February 19, 2011 Patch
From Dota 2 Wiki
February 12, 2011 Patch
February 19, 2011 Patch
March 03, 2011 Patch
Added Faceless Void, Viper, and Tiny.
New set of Kunkka animation; i.e. runs, attacks, abilities
Added the announcer (temp voice)! Will comments on first blood, kill streaks, multi-kills, base under attack, and game start/end.
Added new scoreboard.
The chain lightning effect from maelstrom and mjollnir now draws as a chain instead of as forked lightning.
Shops, items on the ground, and runes now highlight green instead of white. This is to indicate that right-clicking on them will interact with them.
Neutrals now highlight red insetad of white. This is to indicate that right-clicking on them will attack them.
Bots now know how to use the side shops.
Lots of late-game tuning of bot pushing/defending/farming.
Added tombstone for resurrecting hero deaths.
Fixed Illusions created from an enemy unit not switching their FOW team correctly and thus giving vision for the enemy.
Fixed Vengeful Spirit's Wave of Terror not being lethal.
Fixed Dead units talking.
Fixed issue where when giving commands via the minimap, the confirmation effects and some spell effects would be drawn at zero Z (below the ground).
Fixed issue where if you attempted to drop an item using the minimap, your hero would move to the origin and drop it there.
Fixed Bloodstone not reducing gold lost and respawn time on death.
Fixed the radius and shape of Plasma Field.
Faceless Void's Chronosphere now affects magic-immune units.
Added the duration extention that happens when Eidolons split.
Fixed an issue with the timing of neutral camps spawning. They now spawn properly at 0:30, 1:00, 2:00, 3:00 ...etc., insetad of 0:30, 1:30, 2:30, ...etc.
Changed Windrunner's Shackleshot to prioritize direction over distance when finding an attach target. Also better tracks the direction of the projectile
Fixed Sonic Wave travel distance.
Fixed Dragon Slave distance and shape.
Fixed long standing bug where VO lines werent being played sequentially and could repeat multiple times in a row.
Fixed bug that could create "undead" creeps that were unkillable.
Fixed Lich's Chain Frost hitting couriers.
Swapped Necronomicon's summoned units position in multiunit selection.
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This page was last modified on 27 September 2011, at 02:21.
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