Disruptor
Disruptor the Stormcrafter is a supportive ranged intelligence Hero. His signature ability is Kinetic Field, a pseudo-disable that traps enemies within a small area for a long duration. Combined with his Static Storm, Disruptor can act as the initiator for a teamfight, or supplement his teammates' initiation very well. Glimpse is another powerful spell that forces enemies to watch their movements, as Disruptor can easily drag them back to a previous location to be focused down. Thunder Strike provides Disruptor with some reliable single-target damage, but more importantly grants vision on the target to prevent jukes and escapes.
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[edit] Bio
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[edit] Abilities
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[edit] Recommended items
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Explanation: Early: Boots of Speed is always good for any hero. Movement speed makes a difference when running away. Magic Stick lets you get back some health and mana if you are getting harassed a lot in lane by your opponent's abilities. A Bracer is also a nice choice to get some more survivability. Core: Arcane Boots is good for supporting your lane companion. Mekansm is a very recommended teamfight item because you can give your team that extra needed health and armor to finish off your enemies. Magic Wand is needed if you are still getting harassed or just for normal lane fights. Observer Wards gives you and your team a big advantage since you can place them on strategic places, so your team can gank the enemy, hunt them down or see them when they're coming to gank you. Situational: Disruptor has no escape abilities so Force Staff lets him get out of bad situations when needed. Veil of Discord is very good combined with Kinetic Field and Static Storm since you can increase the magic damage enemies take with the Veil, prevent them from moving away with the field, and finish with a static storm for massive damage. Shiva's Guard is recommended for bigger teamfights since its Freezing Aura reduces enemies attack speed and the Arctic Blast damages them and slows their movement speed, which will allow you to place your kinetic field a lot easier so that your team can finish them off. Pipe of Insight is another great teamfight item. Necronomicon allows you to do much more damage to enemies caught in your Kinetic Field. Bloodstone provides a lot of bonus mana regen which is a plus for any intelligence hero, so that you can spam your abilities. | |||||||||||||||
[edit] Equipment
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[edit] Tips
- The vision granted on Thunder Strike's target is great for negating jukes, and at later levels Glimpse can ensure an enemy cannot escape.
- If you see an enemy teleporting to a tower, Glimpse can send them right back where they started. This can be crucial to cut off reinforcements when tower-diving.
- But watch out, Glimpse has a really long cooldown even at level 4. So when at teamfights make sure to use it when you really need it.
- Kinetic Field's formation time is significant, so try and combine it with allied disables to ensure capture.
- A mark will indicate where a Glimpsed target will return, so you can cast Kinetic Field around the mark to ensure capture.
- Due to its low starting damage, Static Storm will also benefit from an allied initiation before placement.
- Static Storm can act as an instant silence thanks to Disruptor's miniscule castpoint. Use it to interrupt channeling abilities.
- Because Thunder Strike lasts 4 seconds, casting Glimpse on an enemy the moment it ends will send them back to the moment you casted it on them.
[edit] Trivia
- In DotA, he was known as Thrall, and his hero title was Disruptor. Thrall is best known as the former warchief of the Orcish Horde in the Warcraft universe.[1]
- Disruptor's lore reveals that his race is called the Oglodi, while his voicelines confirm that
Axe and
Warlock are of the same race as he is.
[edit] Update history
- Fixed attack acquisition range on
Disruptor,
Keeper of the Light,
Wisp,
Visage and
Medusa.
- Fixed
Glimpse interaction with invulnerable units.
- Fixed Glimpse affecting Warlock's Golem and Spirit Bear.
- Enabled
Templar Assassin,
Disruptor and
Undying in Captain's Mode.
- Fixed Kinetic Field sometimes causing heroes to fail to attack a hero who is being trapped in the field.
- Added
Disruptor and
Undying!
[edit] Balance changelog
6.75
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Static Storm max damage increased from 170/210/250 to 170/220/270.
- Force no longer pushes through
Kinetic Field.
6.71
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Static Storm cooldown increased from 75 to 85.
6.70
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Thunder Strike manacost increased from 100/110/120/130 to 130.
6.69
-
Static Storm cooldown increased from 60 to 75
6.68
- Created
[edit] Gallery
[edit] References
[edit] See Also
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