Earthshaker

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Earthshaker
Earthshaker.png
Radiant icon.png The Radiant
Strength
22 + 2.5
Agility
12 + 1.4
Intelligence
16 + 1.8
Level 1 16 25
Hit Points 568 1309 2088
Mana 208 585 1027
Damage 46-56 85-95 126-136
Armor 2.68 5.9 10.1
Attacks / Second 0.65 0.79 0.97
Movement Speed 300
Turn Rate 0.4
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.467+0.863
Cast Duration 0.69+0.5
Base Attack Time 1.7

Raigor Stonehoof the Earthshaker is a melee Strength Hero with several area of effect disables, commonly played as a ganker or initiator. Unlike most Strength heroes, he is played like an Intelligence hero and is reliant on his spells to inflict heavy damage. His Fissure is a versatile spell, used to stun, inflict decent damage, and create a bulging wall of earth that blocks movement for several seconds. Enchant Totem massively boosts his attack damage, inflicting the enhanced damage for one autoattack. Aftershock lets him deal additional damage and stun for a short duration every time Earthshaker uses his spells. Earthshaker's heavy AOE-centric kit is most powerful when his enemies are in large numbers. With his Echo Slam, he can deal heavy damage to clusters of enemies. All of Earthshaker's spells (with the exception of his ultimate) have high mana costs and long casting animations, but, with proper positioning, an adept Earthshaker can wreak havoc with his area-of-effect spells. Because of his aforementioned mana dependency, he also needs some items and levels to be at his peak. The Earthshaker is mighty and tremendous, and his seismic power causes the very earth to tremble and shatter, bringing enemies down to the ground with his great magnitude.

Contents

[edit] Bio

Earthshaker Raigor Stonehoof, the Earthshaker
Play "There may be many earths, but there's only one Earthshaker."
Role: Pip initiator.png Initiator / Pip disabler.png Disabler / Pip roamer.png Support / Pip babysitter.png Lane Support
Lore: Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
Voice: John Patrick Lowrie (Responses)

[edit] Abilities

Fissure
Blocked by Magic Immunity. Blocked by Linken's Sphere.
Q
F
Fissure icon.png
Ability Affects Damage
Target Point Enemies Magical
Slams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units in a line. Creates an impassable ridge of stone.
Range: 1200
Radius: 225
Fissure duration: 8
Stun duration: 1/1.25/1.5/1.75
Damage: 125/175/225/275
Cooldown 15 Mana 125/140/155/170
Blocked by Linken's Sphere. Only blocked for holder.
The Nishian totem splits the earth to its core with tectonic force.

Enchant Totem
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged.
W
E
Enchant Totem icon.png
Ability Affects
No Target Self
Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.
Bonus: 75%/150%/225%/300%
Duration: 14 seconds or 1 attack
Cooldown 5 Mana 50
Raigor's gorilla strength can destroy mountains.

Notes:

  • Only increases base damage and additional damage given by the primary attribute. Bonus damage is not increased.
  • Bonus damage from this ability does not stack with the Double Damage rune.

Aftershock
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
E
A
Aftershock icon.png
Ability Affects Damage
Passive Enemies Magical
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Radius: 300
Stun Duration: 0.6/0.9/1.2/1.5
Damage: 50/75/100/125
The earth trembles beneath the mighty footsteps of Raigor.

Notes:

  • Using items does not trigger Aftershock.

Echo Slam
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere.
R
C
Echo Slam icon.png
Ability Affects Damage
No Target Enemies Magical
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.
Radius: 500
Echo Damage: 40/55/70
Damage: 200/265/340
Cooldown 150/130/110 Mana 145/205/265
Partially blocked by Magic Immunity. Initial damage is not blocked.
Can be Improved by Aghanim's Scepter (* shows the improved values). Causes each initial hero hit to echo twice.
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.

Notes:

  • Unlike Earthshaker's other spells, Echo Slam has an instant cast time.
  • The initial damage will go through magic immunity, the additional damage will not.
  • The initial damage is dealt in an radius of 500 around Earthshaker.
  • Each unit within 550 radius of the initial blast will produce an echo wave, dealing damage to units around it (including itself).
  • Creeps killed by Echo Slam's initial damage will still give off echo wave damage.

[edit] Recommended items

Explanation:

  • Clarity potions should be included in your starting items, as they will help you sustain your mana early in the game.
  • A Courier can ideally be purchased by Earthshaker, as he does not require many costly starting items.
  • Magic Wand and Bracer are both excellent items for Earthshaker, as they are cheap and will help improve his survivability.
  • Blink Dagger is a commonly built item on Earthshaker, used in conjunction with Echo Slam, it can cause massive area of effect damage by placing Earthshaker in the middle of a large group of units.
  • Combining your Boots of Speed with an Energy Booster to make Arcane Boots will help you sustain Earthshaker's relatively poor mana pool.
  • Aghanim's Scepter will greatly increase the effectiveness of the ultimate, but it is important to remember that it only doubles the echo effect on heroes so keep that in mind when choosing it over, say, a Veil of Discord
  • Veil of Discord is an effective tool that considerably amplifies his damage when used in conjunction with Earthshaker's spells.
  • Scythe of Vyse will grant you another disable. It also grants excellent mana and mana regeneration.

[edit] Tips

  • Fissure creates an impassable barrier, which can be effective for stopping enemies from escaping.
  • It is important to keep in mind, however, that this barrier is also impassible to yourself and allies. Be careful of how you position yourself and the Fissure.
  • Use Enchant Totem in conjunction with Aftershock to stop escaping enemies, even when Fissure is unavailable.
  • Because of the echo damage, Echo Slam is best used in the middle of the enemy team, especially when they have a large amount of units near them.
  • A Blink Dagger or Force Staff will help you get into the best position.
  • Rely on the stun from Aftershock to disable them using Enchant Totem and your Echo slam.
  • Build items that increase your mana or Intelligence, as well as increasing your Strength to be effective throughout the game.

[edit] Update history

December 06, 2012 Patch

July 26, 2012 Patch

July 12, 2012 Patch

  • Fixed Echo Slam icon.png Echo Slam inital damage not hitting units through magic immunity.

June 14, 2012 Patch

  • [Undocumented] Updated Earthshaker Earthshaker's texture.

May 17, 2012 Patch

April 19, 2012 Patch

  • Fixed cases where invulnerable units could get stuck inside Fissure icon.png Fissure.

January 12, 2012 Patch

August 07, 2011 Patch

  • Fixed Legacy hotkeys on Sniper Sniper and Earthshaker Earthshaker.

July 08, 2011 Patch

  • Fixed Echo Slam icon.png Echo Slam hit rules to completely ignore invisible units (including FOW).

July 01, 2011 Patch

  • Units that are not visible will not take damage from Echo Slam icon.png Echo Slam projectiles.

June 02, 2011 Patch

  • Fixed Echo Slam icon.png Echo Slam doing 1 less echo to the initial targets.

May 20, 2011 Patch

  • Fixed Earthshaker Earthshaker's Ultimate Scepter implementation doing double damage to all units hit by it instead of spawning 2 echo waves per hero.

May 13, 2011 Patch

February 09, 2011 Patch

  • Updated Earthshaker Earthshaker Model.
  • Updated additional effect for Earthshaker Earthshaker's Echo Slam icon.png Echo Slam.

January 30, 2011 Patch

January 27, 2011 Patch

  • Fixed Earthshaker Earthshaker's Fissure icon.png Fissure not immediately pushing out mechanical units (sieges).
  • Fixed cases where Earthshaker Earthshaker's Fissure icon.png Fissure would not properly place the hit unit in clear space.

January 18, 2011 Patch

  • Characters with a 0.4 turn rate such as Skeleton King Skeleton King and Earthshaker Earthshaker now turn around faster.


[edit] Balance changelog

6.77

  • Aftershock icon.png Aftershock
    • Stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5.
    • Damage increased from 25/45/75/115 to 50/75/100/125.
  • Enchant Totem icon.png Enchant Totem cooldown decreased from 6 to 5 seconds.

6.75

6.72

  • Echo Slam icon.png Echo Slam initial damage reduced from 165/230/285 to 160/210/270.

6.71

6.66

  • Aftershock icon.png Aftershock AoE from 280 to 300.
  • Enchant Totem icon.png Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300.
  • Echo Slam icon.png Echo Slam
    • No longer counts corpses for damage Echo damage. (They used to count them for partial damage)
    • Echo damage increased from 35/45/65 to 40/55/70.
    • Unit search aoe increased by 75. (this is not the damage aoe, just the initial unit search aoe)
    • Added Aghanim's Scepter icon.png Aghanim's Scepter (echo bounces twice for each hero it hits)

6.63

  • Echo Slam icon.png Echo Slam now deals half bonus damage from corpses instead of full.

[edit] Gallery

[edit] See Also

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