Faceless Void

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Faceless Void
Faceless Void.png
Dire icon.png The Dire
Strength
23 + 1.6
Agility
21 + 2.65
Intelligence
15 + 1.5
Level 1 16 25
Hit Points 587 1081 1689
Mana 195 507 923
Damage 58-64 99-105 141-147
Armor 3.94 9.68 15.56
Attacks / Second 0.71 0.95 1.2
Movement Speed 300
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.5+0.56
Cast Duration 0.35+0.51
Base Attack Time 1.7

Darkterror the Faceless Void is a melee agility hard carry. Wielding his cosmic powered mace, he can lock his foes in time, stopping them in place. He also can jump into or out of combat using Time Walk, and avoid damage with Backtrack. His ultimate, Chronosphere, stops all other units within its area of effect, giving Faceless Void time for his high damage output. Faceless Void is a hard carry and, as such, scales heavily from items and reaches his full potential in late game, growing into one of the most powerful, elusive, and destructive Heroes.

Faceless Void is high-risk not only to himself but even also to his team when used improperly. He needs farm, and his ultimate might make the situation worse than better, and as such he is not to be used by beginners. He is recommended for advanced players.

Contents

[edit] Bio

Faceless Void Darkterror, the Faceless Void
"From a place beyond time, and time beyond counting."
Role: Carry / Initiator / Disabler / Escape
Lore: Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.
Voice: Responses

[edit] Abilities

Time Walk
Q
W
Time Walk icon.png
Ability Type Targeting Type Allowed Targets
Active Point Ground / Enemy Unit
Rushes to a target location while slowing the movement and attack speed of all enemies along its path for 3 seconds.
Range: 700/900/1100/1300
Radius: 300
Duration: 3
Attack and Movement Speed Slow: 25%/30%/35%/40%
Cooldown 19/17/15/13 Mana 120

Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.

Notes:

  • Faceless Void is invulnerable while moving using Time Walk.
  • Faceless Void will lose his queued commands when he uses this ability.

Backtrack
W
R
Backtrack icon.png
Ability Type Targeting Type Allowed Targets
Passive N/A N/A
Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks.
Dodge Chance: 10%/15%/20%/25%

Darkterror sees what has yet to be seen.

Notes:

  • Stacks with evasion.
  • Backtrack will not evade the secondary effects of enemy spells (such as stuns or slows)

Time Lock
E
E
Time Lock icon.png
Ability Type Targeting Type Allowed Targets
Passive N/A Any unit
Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage. The duration is twice as long against creeps.
Stun Duration: 1 (2 on creeps)
Damage Bonus: 40/50/60/70
Chance: 10%/15%/20%/25%

The strike of the Faceless Void lands with dimension shifting force.

Notes:

  • Stun works on magic immune units.

Chronosphere
R
C
Chronosphere icon.png
Ability Type Targeting Type Allowed Targets
Active Area Any unit
Creates a blister in spacetime, trapping all units caught in its sphere of influence. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.
SCEPTER UPGRADABLE: Increases duration and decreases cooldown.
Range: 600
Radius: 400
Duration: 4/4.5/5 (4/5/6*)
Cooldown 120/110/100 (60*) Mana 150/175/200

When a rift opens to Claszureme, all poor souls caught within will likely never return.

Notes:

  • Stops both units and buildings, friend or foe.
  • Couriers are unaffected.
  • Does not affect units owned by the Faceless Void (Illusions, Summons).

[edit] Recommended Items

Explanation:
The consumables will allow you to stay in lane in the early levels, where you will be subject to harass. Buy a Quelling Blade and Slippers for extra damage, to make last-hitting easier. You will most likely be in a side lane, and the Slippers can build into a Poor Man's Shield from the side shop.

Mask of Madness (MoM) is a core item on Void because it provides crucial bonuses for him. Low-level Chronospheres will not last very long, and the bonus attack speed from MoM will allow you to maximize the time you have. In addition, the lifesteal will allow you to offset harass you may endure in lane as well as opening up the jungle to you for farming. Power Treads are the preferred boots for Void because of the stat bonuses and attack speed.

Backtrack is one of the few skills that DOES stack with evasion, so the combination of Butterfly and level 4 Backtrack will allow you to ignore 60% of auto-attack damage. In addition, the agility and attack speed will dramatically increase your DPS potential. You have tremendous staying power with your Backtrack and Chronosphere, so focus on maximizing your DPS next. Desolator provides raw damage and armor shred, Assault Cuirass gives additional attack speed, Monkey King Bar gives both damage and attack speed as well as a mini-bash which stacks with your Time Lock, and Daedalus is more raw damage.

[edit] Tips

  • Mask of Madness will allow Faceless Void to better utilize Chronosphere throughout game.
  • When using Chronosphere it's important that you prioritize the targets to deal maximum damage. Important targets include carries and spellcasters.
  • If you want to play your lane aggressively rank up Time Walk first, conversely if you need to play defensively rank up Backtrack after getting one rank of Time Walk as it is still your primary escape mechanism.
  • Chronosphere will pause friendly units (exception : units under control of Faceless Void) and heroes as well as foes. Try to position it so enemies are within the sphere and allies are outside and can reach enemies inside without having to enter Chronosphere itself.

[edit] Trivia

  • In DotA Allstars Faceless Void's alternate/fun name is Gorzerk.
  • Chronosphere is able to pause units under the effect of Invoker's Tornado.

[edit] Update History

April 12, 2012 Patch

  • Fixed Chronosphere not freezing invulnerable towers.
  • Updated Faceless Void's Backtrack effect.

March 08, 2012 Patch

  • Fixed Courier interaction with Chronosphere

October 27, 2011 Patch

  • Fixed Chronosphere's interaction with various passives
  • Fixed Chronosphere freezing other units you own

October 13, 2011 Patch

  • Chronosphere now properly affects siege weapons.
  • Add new effect for Faceless Void's Chronosphere.
  • Faceless Void's Time Walk and Backtrack effects now properly draw his time shifted form.

September 29, 2011 Patch

  • Fixed Backtrack being able to avoid unique attack effects.

September 09, 2011 Patch

  • Chronosphere now properly gives 1000/1000 flying vision.

August 06, 2011 Patch

  • Chronosphere is now guaranteed to show for both teams.

August 02, 2011 Patch

  • Chronosphere no longer pauses mechanicals or wards (except for Mass Serpent Wards, which are still paused).

July 22, 2011 Patch

  • Fixed being able to Force Staff out of Chronosphere.

July 08, 2011 Patch

  • Nerfed him by making Chronosphere actually show up for enemies.

June 10, 2011 Patch

  • Faceless Void's Timewalk now affects all units he passes through, not just a radius at his destination. (6.72 parity)

May 26, 2011 Patch

  • Fixed Chronosphere moving buildings.

March 03, 2011 Patch

  • Fixed Chronosphere not affecting invulnerable towers.

February 19, 2011 Patch

  • Added Faceless Void.
  • Chronosphere now affects magic-immune units.

December 17, 2010 Patch

  • Morphling's Waveform and Faceless Void's Timewalk will now continue previously-commanded movement properly (should no longer double-back after using those abilities).


[edit] Ability Change Log

6.72

  • Base HP regeneration increased from 0.25 to 0.75.
  • Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60.
  • Chronosphere now reveals Invisible units.
  • Chronosphere cast range improved from 500/550/600 to 600.
  • Time Walk slow affects all units along his path, instead of just at the destination.

6.71

  • Chronosphere duration rescaled from 3/4/5 to 4/4.5/5.


[edit] See also


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