|
|
|
The Dire
|
|
 15 + 1.6
|
 22 + 3
|
 16 + 1.55
|
|
| Level
|
1
|
16
|
25
|
| Hit Points |
435 |
929 |
1537
|
| Mana |
208 |
533 |
949
|
| Damage |
37-43 |
84-90 |
129-135
|
| Armor |
2.08 |
8.66 |
14.96
|
| Attacks / Second |
0.71 |
0.99 |
1.25
|
|
| Movement Speed |
300
|
| Sight Range |
1800/800
|
| Attack Range |
600
|
| Missile Speed |
900
|
| Attack Duration |
0.7+0.3
|
| Cast Duration |
0.5+0.51
|
| Base Attack Time |
1.7
|
|
Clinkz the Bone Fletcher is a ranged agility carry specializing in ambushing lone Heroes with high physical damage and incredible speed. Fragile but very difficult to take down, this assassin vanishes in thin air and reappears, launching burning arrows that greatly injure enemies and demolish structures. When in need, he can sacrifice a creature to absorb its life for greater damage and health, making him not only able to take more hits, but hit harder as well.
Clinkz requires extensive knowledge of target priorities, almost always depending on it to score kills. He is recommended for intermediate players.
Clinkz, the Bone Fletcher
|
| "An arrow says what words cannot."
|
| Role: |
Carry / Escape
|
| Lore: |
At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decried an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.
|
| Voice: |
Responses
|
|
[edit] Abilities
| Strafe
|
|
|
| Ability Type
|
Targeting Type
|
Allowed Targets
|
| Active
|
N/A
|
Self
|
|
| Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
|
Duration: 4/6/8/10 Bonus Attack Speed: 110
|
60/50/40/30
|
90
|
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
|
|
Notes:
- Clinkz will get an animation on him for the duration of the spell, showing that it's currently active.
|
| Searing Arrows
|
|
|
| Ability Type
|
Targeting Type
|
Allowed Targets
|
| Autocast
|
Unit
|
Enemy units and buildings
|
|
| Imbues Clinkz's arrows with fire for extra damage.
|
Range: 600 Bonus Damage: 20/30/40/50
|
|
|
8
|
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.
|
|
Notes:
- Searing Arrows deals damage to structures.
- The damage is directly added to Clinkz' attack damage, as physical damage.
|
| Skeleton Walk
|
|
|
| Ability Type
|
Targeting Type
|
Allowed Targets
|
| Active
|
Instant
|
Self
|
|
| Clinkz moves invisibly through units until the moment he attacks or uses an ability.
|
Duration: 20/25/30/35 Bonus Movement Speed: 11%/22%/33%/44%
|
20
|
75
|
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
|
|
Notes:
- Clinkz can go through units when under the effects of Skeleton Walk.
- Will not break most channeling of spells or items upon activation.
- When attacking, invisibility is broken before the projectile reaches the target.
- Has a fadetime of 0.6 seconds.
|
| Death Pact
|
|
|
| Ability Type
|
Targeting Type
|
Allowed Targets
|
| Active
|
Unit
|
Any unit (not heroes)
|
|
| Clinkz consumes the target friendly or enemy creep, gaining a percent of its HP as max health and damage.
|
Range: 400 Duration: 35 Bonus HP and HP Capacity: 50%/65%/80% of the killed unit's HP Bonus Damage: 5%/6.5%/8% of the killed unit's HP
|
45
|
100
|
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.
|
|
Notes:
- If the target is an enemy or neutral unit, it will give Clinkz the correct gold and experience bounty.
- Clinkz gains HP capacity based on the HP of the target. Increases his current and max HP by a certain amount.
- When the duration ends, the max HP returns to normal, but Clinkz's current HP remains the same. If his HP is greater than his normal maximum, it will be set to his maximum.
- Bonus damage is also a percentage of the killed unit's HP.
|
[edit] Recommended Items
|
Recommended Items |
|---|
| | Starting | | | | Early-game | | | | Core | | | | Situational | |
|
|
Explanation:
Placeholder
|
[edit] Trivia
- Bone Fletcher's Alternate/Fun name was "Clinkz Eastwood", a pun on the name of famed actor Clint Eastwood.
[edit] Update History
February 17, 2012 Patch
- Fixed not being able to cast Searing Arrows manually on buildings.
- Fixed Death Pact not being castable on Magic Immune units.
- Fixed Searing Arrows autocast working while silenced/doomed.
- Fixed Searing Arrows bonus damage being treated as a seperate damage instance (it could get reduced twice by stout shield).
- Fixed Death Pact being purgeable.
January 26, 2012 Patch
[edit] Gallery
[edit] See also
|
Heroes |
|---|
|
Radiant Strength
|
Dire Strength
|
|
|
|
Radiant Agility
|
Dire Agility
|
|
|
|
Radiant Intelligence
|
Dire Intelligence
|
|
|
| |
|