Bloodstone

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Bloodstone
S
Bloodstone icon.png
The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit.
Cost
5050
Bought From
Armor
Charges 8
Passive Bloodpact
Bonus +500 HP
+400 Mana
+9 HP regeneration
+200% Mana regeneration
Disassemble? No
Alert allies? No
Recipe
Bloodstone (5050)
Soul Booster (3300)
Perseverance (1750)

The Bloodstone is an Item listed at the Main Shop, under Armor. However, it is assembled entirely with items from the Secret Shop.

Contents

[edit] Abilities

Pocket Suicide
Ability Affects
Target Point Self
Instantly commits suicide.
Range: 100
Cooldown 300

Bloodpact
Ability Affects
Passive Self
Starts with 8 charges. Gains 1 charge each time an enemy hero dies within 1675 range. Each charge bestows 1 mana regeneration per second, reduces gold lost from death by 25, and reduces respawn time by 4 seconds. When the bearer dies, restores 400 HP + 30 HP per charge to allied units within 1675 range, then loses a third of its charges. While dead, the bearer continues to receive experience at the death location and gives 1800 unit vision there.

Notes:

  • The number of charges lost on death is rounded up.
  • While dead, the bearer has 1800 radius vision at the death location, regardless of whether it is day or night.
  • While dead, the bearer earns experience in a 1000 radius at the death location.
  • Bloodpact will only function for the highest priority Bloodstone in your inventory.
  • Once reaching 63 charges, Bloodstone will appear to revert back to 0 charges, but will continue to gain charges as normal[1].
  • Upon 27 charges being acquired, the user will respawn instantly. Some effects can drag heroes across the map upon respawn e.g. Pudge's Meat Hook.

[edit] Recommended heroes

[edit] Balance changelog

6.78

  • Initial charges increased from 6 to 8.
  • Can be activated to instantly kill yourself. This will cause it to trigger the AoE heal that always happens when you die with Bloodstone. 300 second cooldown. Targets the ground to be used, to help prevent accidental usage.

6.75

  • Charges now increment if you get a kill out of range.

6.74

  • HP regeneration increased by 1 to equal the sum of its parts.

6.73

  • Initial charges increased from 5 to 6.
  • Respawn time reduction increased from 3 to 4 seconds per charge.

6.72

  • Now starts with 5 charges.
  • Can no longer be disassembled.

6.70

  • Mana regeneration increased from 150% to 200%.
  • HP regeneration increased from 6 to 8.

[edit] References

  1. Dota 2 Mythbusters on Bloodpact charge limit Youtube.com. Retrieved February 21, 2013
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