Enchantress

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Enchantress
Enchantress.png
Radiant icon.png The Radiant
Strength
16 + 1
Agility
19 + 1.8
Intelligence
16 + 2.8
Level 1 16 25
Hit Points 454 777 1290
Mana 208 780 1339
Damage 47-57 91-101 134-144
Armor 1.66 5.72 10.48
Attacks / Second 0.7 0.87 1.07
Movement Speed 310
Sight Range 1800/1800
Attack Range 550
Missile Speed 900
Attack Duration 0.3+0.7
Cast Duration 0.3+0.51
Base Attack Time 1.7

Aiushtha the Enchantress is a ranged Hero who uses her abilities to push through lanes with relative ease. Enchantress works well as a jungler in the early game, as it maximizes the effectiveness of her Enchant ability. On first glance, she may be just a support, but as time goes, her power increases and once she has her ultimate, Enchantress' regular attacks are strong enough to make her a potential carry.

To stay alive and use her abilities to their highest potential, Enchantress requires good positioning and awareness. She is recommended for intermediate players.

Contents

[edit] Bio

Enchantress Aiushtha, the Enchantress
"Shady lanes and sunny glades await!"
Role: Support / Pusher / Durable / Jungler
Lore: Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Voice: Responses

[edit] Gameplay

Similar to Chen, her Enchant ability allows her to take temporary control of creeps to do her bidding and can be used to slow fleeing heroes. Because of this, she is usually found roaming the jungles for creeps to enchant. Combined with the efforts of the enchanted creeps, Enchantress can harass heroes without actually having to get close. After the enchantment wears off, the creep dies regardless of how much life it had left. When hurt, she may summon Nature's Attendants, which calls forth a number of wisps to heal her and nearby allies rapidly for a short time. This makes her very useful in battles as she can heal without having to stand still. When caught in battle, Enchantress' passive, Untouchable, lets her escape fairly easily as all attacks will slow the attacker for three seconds, essentially freezing them in place. But what truly makes the Enchantress most dangerous is her ultimate skill Impetus. Impetus turns Enchantress' attacks into pure damage strikes, dealing damage the further the target is from her.

[edit] Abilities

Untouchable
Q
U
Untouchable icon.png
Ability Type Targeting Type Allowed Targets
Passive N/A Enemy units
Enchantress beguiles her enemies, slowing their attacks when she is attacked. Lasts 3 seconds.
Duration: 3
Attack Speed Slow: 20/40/60/80

After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty.

Notes:

  • All units who directly attack or cast targeted spells (not area of effect spells) on the Enchantress will be slowed.
  • The slow will be applied in the attacking unit when he commences his attack, not when he actually damages the Enchantress.

Enchant
W
C
Enchant icon.png
Ability Type Targeting Type Allowed Targets
Active Unit Enemy units
Enchantress charms an enemy, bringing it under her control (if a creep) or slowing it (if a hero).
Range: 700
Duration: 5.5
Movement Speed Slow: 20%/30%/40%/50%
Cooldown 30/25/20/15 Mana 65

A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs.

Notes:

  • Converted creeps last for 80 seconds.
  • Illusions can be converted.
  • Enemy-controlled creeps, such as the Necronomicon creeps, can be converted.

Nature's Attendants
E
R
Natures Attendants icon.png
Ability Type Targeting Type Allowed Targets
Active Instant Allied units / Self
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds.
Radius: 275
Duration: 10
Number Of Wisps: 3/5/7/9
Cooldown 45 Mana 125/140/155/170

Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.

Notes:

  • Each wisp lasts 10 seconds and heals 10hp/sec.
  • Units with full HP will not be selected for the heal.
  • Can heal units with magic immunity.

Impetus
R
T
Impetus icon.png
Ability Type Targeting Type Allowed Targets
Autocast Unit Enemy Units
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.
Impetus is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
SCEPTER UPGRADABLE: Attack range increased by 165.
Range: 550 (715*)
Distance Traveled Dealt In Damage: 15%/20%/25%
Damage Cap: 375/500/625
Mana 55/60/65

While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.

Notes:

  • Damage type: pure.
  • The damage is capped at 2500 distance
  • Distance to target is measured when projectile hits, meaning that running away from the target after using Impetus will increase the damage dealt.
  • (*) Can be upgraded with Aghanim's Scepter (* shows upgraded values). Note that Aghanim's Scepter is undroppable on the Enchantress.

[edit] Recommended Items

Explanation:
Placeholder

[edit] Tips

  • Enchantress is a effective jungle Hero but you should focus on ganking and pushing in early stages of the game.
  • Try to get Alpha Wolf in late game to deal massive damage with your Impetus and help your team.
  • Enchantress is effective in all stages of the game.
  • Her heal is very powerful, and should not be underestimated.
  • Remember that Impetus scales very well into late game (pure damage ignores armor), especially with attack speed.
  • Power Treads and Urn of Shadows are highly recommended for Enchantress.
  • Buying Mana Regeneration Items like Orchid Malevolence, Scythe of Vyse, and Bloodstone are helpful for Enchantress since Impetus burns a lot of mana, even if you have enough mana regeneration.

[edit] Trivia

  • Enchantress's ability "Untouchable" was originally her ultimate but was modified in a later update to become a normal ability.
  • Enchantress's alternate/fun name was Bambi.
  • Enchantress, along with Meepo, are the only heroes that have an 1800 sight range during the day and the night.
  • Enchantress's phrases "Light of foot, light of heart!", "With skipping grace", and "Oh do not run too fast for I will but bespeak thy grave and die." are from Andrew Marvell's The Nymph Complaining for the Death of her Fawn.

[edit] Update History

October 13, 2011 Patch

  • Fixed Impetus working while silenced.
  • [Undocumented] Updated Enchantress' portrait.

September 09, 2011 Patch

  • Fixed Enchantress saying her Enchant cast lines every time she casted anything.

August 06, 2011 Patch

  • Changed legacy keys for the following heroes: Drow Ult from P to M, Puck secondary 1 from D to E, Dazzles Ult from E to W, Enchantress ability1 from P to N.

August 04, 2011 Patch

  • Dominated units no longer have phased collision. Affects Chen, Enchantress, and Helm of the Dominator.
  • Untouchable doesn't affect units that are magic immune.

August 03, 2011 Patch

  • Abilities that dominate creeps clear out the players that used to be able to control them. This prevents Chen and Enchantress from being able to control the same creeps.

July 08, 2011 Patch

  • She speaks!
  • Fixing Nature's attendants to not target ancients or Couriers
  • Enchant doesn't target ancients anymore.
  • Enchant correctly is absorbed by the sphere.
  • Untouchable will now work on illusions
  • Holy Persuasion-dominated creeps and Enchantress's Enchant-dominated creeps now have phased collision, just like units dominated with Helm of the Dominator.

May 26, 2011 Patch

  • 3 New Heroes! Nevermore, Enchantress. and Leshrac.


[edit] Ability Change Log

6.73

  • Enchantress movement speed from 305 to 310.

6.72

  • Aghanim's Impetus range bonus increased from +150 extra to +165.


[edit] See also

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