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The Dire
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| Level
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1
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16
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25
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| Hit Points |
473 |
1100 |
1803
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| Mana |
260 |
949 |
1573
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| Damage |
42-48 |
95-101 |
143-149
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| Armor |
3.96 |
6.34 |
10.12
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| Attacks / Second |
0.67 |
0.77 |
0.92
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| Movement Speed |
300
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| Sight Range |
1800/800
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| Attack Range |
500
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| Missile Speed |
900
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| Attack Duration |
0.4+0.77
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| Cast Duration |
0.3+0.51
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| Base Attack Time |
1.7
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Enigma is a ranged hero who uses his skills to disable or overwhelm opponents. Usually played as an initiator, he can also be found in the jungle in the early game to raise a void army of eidolons using Demonic Conversion. He usually blinks into the middle of a crowd of enemy heroes to disable them for a ridiculously long period of time with his Black Hole, which is usually enough for any decent team to dominate any resulting team fight. Due to the long cooldown and channelling nature of his ultimate, and his relative fragility, Enigma is recommended for intermediate to advanced players.
Enigma
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| "Consciousness is pattern."
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| Role: |
Disabler / Initiator / Jungler / Pusher
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| Lore: |
Nothing is known of Enigma’s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.
There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.
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| Voice: |
Responses
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[edit] Abilities
| Malefice
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Unit
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Enemy units
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| Focuses Enigma's hatred on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
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Range: 600 Duration: 2/4/4/6 Stun and Damage Interval: 2 Damage: 30/45/60/80 Stun Duration: 1
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15
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110/130/150/160
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The presence of Enigma causes a sensation of the nether pulling at one's very existence.
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Notes:
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| Eidolon
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| Duration |
35 seconds
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| Hit Points |
180 / 200 / 220 / 240
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| Damage |
16-24 / 24-32 / 34-42 / 43-51
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| Armor |
2 / 3 / 4 / 5
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| Movement Speed |
250 / 250 / 260 / 260
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| Sight Range |
1200/800
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| Attack Range |
450
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| Missile Speed |
900
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| Attack Duration |
0.4+0.77
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| Cast Duration |
0.3+0.51
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| Base Attack Time |
1.5
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| Notes |
50% magic resistance
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| Demonic Conversion
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Unit
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Non-hero unit
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| Splits a creep into three malevolent aspects of itself, all under Enigma's control. Repeated successful attacks cause them to multiply again; when this happens, the eidolons have their health restored.
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Range: 700 Duration: 35 Units Summoned: 3 Lesser Eidolons/3 Eidolons/3 Greater Eidolons/3 Dire Eidolons
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35
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170
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Enigma is capable of tearing a being into another dimension - the result is a trio of ethereal eidolons that haunt the corporeal plane.
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Notes:
- The converted enemy unit will give you gold bounty and experience.
- Eidolons will multiply when they have attacked 6 times. When this happens their health is restored.
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| Midnight Pulse
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Area
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Enemy units
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| Steeps an area in black magic, damaging enemy units based on their max HP.
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Range: 500 Radius: 400 Duration: 8 Max Life Lost Per Second: 3%/4%/5%/6%
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25
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95/110/125/140
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A section of the world slowly descends into the void.
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Notes:
- Damage goes through magic immunity.
- Destroys trees in its area.
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| Black Hole
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Area
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Enemy units
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| CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt.
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Range: 250 Radius: 375* / 500** /150*** Duration: 4 Close Damage Per Second: 60/100/140 Far Damage Per Second: 30/50/70
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200/190/180
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200/300/400
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The world trembles as Enigma channels the ethereal vortex of destruction, bringing it into the world of mortals.
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Notes:
- (*) Pull and Silence radius
- (***) Close damage radius
- Completely disables all caught enemies.
- Disable works on magic immune units.
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[edit] Recommended Items
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Recommended Items |
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| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
Placeholder
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- When starting a hero battle, if possible try to cast Midnight Pulse first, then Black Hole. The four seconds used while you are channeling your ultimate, you will have also drained their HP by 12%/16%/20%/24% respective to the ability's level. You should animation cancel the Midnight Pulse to give your opponents as little time to react as possible.
[edit] Update History
October 27, 2011 Patch
- Fixed Greater Eidolon movement speed.
- Fixed Dire Eidolon armor.
September 29, 2011 Patch
- Fixed a potential bug with initial Malifice as the target moves into fog.
July 08, 2011 Patch
- Added expire display to Eidolons.
- Demonic Conversion can now be cast on siege units.
- Eidolon's will replicate at the start of the 7th attack instead of at the end of the 6th.
- Midnight Pulse now affects creeps but not ancients.
- Black Hole doesn't affect Ancients.
- Black Hole debuff can no longer be purged.
- Black Hole now does damage once a second for 4 seconds.
- Fixed Black Hole pull speed to be 40 instead of 60.
June 24, 2011 Patch
- Fixed Enigma's Demonic Conversion being able to convert creeps at or above level 5.
- Fixed Enigma's Midnight Pulse working on non-hero units.
May 20, 2011 Patch
- Fixed Malefice ticking one extra time always.
- Fixed Eidolons multiplying by attacking buildings.
March 03, 2011 Patch
- Removed Enigma from "New heroes" list, so they won't be the only ones chosen with Random Hero.
February 19, 2011 Patch
- Added the duration extention that happens when Eidolons split.
February 12, 2011 Patch
- Added Enigma (summons do have placeholder model)
December 17, 2010 Patch
- Enigma's Demonic Conversion can no longer target ancients.
[edit] Ability Change Log
6.74
- Black hole now prevents heroes being Forced out with Force Staff.
[edit] See also
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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