Dazzle
Dazzle is a ranged hero that uses his skills to mainly support his allies in battle. While frail, he's capable of dealing damage to a wide number of enemies in an instant as well as disorient his foes. Due to this, Dazzle is typically an oft sought target, making the player's job more difficult.
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[edit] Bio
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[edit] Abilities
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[edit] Recommended Items
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Explanation: Magic Stick is helpful as an extra boost for that potentially tower-breaking longevity in lane. Urn of Shadows is integral to Dazzle's healing output, and will be spammed along with Shadow Wave in later team fights. Soul Ring will extend mana life immensely, with constant Shadow Wave use; if you find yourself lacking in HP due to Soul Ring, consider building into Arcane Boots, which will also support your team. Magic Wand, when conserved carefully, can be the difference between escaping a team fight to heal back up and dying. Power Treads can help with mana regen during downtime, and be switched to Strength for extra survivability in said fights. Mekansm provides a significant support boost for allied Heroes and Creeps, so it should be spammed while pressuring an enemy base. Late-game, mana regen can begin to become a non-issue, so if you chose Arcane Boots, consider trading them out for Power Treads. | |||||||||||||||
[edit] Trivia
- Dazzle's Ultimate used to be Shallow Grave, which had a totally different effect on the player who was buffed by it, while Weave was a Normal Single Target skill until a Dota Update where this was changed to the current set-up.
[edit] Update History
- There is now an impact effect on enemies who are damaged by Shadow Wave.
- Fixed Shadow Wave, it now properly deals physical damage, and damages magic immune units.
- Dazzle now only says his shadow wave lines to nearby friendly heroes.
- Changed legacy keys for the following heroes: Drow Ult from P to M, Puck secondary 1 from D to E, Dazzles Ult from E to W, Enchantress ability1 from P to N.
- Dazzle damages units near him correctly when casting shadow wave.
- Update stats section on hud when a displayed modifier changes its tooltip parity, eg Dazzle's Weave.
- Fixing the timing on poison touch's minstun.
- Poison touch doesn't get reduced by block.
- Shallow grave is no longer purgable.
- Shadow Weave now prefers to heal hurt targets and prefers to heal heroes.
- Shadow Weave gives much longer vision duration.
- Poison Touch from 1/2/2/2 set time to 1/2/3/3.
- Fixed Poison Touch's projectile speed
- Fixed Poison Touch's targeting rules
- Fixed various bugs with Poison Touch
- Fixed sound source for Poison Touch
[edit] Ability Change Log
6.72d
- Shadow Wave always heals you first before it jumps (so it won't jump back to you randomly during the bounce. This does not eat up one of your bounce limits either).
6.72c
- Poison Touch is no longer blocked by damage block items like Vanguard.
6.72
- Poison Touch damage increased from 7/14/21/28 to 8/16/24/32.
6.70
- Shadow Wave damage aoe increased from 155 to 170.
[edit] See also
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