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The Radiant
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| Level
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1
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16
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25
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| Hit Points |
473 |
1024 |
1670
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| Mana |
247 |
546 |
936
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| Damage |
45-59 |
92-106 |
137-151
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| Armor |
5.94 |
12.52 |
18.82
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| Attacks / Second |
0.71 |
0.98 |
1.25
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| Movement Speed |
315
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| Sight Range |
1800/1000
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| Attack Range |
Melee
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| Missile Speed |
Instant
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| Attack Duration |
0.59+0.58
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| Cast Duration |
0.3+0.51
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| Base Attack Time |
1.7
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Gondar the Bounty Hunter is a melee agility Hero that excels in dealing high amounts of damage to single targets. Bounty Hunter can easily gank other lanes, using his Shadow Walk to sneak up on enemies and get easy kills. Shadow Walk also allows him to escape from dangerous situations, making him very elusive. Bounty Hunter can be played as a hard carry thanks to Track, which gives him bonus movement speed and degrades the toughness or armor of an enemy Hero, and when killed, he is given bonus gold for the kill, allowing him to farm and earn powerful items faster than other carries.
Bounty Hunter's ability to take down weaker targets quickly, coupled with his escape mechanism, makes him perfect for beginners. He is recommended for new players.
Gondar, the Bounty Hunter
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| "For the right price, anything."
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| Role: |
Carry / Escape / Nuker
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| Lore: |
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
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| Voice: |
Responses
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[edit] Abilities
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Notes:
- Possesses a mini-stun, allowing it to effectively interrupt the target.
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| Jinada
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| Ability
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Affects
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Damage
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| Passive
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Self
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Physical
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| Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
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Duration: 3 Movement Speed Slow: 25% Attack Speed Slow: 25% Critical Damage: 1.5×/1.75×/2×/2.25×
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12/10/8/6
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| Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents.
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| Shadow Walk
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| Ability
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Affects
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Damage
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| No Target
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Self
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Physical
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| Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
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Duration: 15/20/25/30 Bonus Damage: 30/60/90/120 Fade Time: 1/0.75/0.5/0.25 Seconds
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15
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50
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| The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.
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Notes:
- Will not break most channeling of spells upon activation.
- Invisibility is broken as soon as you start an attack, or start casting any spell.
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Notes:
- Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
- Bonus gold will be added as reliable gold.
- Movement speed bonus for allies is 20% at all levels
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[edit] Recommended Items
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Recommended Items |
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| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
- Medallion of Courage helps make up for Bounty Hunter's low mana pool, and its active ability can be used to weaken targets before ganking them.
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[edit] Update History
January 19, 2012 Patch
January 12, 2012 Patch
- Fixed it being possible to use Jinada cooldown without triggering a critical strike.
- Fixed Jinada working on denies.
- Fixed Jinada and Shadowblade affecting buildings.
- Fixed Track giving bonus gold for dead illusions.
- Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc.
- Fixed Track debuff icon not showing.
- Enabled Ursa and Bounty Hunter in Captain's Mode.
- Removed track casting effect from enemy vision.
December 21, 2011 Patch
- Added
Bounty Hunter!
December 16, 2011 Patch
[Undocumented]
- Added new portraits for
Bounty Hunter and icons for associated skills.
May 13, 2011 Patch
- Fixed a number of abilities having incorrect interaction with Sphere: Slithereen Crush, Jinada, Wind Walk, Echo Slam, Moon Glaive, Death Pulse, Purification, Scream of Pain, Fatal Bonds.
[edit] Ability Change Log
6.73
- Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250.
6.72c
- Base intelligence increased from 16 to 19.
6.72
- Base HP regeneration increased from 0.25 to 0.75.
- Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6.
6.71
- Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)
6.70
- Increased Track's movement bonus aoe from 800 to 900.
- Increased armor by 2.
[edit] Gallery
[edit] See also
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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