Enchantress

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Enchantress
Enchantress.png
Radiant icon.png The Radiant
Strength
16 + 1
Agility
19 + 1.8
Intelligence
16 + 2.8
Level 1 16 25
Hit Points 454 777 1290
Mana 208 780 1339
Damage 47-57 91-101 134-144
Armor 1.66 5.72 10.48
Attacks / Second 0.7 0.87 1.07
Movement Speed 310
Turn Rate 0.4
Sight Range 1800/1800
Attack Range 550
Missile Speed 900
Attack Duration 0.3+0.7
Cast Duration 0.3+0.51
Base Attack Time 1.7

Aiushtha the Enchantress is a ranged intelligence Hero who uses her abilities to push through lanes and gank with relative ease. Enchantress works well as a jungler in the early game, as it maximizes the effectiveness of her Enchant and Untouchable abilities. On first glance, she may be just a support, serving her allies with powerful heals, creep abilities and slows, but as time goes on, her power increases and once she has her ultimate, Enchantress' regular attacks are strong enough to make her a potential carry.

Contents

[edit] Bio

Enchantress Aiushtha, the Enchantress
Play "You know what I love? Everything!"
Role: Pip roamer.png Support / Pip pusher.png Pusher / Pip tank.png Durable / Pip jungler.png Jungler
Lore: Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Voice: Gin Hammond (Responses)

[edit] Gameplay

Similar to Chen, her Enchant ability allows her to take temporary control of creeps to do her bidding and can be used to slow fleeing heroes. Because of this, she is usually found roaming the jungles for creeps to enchant. Combined with the efforts of the enchanted creeps, Enchantress can harass heroes without actually having to get close. After the enchantment wears off, the creep dies regardless of how much life it had left. When hurt, she may summon Nature's Attendants, which calls forth a number of wisps to heal her and nearby allies rapidly for a short time. This makes her very useful in battles as she can heal without having to stand still. When caught in battle, Enchantress' passive, Untouchable, makes her difficult to kill via autoattacks, though her extremely low strength gain makes her susceptible to spells. But what truly makes the Enchantress most dangerous is her ultimate skill Impetus. Impetus turns Enchantress' attacks into pure damage strikes, dealing damage the further the target is from her.

[edit] Abilities

Untouchable
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged. Can be used by illusions.
Q
U
Untouchable icon.png
Ability
Passive
Enchantress beguiles her enemies, slowing their attacks when she is attacked. Lasts 3 seconds.
Duration: 3
Attack Speed Slow: 20/50/80/110
After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty.

Notes:

  • All units who directly attack or cast targeted spells (not area of effect spells) on the Enchantress will be slowed.
  • The slow will be applied in the attacking unit when he commences his attack, not when he actually damages the Enchantress.
  • In DotA, this ability is blocked by Linken's Sphere. The change appears to be intended.

Enchant
Blocked by Magic Immunity. Blocked by Linken's Sphere. Can be purged.
W
C
Enchant icon.png
Ability
Target Unit
Enchantress charms an enemy, bringing it under her control (if a creep) or slowing it (if a hero).
Range: 700
Duration: 5.5
Enchant Duration: 80 seconds
Movement Speed Slow: 20%/30%/40%/50%
Cooldown 30/25/20/15 Mana 65
Can be purged. Slowed heroes can be purged.
A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs.

Notes:

  • Illusions can be converted.
  • Enemy-controlled creeps, such as Necronomicon creeps, can be converted.

Nature's Attendants
Cannot be purged.
E
R
Natures Attendants icon.png
Ability
No Target
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds.
Heal Per Second Per Wisp: 10
Radius: 275
Duration: 10
Number Of Wisps: 3/5/7/9
Cooldown 45 Mana 125/140/155/170
Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.

Notes:

  • Units with full HP will not be selected for the heal.
  • Can heal units with magic immunity.
  • Cannot be purged.

Impetus
Unique Attack Modifier. Partially blocked by Magic Immunity. Not blocked by Linken's Sphere.
R
T
Impetus icon.png
Ability Affects Damage
Auto-Cast Enemy Heroes Pure
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.
Range: 550 (715*)
Distance Traveled Dealt In Damage: 15%/20%/25%
Damage Cap: 375/500/625
Mana 55/60/65
Partially blocked by Magic Immunity. Ability can be targeted on magic immune units, but will not damage them.
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases attack range and cast range of Impetus.
While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.

Notes:

  • The damage is capped at 2500 distance
  • Distance to target is measured when projectile hits, meaning that running away from the target after using Impetus will increase the damage dealt.
  • While holding Aghanim's Scepter, Enchantress can outrange towers.

[edit] Recommended items

Explanation:
Starting Items: You can skip the salve and the branches and buy one clarity and a courier instead. Because of your heal you don't need the use of the salve and the clarity pays the mana costs.
Situational:Depending on the enemy team you should decide whether you buy Orchid Malevolence first, instead of Aghanim's Scepter. The powerful long-range single-target silence can be useful against a team which mainly relies on its casters (Krobelus, Lion, Lina, etc..) or against invisible/evasive heroes (Weaver, Anti-Mage, Queen of Pain). The mana-regeneration, the intelligence and the attack-speed bonus also add to her damage-output.

[edit] Equipment


[edit] Tips

  • Enchant allows the Enchantress to micromanage just like Chen. Micromanaging is a crucial skill to master for heroes like Enchantress and Chen.
  • Untouchable makes Enchantress nearly immune to auto-attacks, but be careful, she still has a low health pool and can be easily focused down by spells.
  • Enchantress is an effective jungle Hero but you should focus on ganking and pushing in early stages of the game.
  • Try to get Alpha Wolf in late game as its damage aura scales with your allies' attack damage.
  • Enchantress is effective in all stages of the game.
  • Her heal is very powerful, and should not be underestimated.
  • Remember that Impetus scales very well into late game (pure damage ignores armor), especially with attack speed.
  • Power Treads and Urn of Shadows are highly recommended for Enchantress.
  • Buying Mana Regeneration Items like Orchid Malevolence, Scythe of Vyse, and Bloodstone are helpful for Enchantress since Impetus burns a lot of mana, even if you have enough mana regeneration.
  • Building Force Staff is a very good choice on Enchantress; as aside from the intelligence it gives her it can be used to put some distance between her and her enemy (thus empowering Impetus); or even if very well-timed to use it on Impetus' target while Impetus itself is mid-air; thus hugely increasing its damage. Note however that this will make escaping easier for the enemy if your very powerful Impetus does not kill them.

[edit] Trivia

  • Enchantress's ability "Untouchable" was originally her ultimate, but was modified in a later update to become a normal ability.
  • Enchantress's alternate/fun name in DotA was Bambi, referencing the classic Disney animated film of the same name.
  • Enchantress, along with Meepo Meepo, Slark Slark, Drow Ranger Drow Ranger, and Luna Luna (with Lunar Blessing), is one of the few heroes to have 1800 sight range at both day and night.
  • Enchantress's phrases "Light of foot, light of heart!", "With skipping grace", and "Oh do not run too fast for I will but bespeak thy grave and die" derive from Andrew Marvell's poem "The Nymph Complaining for the Death of her Fawn".
  • Enchantress has the lowest strength growth of any hero in the game. (+1 per level)

[edit] Update history

November 08, 2012 Patch

September 21, 2012 Patch

  • [Undocumented] Updated Enchantress Enchantress' and Pudge Pudge's textures.

September 13, 2012 Patch

August 02, 2012 Patch

  • [Undocumented] Added Haste Run animations for Bounty Hunter and Enchantress.

May 03, 2012 Patch

  • Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly.

October 27, 2011 Patch

  • Fixed a control group bug when Enchantress takes one of Chen's converted units.

October 13, 2011 Patch

  • Fixed Impetus working while silenced.
  • [Undocumented] Updated Enchantress' portrait.

September 09, 2011 Patch

  • Fixed Enchantress saying her Enchant cast lines every time she casted anything.

August 06, 2011 Patch

  • Changed legacy keys for the following heroes: Drow Ult from P to M, Puck secondary 1 from D to E, Dazzles Ult from E to W, Enchantress ability1 from P to N.

August 04, 2011 Patch

  • Dominated units no longer have phased collision. Affects Chen, Enchantress, and Helm of the Dominator.
  • Untouchable doesn't affect units that are magic immune.

August 03, 2011 Patch

  • Abilities that dominate creeps clear out the players that used to be able to control them. This prevents Chen and Enchantress from being able to control the same creeps.

July 08, 2011 Patch

  • She speaks!
  • Fixing Nature's attendants to not target ancients or Couriers
  • Enchant doesn't target ancients anymore.
  • Enchant correctly is absorbed by the sphere.
  • Untouchable will now work on illusions
  • Holy Persuasion-dominated creeps and Enchantress's Enchant-dominated creeps now have phased collision, just like units dominated with Helm of the Dominator.

May 26, 2011 Patch

  • 3 New Heroes! Nevermore, Enchantress. and Leshrac.


[edit] Balance changelog

6.77

  • Untouchable icon.png Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110

6.73

  • Enchantress movement speed from 305 to 310.

6.72

  • Aghanim's Impetus icon.png Impetus range bonus increased from +150 extra to +165.

6.69

  • Aghanim's Scepter added to Enchantress (Increases her attack and Impetus icon.png Impetus range by 150)

6.66

  • Movement speed increased from 295 to 305
  • Enchant icon.png Enchant
    • Slow increased from 10/20/30/40% to 20/30/40/50%
    • Slow duration decreased from 7 to 5.5 seconds

6.63

  • Strength growth decreased from 2.0 to 1.0

6.58

  • Improved base damage by 10

6.55

  • Untouchable icon.png Untouchable is now a normal skill and scales 30/50/70/90% from 50/70/90%.
  • Enchant icon.png Enchant creep control duration reduced from 120 to 80 seconds.
  • Impetus icon.png Impetus is now the ultimate. Bonus Damage 15%/20%/25%, manacost is 55/60/65 and cooldown is 0 seconds on all levels. As an ultimate it now pierces magic immmunity


[edit] Gallery

[edit] See also

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