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The Dire
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 22 + 2.3
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 12 + 1.2
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 29 + 2.7
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| Level
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1
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16
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25
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| Hit Points |
568 |
1252 |
1993
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| Mana |
377 |
923 |
1469
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| Damage |
60-66 |
102-108 |
144-150
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| Armor |
5.68 |
8.48 |
12.4
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| Attacks / Second |
0.65 |
0.77 |
0.94
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| Movement Speed |
305
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| Sight Range |
1800/800
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| Attack Range |
Melee
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| Missile Speed |
Instant
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| Attack Duration |
0.59+0.58
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| Cast Duration |
0.4+0.67
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| Base Attack Time |
1.7
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Dark Seer is a support caster hero that employs his skills to fully disorient his enemies through vacuums and illusions, as well as support his allies. As a melee hero, his overall attack and natural movement speed doesn't improve over time, making any follow-up melee attacks very risky. He's also a very versatile hero; He can gank with Vacuum, push with Ion Shell, initiate with Wall of Replica, support with Surge, giving him a persistent role on a team.
Ish'kafel, the Dark Seer
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| "An enemy destroyed cannot rise against you."
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| Role: |
Initiator / Nuker / Escape
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| Lore: |
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer’s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he’s the greatest tactician this strange new world has ever seen.
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| Voice: |
Responses
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[edit] Abilities
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Notes:
- This ability will interrupt channeling spells and items.
- Drags units over 0.3 seconds.
- Can drag units over cliffs.
- This ability destroys trees in a 275 radius.
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Notes:
- Doesn't damage the target it is cast on.
- Damage is dealt in smaller amounts every 0.1 second.
- If cast on a unit that already has Ion Shell on it, the new Ion Shell will replace the old one.
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Notes:
- Slowing effects from spells or items do not affect Surged units.
- Surged unit maintain maximum movement speed for the full duration, unless the Surge buff is removed (by Purge or other spells).
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Notes:
- When the Wall creates an illusion of an enemy, it deals 150 damage to the affected Hero.
- Illusions are semi-transparent to enemy players.
- Does not create illusions from other illusions or Geomancer copies.
- The wall is created perpendicular to the line between the Dark Seer and the target point.
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[edit] Recommended Items
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Recommended Items |
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| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
- Stout Shield gives you the much needed durability against both creeps and heroes as you try to last hit. Two Branches will help you build up to your Magic Wand as well as give an early attribute boost. Salve gives you a quick heal if you end up getting harassed too quickly. Tangos will be your healing as you try to last hit, and Clarity helps you make up for the hero's somewhat spammable skills.
- You can also consider buying a Bottle if you are taking middle lane. Dark Seer has powerful control over runes with Surge, which can let him reach runes quicker than most heroes.
- Phase Boots is, by far, the best possible core item to get on Dark Seer. With a Level 3 Surge and good mana regeneration, he can have almost indefinite movement speed bursts, which can allow him to travel long distances very quickly. Magic Stick or Wand will give him the necessary healing and mana boost in larger team fights when he takes focus fire from using his abilities. Vanguard further complements this with the extra health and health regeneration.
- Scythe of Vyse will insure you don't run out of mana with its mana regeneration, and gives him a great Hex to keep foes in range of Ion Shell.
- Aghanim's Scepter is also a great pick, as it will increase the damage of your illusions, making the enemy choose between attacking your team or being hit by powered illusions of themselves, as well as making them be more careful about running through your wall.
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- With a Stout Shield and healing items, you can jungle from lvl1.
- If laning, be sure to harass enemies with Ion Shell by placing it on their melee creeps (for melee heroes) or ranged creeps (for ranged heroes)
- Be sure to take at least 1 early point of Surge, as it can help escaping ganks and chasing, as well as giving more mobility.
- When chasing, just put on Ion Shield and run next to the enemy without attacking, and use Surge if you need to catch up.
- Wall of Replica is usually skilled after you've maxed both Ion Shell and Vacuum, as early game illusions dont deal much damage and early lvls you wont have enough mana to use it along with your spells.
- AoE spells, especially those that require positioning, greatly benefit from Vacuum, as you can place all of them together to ensure a hit.
- Be sure that when you cast Wall of Replica you vacuum the enemies through it.
[edit] Update History
February 17, 2012 Patch
- Fixed Vacuum continuously pulling new units in the aoe for a period of time after initial cast.
- Fixed Vacuum disable/pull duration lasting too long.
January 12, 2012 Patch
- Ion Shell duration increased from 15 to 20.
- Ion Shell AoE from increased 225 to 250.
- Ion Shell cooldown increased from 7 to 10.
- Ion Shell damage increased from 30/45/60/75 to 30/50/70/90.
- Wall of Replica illusions are now semi-transparent to enemy players.
- Changed how Dark Seer's illusions look — smaller and illusion color for both teams.
December 01, 2011 Patch
November 17, 2011 Patch
- Added more movement lines for Dark Seer.
October 13, 2011 Patch
- Fixed Wall of Replica not providing vision.
October 06, 2011 Patch
- Fixed Ion Shell being dispelled during Bladefury.
July 29, 2011 Patch
- Fixed Vacuum to allow pulling of units through buildings.
June 24, 2011 Patch
- Fixed Vacuum to properly stun vacuumed units while they are being moved, so it will now interrupt channels such as teleports.
May 20, 2011 Patch
- Vacuum now destroys trees around the targetted area.
April 30, 2011 Patch
February 09, 2011 Patch
- Dark Seer now resumes his previous movement if he casts Surge on himself.
[edit] Ability Change Log
6.74
- Wall of Replica illusions take 300% damage (up from 250%).
- Wall of Replica Aghanim bonus no longer creates allied illusions.
- Wall of Replica Aghanim bonus now increases illusion damage from 70/80/90 to 100/120/140% instead.
6.73
- Ion Shell duration increased from 15 to 20.
- Ion Shell AoE from increased 225 to 250.
- Ion Shell cooldown increased from 7 to 10
- Ion Shell damage increased from 30/45/60/75 to 30/50/70/90.
- Wall of Replica illusions are now semi-transparent to enemy players.
6.72
- Wall of Replica illusion damage improved from 70% to 70/80/90%
- Added an Aghanim's Scepter upgrade (and visual effect):
- Creates illusions of allied heroes as well as enemy heroes. Allied illusions deal 50% damage.
[edit] See also
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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