Drow Ranger
Traxex the Drow Ranger is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry with survivability even in the early game and is a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any given point in the game.
As an agility hero, Traxex's damage is based largely off her auto attacks and is among the greatest largely due to the massive amounts of agility she gains from her passive ultimate, Marksmanship. The Drow Ranger also adds ranged damage to teammates with her global Precision Aura. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Silence and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice cold, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Silence is a great counter to enemy spellcasters who might threaten her life in battles. Position is of utmost importance as Traxex is quite vulnerable in close combat and the agility bonus from Marksmanship is removed when enemies come near her.
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[edit] Bio
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[edit] Abilities
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[edit] Recommended items
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Explanation:
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[edit] Equipment
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[edit] Tips
- Manually casting Frost Arrows (known as orbwalking) will prevent you from drawing creep/tower aggro. This is also needed to kite and escape opponents in a bad situation.
- An early level of Silence is crucial to defend against spellcasters, although it will still be maxed last.
- It is not advisable to max Precision Aura early. As Drow Ranger has low natural agility growth, and the damage from Precision Aura is drawn from this, getting one level before having one level of marksmanship will give so little damage that it isn't noticeable (4.7 with first level aura at level 5.). This combined with the fact that Aura scales slowly, only increasing by 4% for each level after first, means that leveling up Precision Aura pre level 7 is hardly ever worthwhile, let alone maxing it.
- With the new Marksmanship, maintaining a distance is important for Traxex now, as this will help her deal great damage to enemies thanks to the additional Agility provided. Make sure you are more than 375 units away from your enemy and kite them to keep your distance so you will enjoy the full bonus effect of Marksmanship, as the extra Agility is negated when being close to your enemy heroes.
- As mentioned above in the Abilities section, there is now a visual particle effect that indicates when the Marksmanship bonus is active. The particle effect looks not unlike that of dry ice, and it emanates from Traxex's body. If this particle effect disappears, you are too close to an enemy, and the bonus will deactivate. This visual effect also disappears when invisible heroes are within the 375 range, so use it as an indicator for a possible gank.
- If during a team fight the enemy heroes get close to each other, using Silence in many or even all of them can simply turn the battle aside, making Drow Ranger not just a great carry, but also one of the best disablers/initiators of the game too, if given the chance.
- When in possession of Shadow Blade, she can effectively gank by taking a shot to break the invisibility and immediately using her silence, leaving the target slowed, damaged (due to her natural high damage added to the 150 damage bonus) and silenced, being completely unable to react (apart from using items).
[edit] Trivia
- Traxex's original design was slightly different from the one now; aside from the same hood, her white hair wasn't present, and her eyes were completely white. Her outfit was also slightly more revealing.
- Traxex's Ultimate, Marksmanship, was originally a chance to one-hit kill creeps; however, it was changed in later updates to the passive agility buff she now has.
- Traxex was briefly featured in the Dota 2 comic "Are We Heroes Yet?".
- In DotA, Precision Aura is called Trueshot Aura.
- The term "Drow", another name for "Dark Elf", originates from the RPG pioneer Dungeons and Dragons.
- She, like
Enchantress,
Slark,
Meepo,
Lycanthrope (with Shapeshift), and
Luna (with Lunar Blessing), is one of the few heroes to have a very wide sight range at both day and night. At night, she is only 100 units short from the max sight range of 1800.
[edit] Update history
- Enabled
Drow Ranger and
Tusk to Captain's Mode (Tournament Version next week).
- Added an effect when
Marksmanship is active.
- Fixed Drow Illusions carrying the double bonus from
Marksmanship.
- Updated the textures for
Death Prophet,
Silencer,
Drow Ranger, and
Wisp.
- [Undocumented]
Drow Ranger and
Silencer are no longer available in Captain's Mode.
- [Undocumented] Updated textures for
Drow Ranger,
Death Prophet and
Enchantress.
- Added new dialogue for Kunkka, Bloodseeker, Drow Ranger and Enigma.
- Fixed Frost Arrows not working on mechanical units.
- Fixed Trueshot Aura not affecting siege units.
- [Undocumented] Updated the hero portraits of Huskar, Drow Ranger, Earthshaker, Phantom Lancer.
- You can now target-cast cast-attacks while disarmed (e.g. Frost Arrows while under Frost Bite).
- You can now target-cast cast-attacks while disarmed (e.g. Frost Arrows while under Frost Bite).
- Changed legacy keys for the following heroes: Drow Ult from P to M, Puck secondary 1 from D to E, Dazzles Ult from E to W, Enchantress ability1 from P to N.
- Drow Ranger - Silence will no longer apply to creeps.
- Disabled silence overhead effect showing up on lane creeps.
- Updated Drow animations.
- Completed Drow model, textures and icons.
- Added new in-progress models for Lina, Drow, Windrunner.
- Fixed Drow’s agility gain per level. Was 1.0, now correctly 1.9
- Added more info to tooltips of Drow's Silence, Death Prophet's Silence, and Kunkka's Ghostship.
- Fixed general silence sound not playing when gaining the silence state.
[edit] Balance changelog
6.77c
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Marksmanship bonus agility is removed when there are nearby enemy heroes (instead of just being halved).
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Marksmanship enemy detection aoe reduced from 400 to 375.
6.77
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Trueshot Aura now only affects non-hero units within 900 range of Drow
6.76c
- Base armor decreased by 2.
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Marksmanship focus AoE increased from 375 to 400.
6.76
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Precision Aura mechanics reworked:
- Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
- Bonus Damage: 14/18/22/26% of your agility as damage
- Note: Can be toggled on and off to affect creeps or not
- Changed how
Marksmanship bonus agility is granted:
- Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
- Bonus Agility: 20/30/40 Agility
- AOE: 375 (for double bonus)
6.75
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Frost Arrow's slow increased from 50% to 60% at level 4.
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Silence cooldown decreased from 15 to 13.
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Precision Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%.
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Marksmanship level 3 agility bonus increased from 45 to 60.
6.74
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Silence AoE increased from 275 to 300.
6.73
- Base Agility increased from 22 to 26.
6.72d
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Frost Arrows
- No longer reduce attack speed.
- Movement speed reduction increased from 10/20/30/40% to 11/24/37/50%.
6.72
- Increased night sight range from 800 to 1700.
[edit] Replaced Abilities
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Notes:
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[edit] Gallery
[edit] See also
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