Centaur Warrunner

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"Centaur" redirects here. For the neutral creeps, see Centaur Camp.
Centaur Warrunner
Centaur Warrunner.png
Radiant icon.png The Radiant
Strength
23 + 3.8
Agility
15 + 2
Intelligence
15 + 1.6
Level 1 16 25
Hit Points 587 1708 2696
Mana 195 533 949
Damage 55-57 114-116 166-168
Armor 3.1 7.58 12.62
Attacks / Second 0.67 0.86 1.07
Movement Speed 300
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.3+0.3
Cast Duration 0.5+0.51
Base Attack Time 1.7

Bradwarden the Centaur Warrunner is a melee strength hero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.

Bradwarden has immense natural health, and his skills' area of effect mean that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Return means instant retaliation on enemies who try attack him. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.

Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.

Contents

[edit] Bio

Centaur Warrunner Bradwarden, the Centaur Warrunner
Play "A centaur's road is paved with the corpses of the fallen."
Role: Pip tank.png Durable / Pip disabler.png Disabler / Pip initiator.png Initiator
Lore: It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.

Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

Voice: Tom Chantler (Responses)

[edit] Abilities

Hoof Stomp
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
Q
F
Hoof Stomp icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, stunning and damaging nearby enemy units.
Radius: 315
Stun Duration: 2/2.25/2.5/2.75
Damage: 100/150/200/250
Cooldown 13 Mana 85/100/115/130
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.

Double Edge
Blocked by Magic Immunity. Partially blocked by Linken's Sphere.
W
D
Double Edge icon.png
Ability Affects Damage
Target Unit Enemies Magical
Centaur strikes a mighty blow at melee range, damaging both himself and the target. Centaur cannot die from Double Edge. Double Edge deals its damage in a 190 AoE around the target.
Range: 150
Radius: 190
Damage: 175/250/325/400
Cooldown 8
Partially blocked by Linken's Sphere. Damage is not blocked. Bradwarden still takes his recoil damage.
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.

Notes:

  • Deals magical damage both to the target and to Centaur Warrunner.
  • Double Edge can be used to commit suicide, but only if Centaur Warrunner is under the effect of magical damage amplification.

Return
Not blocked by Magic Immunity. Not blocked by Linken's Sphere.
E
R
Return (Centaur) icon.png
Ability Affects Damage
Passive Enemy units and structures Physical
Centaur Warrunner immediately counters every attack, damaging the attacker based on a percentage of Centaur's strength.
Base Damage: 16/18/20/22
Bonus Damage as Percent of Centaur Warrunner's Strength: 26%/34%/42%/50%
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.

Notes:

  • This ability damages anything that attacks Centaur Warrunner, including towers.
  • Return causes damage when the enemy begins an attack, not when their attack hits.

Stampede
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged.
R
G
Stampede icon.png
Ability Affects Damage
No Target Allies Magical
Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow enemy units they tread upon. Each enemy can be trampled once and takes damage based on the Warrunner's strength.
Charge Duration: 3.75
Damage: 1/2/3 times your strength
Slow: 100%
Slow Duration: 1.25 seconds
Stampede Collision Radius: 105
Cooldown 120/90/60 Mana 80
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.

Notes:

  • Units cannot have their movement speed reduced below 100.

[edit] Recommended items


Explanation:

  • As Warrunner already has naturally high health and a way to discourage the enemy attacking him, one of his only defensive weak points is hit-and-run burst damage and spell effects. Hood of Defiance greatly helps against nukes, and perhaps even more importantly, reduces the health loss from use of Double Edge. Upgrading to a Pipe of Insight will also help the entire team deal with enemy initiation and nuking.
  • Like any other initiator, a Blink Dagger is an immensely useful item for starting fights on your account, although Stampede's speed boost and initiating slow effect can have the same effect as a Blink against some compositions.
  • Radiance can be a powerful if expensive pick-up, as the burn effect and high attack damage necessitates the enemy to focus Centaur first; which, due to his abilities, is not the best of options.
  • Acquiring a Heart of Tarrasque, or two if the financial situation allows this, will ensure ruination of the enemy towers by simply challenging them into a staring contest, thanks to his passive skill that scales directly with all the Strength that Centaur has accumulated through items and levels.
  • Unmentioned Items: Heaven's Halberd may seem contradictory due to Bradwarden's Return skill, but it can actually help Centaur or his teammates survive against farmed carries or heroes with high damage and crits. The Warrunner also benefits from the bonus strength and damage as well as the evasion, which triggers his passive while causing no damage to Centaur if an attack misses. Due to his very high primary stat gain and durability, Centaur Warrunner can make an excellent late game carry, so items like Black King Bar and Armlet of Mordiggian will benefit him excellently with their bonus strength, stats, and active effects. Armlet toggling in combination with the discouragement from Bradwarden's passive can help aid escapes. The bonus health gained from Unholy Strength will be enough to use Double Edge and still have the same amount of health from before the active ability was toggled. If Centaur needs to take a more supportive role, Drum of Endurance is always a cost effective item to help your team get into position for a gank and a more potent Stampede or escape once Centaur's Ultimate is on cooldown. It also provides cheap stats for Centaur.

[edit] Equipment

[edit] Tips

  • When trying to land Hoof Stomp on fleeing enemies, get in front of their path if possible. Most opponents will outrun the stun during the cast-time if they are already on the edge of the AoE.
  • Return is an extremely powerful ability and not to be underestimated. Although its most notable effect is greatly increasing damage against enemies that try to gank Warrunner in the late game, even at lower levels it can completely shut down heroes with high damage and low health.
  • To force a tower to attack you and utilize Return, issue an attack command upon an enemy hero when in range (even one in another lane).
    • This trick also works to aggravate lane creeps.
  • You can use Stampede's movement speed boost to help allies escape or chase in a pinch, although the long cooldown makes this usage situational.
  • Stampede gives all allies the power to become initiators, allowing the entire team the chance to break into battle with destructive force; unfortunately, Stampede only affects enemies once for a relatively short duration, so in larger fights the skill may go totally awry. This means the initiation must be careful and planned, with a chosen initiator, as with other fights (more than not, possibly Warrunner himself).

[edit] Trivia

  • Centaur Warrunner has the highest strength gain in the game (+3.8 strength per level).
  • In DotA, Bradwarden's hero title was Centaur Warchief.
  • Centaur Warruner's old ultimate, Great Fortitude, was a passive skill that granted him 15/30/45 strength. His strength gain was changed when his ultimate was changed to Stampede.
  • Bradwarden is the name of a centaur in the first DemonWars Saga trilogy by R.A. Salvatore.
  • Hoof Stomp's original animation involved Centaur Warruner slamming the handle of his axe into the ground. After receiving community feedback, Valve changed this animation a few days later to better suit the skill's name.

[edit] Update History

December 19, 2012 Patch

October 29, 2012 Patch

  • Fixed Stampede icon.png Stampede sound not being global for enemies
  • Fixed Stampede icon.png Stampede buff being applied as an aura rather than a one time buff
  • Fixed Return (Centaur) icon.png Return vs Siege

October 25, 2012 Patch

  • Added Centaur Warrunner Centaur

[edit] Balance changelog

6.77c

  • Movement speed decreased from 305 to 300
  • Double Edge icon.png Double Edge no longer interrupts channeling
  • Stampede icon.png Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)

6.76c

  • Stampede icon.png Stampede
    • Cooldown increased from 65 to 120/90/60.
    • Duration rescaled from 3/4/5 to 3.75.
    • Damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (no base damage).
    • Manacost increased from 50 to 80.
    • AoE reduced from 120 to 105.

6.76

Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120
Cooldown: 65
Manacost: 50
Note: Does not affect magic immune enemies

6.75

  • Double Edge icon.png Double Edge now deals its damage in a 190 AoE around the target.

6.74

  • Return (Centaur) icon.png Return base damage increased from 16 to 16/18/20/22.
  • Great Fortitude icon.png Great Fortitude strength bonus increased from 12/24/36 to 15/30/45.

6.73

6.72d

  • Return (Centaur) icon.png Return base damage increased from 10 to 16.

6.72

  • Movement speed increased from 300 to 305
  • Double Edge icon.png Double Edge cooldown decreased from 12 to 10
  • Hoof Stomp icon.png Hoof Stomp cooldown decreased from 15 to 13

6.70

  • Hoof Stomp icon.png Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75

6.67

  • Return (Centaur) icon.png Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage

6.63

  • Double Edge icon.png Double Edge
    • Manacost removed
    • Can no longer cause a suicide

6.61

[edit] Replaced Abilities

Great Fortitude
R
G
Great Fortitude icon.png
Ability Affects
Passive Self
Centaur Warrunner passively gains large amounts of strength.
Bonus Strength: 15/30/45

Notes:
This grants Centaur Warrunner 285/570/855 health, as well as 0.45/0.9/1.35 health regeneration. Great Fortitude also grants him 15/30/45 damage respectively.

[edit] Gallery

[edit] See Also

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