Silencer

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Silencer
Silencer.png
Radiant icon.png The Radiant
Strength
17 + 1.7
Agility
16 + 2.1
Intelligence
21 + 2.5
Level 1 16 25
Hit Points 473 986 1613
Mana 273 780 1313
Damage 43-57 82-96 123-137
Armor 1.24 5.86 11.04
Attacks / Second 0.68 0.87 1.09
Movement Speed 300
Sight Range 1800/800
Attack Range 600
Missile Speed 1000
Attack Duration 0.5+0.5
Cast Duration 0.3+0.51
Base Attack Time 1.7

Nortrom the Silencer is a fragile but powerful anti-caster who can be played as a support or carry. He is effective against Heroes who rely mostly on their abilities, as he can silence them while stealing their Intelligence and adding to his own, making him a potential hard carry. Silencer relies on his enhanced physical attacks to take down his foes, and enemies soon fall to their silent peace as the Silencer absorbs their Intelligence, empowering him, until he stands as the most powerful Hero.

Silencer offers a lot of damage while he can potentially disable enemies passively or globally. He does not require any extensive skill to be a strong support and only needs a bit of more to be a good carry. He is recommended for new players.

Contents

[edit] Bio

Silencer Nortrom, the Silencer
"There is purity in silence"
Role: Support / Carry / Initiator
Lore: Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold. Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom’s abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn’t found his magic. In disgust, the preceptors berated him, while the children laughed. “You are no mage,” the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
Voice: Responses

[edit] Abilities

Curse of the Silent
Q
C
Curse of the Silent icon.png
Ability Type Targeting Type Allowed Targets
Active Area Enemy Units
Curses the target area, causing enemy units to take damage and lose mana until they cast a spell.
Damage: 20/30/40/50
Mana Loss: 10/15/20/25
Duration: 5/6/7/8
Radius: 350
Range: 800
Cooldown 20/18/16/14 Mana 75/95/115/135

Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.

Notes:

  • Curse of the Silent will be removed when the target dies or begins the effect of a spell.
  • Deals damage and mana loss every second while active.

Glaives of Wisdom
W
W
Glaives of Wisdom icon.png
Ability Type Targeting Type Allowed Targets
Autocast Unit Enemy Units
Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence.
Glaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Percent Intelligence to Damage: 30%/45%/60%/75%
Cooldown 0 Mana 15

Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.

Notes:

Last Word
E
L
Last Word icon.png
Ability Type Targeting Type Allowed Targets
Passive N/A Enemy Units
Enemy heroes nearby will be silenced whenever they cast a spell. If an enemy hero dies while in range of Last Word, Silencer will permanently steal 1 Intelligence from that hero. If Silencer is the killer, he will steal 2 Intelligence.
Radius: 750
Duration: 0.75/1.5/2.25/3

Nortrom ensures that spells uttered by his opponents will be their last.

Notes:

  • Last Word functions even when Nortrom is silenced or stunned.
  • Last Word does not trigger on item use.
  • Channeling skills will activate this even if they are canceled.
  • The silence happens at the end of the spell casting and will not interrupt channeling spells.
  • Silencer will permanently steal 1 Intelligence from any enemy hero that dies within 750 range. If Silencer is the killer, he will steal 2 Intelligence instead.

Global Silence
R
E
Global Silence icon.png
Ability Type Targeting Type Allowed Targets
Active Instant Enemy Units
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
Duration: 3/4/5
Cooldown 160 Mana 250/350/450

With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.

[edit] Recommended Items

Explanation:
Placeholder

[edit] Tips

  • The large radius on Curse of the Silent makes him a very strong harasser.
  • Curse of the Silent is great against heroes like Tiny or Pudge that requires a lot of mana to cast very early on.
  • Silencer can be considered a counter-initiate hero, because of his high disruption with Last Word and Global Silence. Use this knowledge to completely cripple enemies to do anything to your team.
  • Against heroes that have low mana cost abilities, it's best to let them cast first before you cast Curse of the Silent, as it is your main source of damage early game.
  • Silencer is able to become a powerful carry that can be as strong as hard carries. Kill and last hit creeps for you to farm in order to buy powerful Intelligence items and join in ganks and try ask your allies to finish them off by yourself, he needs Intelligence for him to be strong carry.
  • A Dagon can be bought to finish off dying heroes, allowing him to take the Intelligence of his enemy hero, thus, making Silencer more powerful. It is recommended to upgrade it to just Level 3, so you will have enough money to buy other important items.

[edit] Update History

February 17, 2012 Patch

  • Added intelligence steal counter to Last Word aura.

January 26, 2012 Patch

  • Fixed Glaives of Wisdom being usable while silenced

January 20, 2012 Patch

  • Fixed Glaives of Wisdom being usable while silenced

January 19, 2012 Patch

  • Fixed being unable to steal Int from dying magic immune heroes.
  • Fixed Last Word silencing invulnerable units.
  • Fixed stealing intelligence from Reincarnating heroes.
  • Fixed Global Silence silencing only heroes.
  • Enabled Silencer Silencer and Spirit Breaker Spirit Breaker in Captain's Mode.

January 12, 2012 Patch


[edit] Gallery

[edit] See also

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