Bane

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Not to be confused with Banehallow.
Bane
Bane.png
Dire icon.png The Dire
Strength
22 + 2.1
Agility
22 + 2.1
Intelligence
22 + 2.1
Level 1 16 25
Hit Points 568 1195 1898
Mana 286 715 1196
Damage 51-57 84-90 121-127
Armor 3.52 8.14 13.32
Attacks / Second 0.71 0.91 1.12
Movement Speed 315
Turn Rate 0.6
Sight Range 1800/800
Attack Range 400
Missile Speed 900
Attack Duration 0.3+0.7
Cast Duration 0.5+0.51
Base Attack Time 1.7

Atropos the Bane Elemental, also known simply as Bane, is a strong ranged intelligence Hero, possessing dark abilities that can make him a good ganker and nuker. Bane is unique because his attributes are all equal, including its gain per level. Using his abilities, he can disable up to three separate targets at once. Since they are all single-targeted, he lacks area of effect presence and pushing power. Despite this, Bane is a dangerous foe to encounter as he can debuff his enemies, absorb their energies, and render them helpless. Bane's disables can be a great support for his allies, as well as a great way to kill his unfortunate foe.

Contents

[edit] Bio

Bane Atropos, the Bane Elemental
Play "I dreamt a field of war… and woke to find myself upon it."
Role: Pip disabler.png Disabler / Pip ganker.png Nuker / Pip roamer.png Support
Lore: When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
Voice: David Scully (Responses)

[edit] Abilities

Enfeeble
Blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged.
Q
E
Enfeeble icon.png
Ability Affects
Target Unit Enemies
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
Range: 1000
Duration: 20
Attack Damage Reduction: 30/60/90/120
Cooldown 10 Mana 95/105/115/125
Even the mightiest of warriors crumble before the terror of Atropos.

Notes:

  • Unable to target Ancients
  • Even if Black King Bar can block it, this spell can't be dispelled.

Brain Sap
Blocked by Magic Immunity. Blocked by Linken's Sphere.
W
B
Brain Sap icon.png
Ability Affects Damage
Target Unit Enemies Pure
Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt.
Range: 600
Health Absorbed: 90/160/230/300
Cooldown 14 Mana 125/150/175/200
Atropos finds no greater pleasure than to harvest the fear he creates.

Notes:

  • Gives the full hp amount to Atropos, regardless of the amount of hp the target lost.

Nightmare
Blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged.
E
T
Nightmare icon.png
Ability Affects Damage
Target Unit Units HP Removal
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit.
Range: 500/550/600/650
Duration: 4/5/6/7
Health Drain per Second: 20
Cooldown 15 Mana 165
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.

Notes:

  • The target will wake up on receiving any type of damage other than HP Removal.
  • Abilities will wake up the affected unit, but will not transfer the nightmare to the caster.
  • Can be used to deny allied heroes.
  • In the first second of Nightmare the target will be invulnerable.
  • The "Disable Help" flag will prevent an allied Bane from casting this spell on you.

Nightmare End
E
T
Nightmare (End) icon.png
Ability Affects
No Target Self
Wakes Bane up from Nightmare

Fiend's Grip
Partially blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged.
R
F
Fiends Grip icon.png
Ability Affects Damage
Channeled Enemies Magical
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana.
Range: 625
Duration: 5 (7*)
Damage per Second: 100/155/215 (155/215/270*)
Mana Transfer per second: 5% (10%*) of target's max mana
Cooldown 100 Mana 200/300/400
Partially blocked by Magic Immunity. Will deal no damage.
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases damage per second, mana drain, and duration.
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.

Notes:

  • Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit.
  • Deal a total of 500/775/1075 (1085/1505/1890*) damage.

[edit] Recommended items

Explanation:
Starting Items:

  • Mantle of Intelligence expands Bane's mana pool, so that he can cast his mana-demanding abilities at least more than once.

Early Game:

  • Soul Ring will provide Bane with instant mana for his mana-demanding abilities. The health loss can be negated by Brain Sap at level 2.
  • Null Talisman provides Bane with more attributes, as well some attack damage to slightly improve his normal attacks.

Core Items:

  • Arcane Boots gives Bane instant mana, since his abilities require huge amounts of mana.
  • Aghanim's Scepter greatly improves his Fiend's Grip, buffing up damage and doubling his mana steal.
  • Observer Wards, aside for providing rune vision, can also help him scout lone heroes when placed on strategic areas of the map.

Situational Items:

  • Necronomicon will make Bane's ultimate even deadlier, as the summons can be used to attack the gripped target. As well, the additional Strength buffs up his health and the Intelligence further expands his mana pool.
  • Black King Bar can help him protect against disables, as well as make him unstoppable when currently channeling his ultimate. (If the enemy team has magic immunity piercing disables you will still need to be cautious about your ultimate usage)
  • Scythe of Vyse boosts his mana regeneration, as well as add yet another disable to his arsenal.
  • Shiva's Guard provides him more armor for tankiness, Intelligence for his mana pool, as well as an area-of-effect slow.
  • Boots of Travel helps him travel around the map, so that he could either gank or escape sooner.
  • Ghost Scepter makes him invulnerable to auto-attacks for a short time period, which could also help when channeling his ultimate.
  • Blink Dagger gives him a more surprising presence when ganking, as well as give him a much faster escape mechanism.

[edit] Tips

  • Between levels 6-12 Bane is comparatively a very powerful hero, and assuming you maxed his Brain Sap (as you should under all circumstances) you will be able to solo most heroes by means of Fiend's Grip followed by Brain Sap. It is necessary to get kills during this phase of the game; as if Bane is not well-geared and leveled up later in the game, he will be relegated to a support unit.
  • It is important for the player to judge when to change roles; as mentioned above, Bane should gank constantly in the middle of the game to gain a gold advantage and avoid getting shut down or subjugated to a conservative support role. A well-managed Bane can change the outcome of a team fight in the late game with effective use of items such as Necronomicon, Scythe of Vyse, and Aghanim's Scepter.
  • New or unseasoned players have a tendency to attack targets under Nightmare. Before the game starts, make sure to warn them about it.
  • Bane is not an initiator; despite having two disables, he is far too delicate to withstand the initial retaliation. Instead, he should hide until such time as his abilities become crucial when the team fight has ensued(preventing escapes, finishing off enemy heroes with Brain Sap, etc.).
  • Avoid heroes with stuns, as they can interrupt Fiend's Grip. If you must deal with them, incapacitate them via Nightmare, a Scythe of Vyse, or Fiend's Grip itself. Picking Bane in a match against several heroes with disables is unwise. Black King Bar is typically an effective first major item to build on Bane if you need to help your team disable someone before they retaliate.
  • If the enemy team lack area-of-effect stuns or interrupts, a Shadow Blade can make your ultimate harder to stop, since your opponents must first reveal you and then interrupt you. As with all similar abilities, you can activate invisibility without breaking your channel. While Shadow Blade is also effective for ganking solo heroes and escaping, you should still get Black King Bar instead if the enemy team have ranged AoE interrupts such as those possessed by Lina, Drow, Dark Seer, Death Prophet etcetera.

[edit] Trivia

  • The origin of the name "Atropos" comes from Greek mythology. One of the Moirai Sisters (commonly referred to as the Fates), Atropos was the sister in charge of cutting the "Life Thread" of those who were going to die. From Atropos, we also get the word "atrophy", which means "to waste away".
  • The quote "Do Tinkers dream of electric sheepsticks?" is a reference to Philip K. Dick's book Do Androids Dream of Electric Sheep?.
  • The theme and abilities of Bane Elemental are based off the game Tactics Ogre: The Knight of Lodis. In this game, there is a Bane "element" which provides spells that are named Enfeeble, Brain Sap, Nightmare and Fiends Grip, with a similar theme of Bane in Dota 2.

[edit] Update history

December 19, 2012 Patch

  • Fixed base damage being too low.

June 20, 2012 Patch

  • Fixed Fiend's Grip not ending if Kraken Shell dispels it.

June 11, 2012 Patch

  • Fixed the following spells being castable on magic immune allies: Nightmare, Frost Armor, Nature's Guise, Holy Persuasion, Decrepify, Astral Imprisonment, Shadow Word and X Marks The Spot.

May 10, 2012 Patch

  • Fixed being unable to nightmare non-hero units.

April 26, 2012 Patch

  • [Undocumented] Updated the hero selection portrait.

April 19, 2012 Patch

  • Fixed Nightmare dispelling on self damage (e.g. Rot).
  • [Undocumented] Added injured idle animations.
  • [Undocumented] Added a haste rune run animation for Bane

April 12, 2012 Patch

  • Fixed Nightmare putting Juggernaut to sleep while Omnislashing.
  • Fixed Fiend's Grip doing one tick less damage than it should have.
  • Fixed cleave damage not waking up Nightmared units.

March 08, 2012 Patch

  • Fixed the attack timing on when Nightmare gets transfered.
  • Fixed Enfeeble working on Roshan.
  • Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
  • Fixed Nightmare being able to transfer to towers and wards.
  • [Undocumented] Added a spawn animation.

March 01, 2012 Patch

  • Added Bane Bane.

January 26, 2012 Patch

  • Fixed players being able to play as Gyrocopter, Bane, Lanaya and Phantom Assassin.
  • Fixed bots playing as Bane.

May 05, 2011 Patch

  • Fixed Fiend's Grip not working properly on magic immune units.


[edit] Balance changelog

6.76

  • Enfeeble icon.png Enfeeble cooldown decreased from 12 to 10.
  • Bane can now wake himself up from Nightmare icon.png Nightmare with a subability.

6.75

  • Fiend's Grip Aghanim's duration increased from 6 to 7.
  • Enfeeble icon.png Enfeeble damage reduction increased from 25/50/75/100 to 30/60/90/120.
  • Enfeeble icon.png Enfeeble can no longer be dispelled (By Manta, BKB or any other dispel).

6.73

  • Movement speed increased from 305 to 315.
  • Base Str/Agi/Int increased from 18/18/18 to 22/22/22.

6.72d

  • Enfeeble icon.png Enfeeble manacost rescaled from 125 to 95/105/115/125.

6.72

  • Brain Sap icon.png Brain Sap cooldown decreased from 16 to 14.
  • Fiend's Grip now gives vision of the target.
  • Enfeeble icon.png Enfeeble now reduces attack damage by a constant amount:
Previous: Reduces attack damage by 40/60/80/100% of base damage. 15 second cooldown.
Current: Reduces total attack damage by 25/50/75/100. 12 second cooldown.

6.71

  • Fiend's Grip Scepter duration from 5 to 6 seconds.

6.70

  • Reduced Fiend's Grip cooldown from 120 to 100.


[edit] Gallery

[edit] See also

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