Dragon Knight
Davion the Dragon Knight is a very tough melee strength hero with a relatively versatile skill set. Dragon Knight has a nuke and a stun, giving him an advantage in ganks. Dragon Knight has no real escape ability, though his Dragon Blood ability and armor make him capable of withstanding strong hits and recovering quickly. He is still very vulnerable in the early game, however, and needs to farm and stay alive in order to be effective in later stages. If he has enough levels and farm, Dragon Knight is very formidable late game due to his strong ultimate, transforming into a legendary dragon, turning him into one of the most dangerous beasts in late game, capable of eliminating multiple enemies at once.
Contents |
[edit] Bio
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[edit] Abilities
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Notes:
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Notes:
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Notes:
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[edit] Recommended items
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Explanation:
Early game:
Core items:
Situational items:
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[edit] Equipment
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[edit] Tips
- Dragon Knight is one of the few heroes with no cast-time on his abilities, so spellcasts can be squeezed in between attacks on the backswing animation.
- Dragon Tail is a powerful ability to have and should be taken before other skills, but it levels poorly. Some players even choose to take Attribute Bonus over further ranks in it.
- Many guides recommend not levelling Elder Dragon Form at lvl 11, but waiting until level 15. Keep in mind that build was created and viable, when lvl 2 of ultimate removed Corrosive Breath damage modifier and added splash damage instead. Due to recent patch however, there's no reason not to take ultimate at lvl 11, since Red Dragon form now has Corrosive Breath as well, whilst splash damage allows Dragon Knight to farm stacked ancients with ease.
- Soul Ring is a useful item on Dragon Knight, as it allows him to farm using Breathe Fire constantly, and the extra regeneration from Soul Ring and Dragon Blood offsets the health loss.
[edit] Trivia
- In DotA, Dragon Knight's fun name was Trogdor, the playable character of a mini game from the Homestar Runner universe.
- Dragon Tail is the longest (guaranteed) level 1 stun in the game.
Mirana's Arrow can stun up to 5 seconds at level 1, but must travel at least 1500 units and as such is difficult to hit with.
[edit] Update history
- Fixed
Dragon Blood armor bonus not carrying over to Illusions.
- Fixed
Elder Dragon Form frost slow getting dispelled when target initially becomes Magic Immune.
- Fixed some wave speed issues with
Crypt Swarm,
Dual Breath,
Breathe Fire,
Dragon Slave,
Illuminate,
Sonic Wave and
Shockwave.
-
Breathe Fire:
- Fixed sometimes missing at very close range in
Elder Dragon Form.
- Fixed
Breathe Fire travel time being too slow.
- Fixed sometimes missing at very close range in
- Fixed
Elder Dragon Form not splashing on siege units.
- [Undocumented] Added victory animations for
Anti-Mage and
Dragon Knight.
- [Undocumented] Added teleport (start & end) animations for
Death Prophet,
Doom Bringer and
Dragon Knight.
- [Undocumented] Added spawn animations for
Doom Bringer and
Dragon Knight.
- Fixed very minor inaccuracy on
Elder Dragon Form attack range.
- [Undocumented] Added injured attack animations.
- [Undocumented] Added injured idle animations.
- Fixed
Elder Dragon Form's Corrosive Breath and Frost Breath working with
Dragon Knight illusions.
-
Dragon Knight plays a range*enabled effect when
Dragon Tail is cast while in dragon form.
- Fixed
Elder Dragon Form Frost Breath slowing units while
Doomed.
- Fixed unit targeting behavior being bugged for the following abilities:
Crypt Swarm,
Dragon Slave,
Breathe Fire.
- Fixed
Dragon Tail ignoring Linken's Sphere.
- Fixed
Elder Dragon Form attack properties getting lost when he is purged/
repelled.
- Fixed
Omniknight and
Dragon Knight legacy keys.
- Added more movement lines for
Dazzle,
Dark Seer,
Dragon Knight,
Nature's Prophet,
Huskar,
Riki,
Skeleton King,
Slardar,
Spectre, and
Jakiro.
- Fixed
Corrosive Breath being lethal.
- Fixed
Breathe Fire not working on Siege units.
- Enabled
Omniknight and
Dragon Knight in Captain's Mode.
- Cleaned up some
Dragon Knight effects.
- Updated
Dragon Knight's run and idle animations.
- Added
Dragon Knight and
Omniknight!
- Fixed
Elder Dragon Form from being purgable.
- Fixed an issue where when
Dragon Knight in his
Elder Dragon Form was affected by
Voodoo (frog or chicken), he would sometimes not change to the new model.
[edit] Balance changelog
6.78
- Corrosive Breath passive from Level 1
Elder Dragon Form now carries over to Level 2.
6.75
- Armor decreased by 1.
-
Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12.
-
Elder Dragon Form
- Level 2/3 no longer gives bonus damage (was 5/14).
- Level 2/3 splash area rescaled slightly:
- 100% splash AoE increased from 75 to 100.
- 75% splash AoE increased from 150 to 200.
- 50% splash AoE remains the same.
6.73
- While in
Elder Dragon Form
Dragon Tail's cast range increased from 150 to 400.
6.72
-
Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300.
6.71
-
Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5.
[edit] Gallery
New textures to avoid similarities between Dragon Knight and Silencer
[edit] See also
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