"Centaur" redirects here. For the neutral creeps, see
Centaur Camp.
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The Radiant
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| Level
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1
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16
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25
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| Hit Points |
587 |
1708 |
2696
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| Mana |
195 |
533 |
949
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| Damage |
55-57 |
114-116 |
166-168
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| Armor |
3.1 |
7.58 |
12.62
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| Attacks / Second |
0.67 |
0.86 |
1.07
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| Movement Speed |
300
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| Turn Rate |
0.5
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| Sight Range |
1800/800
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| Attack Range |
Melee
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| Missile Speed |
Instant
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| Attack Duration |
0.3+0.3
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| Cast Duration |
0.5+0.51
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| Base Attack Time |
1.7
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Bradwarden the Centaur Warrunner is a melee strength hero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.
Bradwarden has immense natural health, and his skills' area of effect mean that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Return means instant retaliation on enemies who try attack him. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.
Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.
Bradwarden, the Centaur Warrunner
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| Play "A centaur's road is paved with the corpses of the fallen."
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| Role: |
Durable / Disabler / Initiator
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| Lore: |
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.
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| Voice: |
Tom Chantler (Responses)
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[edit] Abilities
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Notes:
- Can hit invisible units.
- Has a small cast delay
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Notes:
- Deals magical damage both to the target and to Centaur Warrunner.
- Double Edge can be used to commit suicide, but only if Centaur Warrunner is under the effect of magical damage amplification.
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| Return
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| Ability
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Affects
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Damage
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| Passive
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Enemy units and structures
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Physical
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| Centaur Warrunner immediately counters every attack, damaging the attacker based on a percentage of Centaur's strength.
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Base Damage: 16/18/20/22 Bonus Damage as Percent of Centaur Warrunner's Strength: 26%/34%/42%/50%
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| Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.
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Notes:
- This ability damages anything that attacks Centaur Warrunner, including towers.
- Return causes damage when the enemy begins an attack, not when their attack hits.
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| Stampede
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| Ability
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Affects
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Damage
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| No Target
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Allies
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Magical
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| Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow enemy units they tread upon. Each enemy can be trampled once and takes damage based on the Warrunner's strength.
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Charge Duration: 3.75 Damage: 1/2/3 times your strength Slow: 100% Slow Duration: 1.25 seconds Stampede Collision Radius: 105
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120/90/60
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80
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| The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.
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Notes:
- Units cannot have their movement speed reduced below 100.
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[edit] Recommended items
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Recommended Items |
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| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
- Purchasing a Ring of Protection at the start of the game lets you make Tranquil Boots in lane from the Side Shop.
- A Magic Stick can increase your surviability in lane, and can be later turned into a Magic Wand to store extra charges and save inventory space.
- Tranquil Boots give you some extra surviability, and help negate the self-damage from Double Edge.
- Hood of Defiance greatly helps against burst damage nukes, one of Centaur Warrunner's few defensive weaknesses; in addition, it also reduces the self-damage inflicted by Double Edge.
- Upgrading the Hood into a Pipe of Insight will also help your team deal with enemy initiation and nuking.
- Blink Dagger gives you more possibilities for initiation alongisde Stampede.
- Blade Mail, when activated, will make attacks hurt the attacking enemy more than the attack hurts you as a result of stacking with Return.
- Heart of Tarrasque gives you extra survivability from the HP increase and HP regen; the strength increase also increases damage done by Return and Stampede.
- Radiance gives you extra damage, and the burn effect forces enemies to focus you and take Return damage in the process.
- Boots of Travel further increase your ability to initiate by being able to teleport to almost anywhere on the map, as well as having extra movement speed.
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[edit] Equipment
Centaur Warrunner Equipment |
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| | Arms | | | | Head | | | | Back | | | | Weapon | | | | Belt | | | | Shoulder | | | | Tail | | | | Bundle | |
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- When trying to land Hoof Stomp on fleeing enemies, get in front of their path if possible. Most opponents will outrun the stun during the cast-time if they are already on the edge of the AoE.
- Return is an extremely powerful ability and not to be underestimated. Although its most notable effect is greatly increasing damage against enemies that try to gank Warrunner in the late game, even at lower levels it can completely shut down heroes with high damage and low health.
- To force a tower to attack you and utilize Return, issue an attack command upon an enemy hero when in range (even one in another lane).
- This trick also works to aggravate lane creeps.
- You can use Stampede's movement speed boost to help allies escape or chase in a pinch, although the long cooldown makes this usage situational.
- Stampede gives all allies the power to become initiators, allowing the entire team the chance to break into battle with destructive force; unfortunately, Stampede only affects enemies once for a relatively short duration, so in larger fights the skill may go totally awry. This means the initiation must be careful and planned, with a chosen initiator, as with other fights (more than not, possibly Warrunner himself).
[edit] Trivia
- Centaur Warrunner has the highest strength gain in the game (+3.8 strength per level).
- In DotA, Bradwarden's hero title was Centaur Warchief.
- Bradwarden is the name of a centaur in the first DemonWars Saga trilogy by R.A. Salvatore.
- Hoof Stomp's original animation involved Centaur Warruner slamming the handle of his axe into the ground. After receiving community feedback, Valve changed this animation a few days later to better suit the skill's name.
[edit] Update History
[edit] Balance changelog
6.77c
- Movement speed decreased from 305 to 300.
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Double Edge no longer interrupts channeling.
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Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed).
6.76c
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Stampede
- Cooldown increased from 65 to 120/90/60.
- Duration rescaled from 3/4/5 to 3.75.
- Damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (no base damage).
- Manacost increased from 50 to 80.
- AoE reduced from 120 to 105.
6.76
- Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
- Duration: 3/4/5
- Damage: 100/150/200 + 2x your str
- Stun: 1.25 seconds
- Stampede Collision AoE: 120
- Cooldown: 65
- Manacost: 50
- Note: Does not affect magic immune enemies
6.75
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Double Edge now deals its damage in a 190 AoE around the target.
6.74
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Return base damage increased from 16 to 16/18/20/22.
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Great Fortitude strength bonus increased from 12/24/36 to 15/30/45.
6.73
6.72d
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Return base damage increased from 10 to 16.
6.72
- Movement speed increased from 300 to 305.
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Double Edge cooldown decreased from 12 to 10.
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Hoof Stomp cooldown decreased from 15 to 13.
6.70
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Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75.
6.67
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Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage.
6.63
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Double Edge
- Manacost removed.
- Can no longer cause a suicide.
6.61
[edit] Replaced Abilities
| Great Fortitude
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| Ability
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Affects
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| Passive
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Self
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| Centaur Warrunner passively gains large amounts of strength.
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| Bonus Strength: 15/30/45
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Notes:
- This grants Centaur Warrunner 285/570/855 health, as well as 0.45/0.9/1.35 health regeneration. Great Fortitude also grants him 15/30/45 damage respectively.
- Compared to Centaur Warrunner's increased Strength Gain (+1.2 Strength per level), Centaur Warrunner lost about 9/18/27 Strength from this change.
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[edit] Gallery
[edit] See Also
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Voiced by Tom Chantler |
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IMDB |
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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