Damage types

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All damage dealt in Dota 2 has a certain Damage type. Some are reduced by armor, some spell resistance, and some are seemingly not reduced at all. There are six damage types in Dota 2, and each interacts differently with modifiers and status effects such as armor, magic resistance, damage block, ethereal, magic immunity, and invulnerability.

Contents

[edit] Magical

Magical damage is caused primarily by spells, although not all do magic damage. Magic damage is reduced by Magic Resistance, does not affect magic immune units, and deals 1.4x damage against Ethereal units. The vast majority of abilities in Dota 2 deal magical damage.

All abilities not covered in the following tables deal magical damage.

[edit] Physical

Physical damage is caused by all regular attacks from all units, and only by certain skills. Physical damage is further divided into categories that modify damage based on the target. It is modified by both armor and damage block, is unaffected by magic resistance or magic immunity, and cannot affect ethereal units.

All physical damage is affected by both armor and armor type. Piercing damage, for example, deals 150% damage to unarmored units, such as lane creeps, but only 50% damage to heroes. These resistances are applied in addition to resistance from armor value. A full list of the attack types of creeps and summoned units can be found here.

The only exception to this is damage from Cleave, which is reduced by armor type but not by armor value or damage block. Practically speaking this means armor is worthless against cleave damage. Splash (from ranged attacks) is reduced as normal.

The abilities Guardian Angel and Cold Embrace make their targets completely immune to physical damage, although they can still be targeted by attacks and abilities.

[edit] Table of resistances

Damage
Type
Armor Type
Unarmored Light Medium Heavy Fortified Hero
Normal 100% 100% 150% 125% 70% 75%
Pierce 150% 200% 75% 75% 35% 50%
Siege 100% 100% 50% 125% 150% 75%
Chaos 100% 100% 100% 100% 40% 100%
Hero 100% 100% 100% 100% 50% 100%
Magic 100% 100% 100% 100% 100% 75%

[edit] Abilities

Certain spells deal physical damage instead of magical. Physical damage from abilities are treated as Hero damage, and deal full damage to all units except for structures and siege creeps. Damage from abilities can be reduced by armor value and damage block, will not trigger abilities that check for attacks such as Counter Helix, and cannot be evaded. The following abilities deal physical damage:

Unstable Concoction icon.png Alchemist - Unstable Concoction Mana Break icon.png Anti-Mage - Mana Break
Counter Helix icon.png Axe - Counter Helix Jinada icon.png Bounty Hunter - Jinada
Shadow Walk icon.png Bounty Hunter - Shadow Walk Pulverize icon.png Brewmaster - Earth - Pulverize
Quill Spray icon.png Bristleback - Quill Spray* Return (Centaur) icon.png Centaur Warrunner - Return
Penitence icon.png Chen - Penitence Searing Arrows icon.png Clinkz - Searing Arrows
Poison Touch icon.png Dazzle - Poison Touch* Shadow Wave icon.png Dazzle - Shadow Wave
Exorcism icon.png Death Prophet - Exorcism* Diffusal Blade icon.png Diffusal Blade (3300) - Feedback
Earth Splitter icon.png Elder Titan - Earth Splitter** Echo Stomp icon.png Elder Titan - Echo Stomp
Flak Cannon icon.png Gyrocopter - Flak Cannon Alacrity icon.png Invoker - Alacrity
Javelin icon.png Javelin (1500) - Pierce Omnislash icon.png Juggernaut - Omnislash
Feast icon.png Lifestealer - Feast Entangling Claws icon.png Lone Druid - Spirit Bear - Entangling Claws
Vendetta icon.png Nyx Assassin - Vendetta Eye of the Storm icon.png Razor - Eye of the Storm
Backstab icon.png Riki - Backstab Roshan bash icon.png Roshan - Bash
Shadow Blade icon.png Shadow Blade (3000) - Shadow Walk Bash icon.png Slardar - Bash
Slithereen Crush icon.png Slardar - Slithereen Crush Headshot icon.png Sniper - Headshot
Meld icon.png Templar Assassin - Meld Refraction icon.png Templar Assassin - Refraction
Anchor Smash icon.png Tidehunter - Anchor Smash Walrus Punch icon.png Tusk - Walrus PUNCH!
Fury Swipes icon.png Ursa - Fury Swipes The Swarm icon.png Weaver - The Swarm
Death Ward icon.png Witch Doctor - Death Ward

*Damage cannot be reduced by damage block.

**Half of damage dealt is physical.

[edit] Pure

Pure damage is a form of magical damage that is unreduced by magic resistance or magic amplification. It interacts normally with abilities that reduce all incoming damage, such as Dispersion and Bristleback. Because it is magical, it also ignores all armor or forms of damage block. It does not affect units under magic immunity and does normal damage against ethereal units. The following abilities deal pure damage:

Brain Sap icon.png Bane - Brain Sap Blade Mail icon.png Blade Mail (2200) - Damage Return
Test of Faith icon.png Chen - Test of Faith Impetus icon.png Enchantress - Impetus
Sun Strike icon.png Invoker - Sun Strike Necronomicon warrior last will icon.png Necronomicon - Necronomicon Warrior - Last Will
Spiked Carapace icon.png Nyx Assassin - Spiked Carapace Purification icon.png Omniknight - Purification
Arcane Orb icon.png Outworld Devourer - Arcane Orb Stifling Dagger icon.png Phantom Assassin - Stifling Dagger
Unknown icon.png Phoenix - Sun Ray Meat Hook icon.png Pudge - Meat Hook
Soul Catcher icon.png Shadow Demon - Soul Catcher Glaives of Wisdom icon.png Silencer - Glaives of Wisdom
Desolate icon.png Spectre - Desolate Dispersion icon.png Spectre - Dispersion
Psi Blades icon.png Templar Assassin - Psi Blades Chakram icon.png Timbersaw - Chakram
Timber Chain icon.png Timbersaw - Timber Chain Whirling Death icon.png Timbersaw - Whirling Death*
Laser icon.png Tinker - Laser

*Whirling Death will deal magical damage if there are no trees within a radius of 300.

[edit] Composite

Composite damage (also known as mixed damage) is a physical damage that is also reduced by magic resistance. It is reduced by armor, magic resistance, and damage block, but goes through magic immunity. It does not affect ethereal units. The following abilities deal composite damage:

Acid Spray icon.png Alchemist - Acid Spray Wild Axes icon.png Beastmaster - Wild Axes
Diabolic Edict icon.png Leshrac - Diabolic Edict* Summon Spirit Bear icon.png Lone Druid - Summon Spirit Bear**
Unknown icon.png Techies - Land Mines Unknown icon.png Techies - Suicide Squad, Attack!

*Damage cannot be reduced by damage block.

**If the Spirit Bear dies, Lone Druid takes backlash damage from the unit that killed the bear.

[edit] HP Removal

HP Removal works by directly subtracting hitpoints from the affected unit. It ignores all damage reductions and affects units under magic immunity and does normal damage against ethereal units. HP removal will also damage through invulnerability, with the exception of Invoker's EMP. Unlike all other damage types, HP removal is not seen as damage by the game, so it will not interrupt Healing Salve or trigger any other on-damage effects such as Spiked Carapace. The following abilities count as HP removal damage:

Nightmare icon.png Bane - Nightmare Rupture icon.png Bloodseeker - Rupture
EMP icon.png Invoker - EMP Heartstopper Aura icon.png Necrolyte - Heartstopper Aura
Unknown icon.png Soul Keeper - Sunder Soul Rip icon.png Undying - Soul Rip*
Urn of Shadows icon.png Urn of Shadows (875) - Soul Release Wave of Terror icon.png Vengeful Spirit - Wave of Terror
Fatal Bonds icon.png Warlock - Fatal Bonds

* Soul Rip does HP Removal to all units counted towards its damage/heal value.

The following abilities cause HP removal damage to the caster:

Armlet of Mordiggian icon.png Armlet of Mordiggian (2600) - Unholy Strength Burning Spear icon.png Huskar - Burning Spear
Overcharge icon.png Io - Overcharge Unknown icon.png Phoenix - Fire Spirits
Unknown icon.png Phoenix - Icarus Dive Unknown icon.png Phoenix - Sun Ray
Soul Ring icon.png Soul Ring (800) - Sacrifice

[edit] Universal

Universal damage is very similar to magical damage. It is reduced by magic resistance and deals 1.4x damage to ethereal units, but unlike magical damage, it goes through magic immunity. Currently there are only three spells with this damage type:

Doom skill icon.png Doom - Doom
Midnight Pulse icon.png Enigma - Midnight Pulse
March of the Machines icon.png Tinker - March of the Machines

[edit] External Links

http://www.playdota.com/mechanics/damagearmor

http://www.playdota.com/forums/showthread.php?t=204911

http://www.reddit.com/r/DotA2/comments/qnf5f/dota_2_beginners_guide_to_damage_types/


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