Blade will help you get the most benefit out of Blood Bath.
- Thirst is especially useful for allowing for clear targets on a team with no map vision or communication. Otherwise, its best for greatly increasing the risk under which weakened enemies move out or providing conditional speed.
- Leveling Bloodrage causes it to turn into a steroid with a more powerful attack damage buff on every level, but it also serves as a powerful early game nuke and disable. The steroid effect on a fully-leveled Bloodrage is very powerful, often on par with the full arsenal of buffs carried by a given team.
- Bloodrage should be cast on enemies beginning an engagement to prevent nukes. If Bloodseeker is laning against supports it is an extremely useful spell. Late game, it becomes a dedicated steroid for Bloodseeker or other carries or to twitch disable big caster threats such as Enigma or Earthshaker.
- At level 3 it can be used almost continuously, since it has a short casting animation.
[edit] Update history
- Added new dialogue for Kunkka, Bloodseeker, Drow Ranger and Enigma.
- Fixed Blood Bath not working on siege units.
- Fixed Blood Bath not properly granting a heal from enemy heroes dying in an AoE.
- Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
- Haste animation added for Bloodseeker.
- Added overhead healing messages for Warlock and Bloodseeker.
- Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).
- Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
- Fixed Rupture hurting cycloned units.
- Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
- Updated Rupture effect.
- Fixed Rupture not hurting heroes when they blink.
- [Undocumented] Modified hero selection portraits of Bloodseeker and Crystal Maiden.
- Fixed being able to cast Bloodrage on Magic Immune allies/self.
- Fixed Thirst working on illusions.
- Fixed a bug with Rupture against magic immune enemies.
- Fixed Rupture hurting you while you are cycloned.
- Fixed Bloodbath interaction against siege weapons.
- Fixed Rupture damaging invulnerable/cycloned units.
- Fixed Siege units being considered as heroes for Bloodbath's distance check.
- Fixed Bloodbath interaction against siege weapons.
- Bloodbath now heals him for the correct amount on hero kills.
- Fixed Thirst being removed instantly when no heroes are found, rather than waiting 3 seconds.
- Fixed Force Staff (and other forced movements like Pudge's Meat Hook) not triggering rupture damage.
- Fixed a bug that caused heroes to play their Pain lines when they were hurting themselves (as in Bloodseeker's Bloodrage).
- Enabled Kunkka and Bloodseeker.
- Fixed Blood Bath to not proc against Roshan.
- Bloodseeker no longer gets Thirst from low-health illusions.
- Fixed bloodseeker adding 80 damage when blood raging instead of 80% of the base.
- Fixed Bloodbath healing for twice as much when you kill creeps.
- Enabled audio loop for Rupture, which gets louder when you move.
- Fixed Bloodseeker's Thirst working on wards.
- Fixed Rupture being dispelled by Kraken Shell, Purge and Manta.
- Fixed rupture damage with BKB.
[edit] Balance changelog
6.75
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Blood Bath death detection AoE for enemy heroes increased from 225 to 325.
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Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%.
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Thirst
- AOE from 1500/3000/4500/6000 to 6000.
- MS bonus from 11/22/33/44% to 15/25/35/45%.
- HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that).
6.73
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Thirst
- No longer partially reveals invisible heroes below 40% health
- Now fully reveals invisible heroes below 20% health
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Rupture
- Duration improved from 5/7/9 to 7/8/9
- Cooldown now scales from 70 to 70/60/50
6.71
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Blood Bath now gives 50% of its normal regeneration if he doesn't kill the target but is near it.
6.68
- Agility gain increased from 2.6 to 3.0
6.65
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Bloodrage rebalanced
- Duration from 6/9/12/15 to 6/7/8/9
- Cooldown from 10 to 12/10/8/6
- HP loss from 20/15/10/5 to a constant 20 hp per sec
6.63
- Base armor reduced by 2 points
6.61
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Blood Bath no longer regenerates from images
6.58
- Improved base strength from 18 to 23
- Reduced
Rupture cooldown from 100 to 70 seconds
[edit] Gallery
[edit] See also
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