Juggernaut

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Juggernaut
Juggernaut.png
Radiant icon.png The Radiant
Strength
20 + 1.9
Agility
20 + 2.85
Intelligence
14 + 1.4
Level 1 16 25
Hit Points 530 1100 1765
Mana 182 481 871
Damage 44-48 88-92 132-136
Armor 3.8 9.96 16.12
Attacks / Second 0.7 0.96 1.22
Movement Speed 305
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.33+0.84
Cast Duration 0.3+0.51
Base Attack Time 1.7

Yurnero the Juggernaut is a melee agility Hero. Juggernaut relies on his abilities to inflict high damage, which also grants him temporary invulnerability or magic immunity, turning him into an unstoppable force. He does have below average attributes, so he does not have as much health and mana as other Heroes. Juggernaut is strong both offensively and defensively, as well as dealing heavy damage both physically and magically with his Blade Fury and Omnislash ultimate. Juggernaut's main role is a carry.

Due to Juggernaut's strong farming ability and simple survivability, beginners will enjoy using him to practice on melee-type carries. He is recommended for new to intermediate players.

Contents

[edit] Bio

Juggernaut Yurnero, the Juggernaut
"By the Visage of Vengeance, which drowned the Isle of Masks, I will carry on the rites of the Faceless Ones."
Role: Carry / Pusher
Lore: No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
Voice: Responses

[edit] Abilities

Blade Fury
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
Q
F
Blade fury icon.png
Ability Affects Damage
Target Point Enemies Magical
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
Radius: 250
Duration: 5
Damage Per Second: 80/100/120/140
Cooldown 30/28/26/24 Mana 110
Yurnero's renowned katana techniques are feared by warriors and sorcerors alike.

Notes:

  • This ability won't affect mechanical units.
  • You can use items (including TP Scroll/ Boots of Travel) during Blade Fury.
  • If a unit is not being affected by Blade Fury, Yurnero can perform normal attacks against this unit.

Healing Ward
W
G
Healingward icon.png
Ability Affects
Target Point Allies
Summons a Healing Ward that heals all nearby allied units, based on their max HP. The Healing Ward can move at 300 movement speed after being summoned. Lasts 25 seconds.
Range: 350
Radius: 500
Duration: 25
Heal Per Second: 2%/3%/4%/5%
Cooldown 60 Mana 80/100/120/140
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.

Notes:

  • If a unit is affected by two Healing Wards only one will work.
  • The ward has 1 hit point and can be attacked.
  • The ward won't heal mechanical units.

Blade Dance
E
C
Blade Dance icon.png
Ability Affects
Passive Enemies
Gives Juggernaut a chance to deal double damage on each attack.
Chance: 15%/20%/25%/35%
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.

Omnislash
Not blocked by Magic Immunity. Partially blocked by Linken's Sphere.
R
X
Omnislash icon.png
Ability Affects Damage
Target Unit Enemy Heroes Physical
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Juggernaut becomes invulnerable while Omnislashing and mini-stuns the first target.
Range: 450
Jump Radius: 425
Number Of Attacks: 3/6/9 (6/9/12*)
Damage Per Attack: 175-250
Cooldown 130/120/110 (110/100/90*) Mana 200/275/350
Partially blocked by Linken's Sphere. Blocked first instance of damage (but not ministun) if Linken's holder is primary target.
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases number of jumps and decreases cooldown.
‘The fruits of discipline; with practice comes strength.’

Notes:

  • Each slash deals 175-250 damage, with an interval of 0.4 seconds.
  • The first target of Omnislash receives a mini-stun, effectively stopping its channeling actions.
  • With enough attack speed, Juggernaut can attack with his own attack strength while jumping around. In these attacks, Juggernaut can place buffs and trigger chance effects.
  • The slashes can't be avoided by evasion. Any normal attacks made, however, can.
  • You can use items while using Omnislash.
  • The Omnislash buff is not applied until after the first hit. Juggernaut is completely invulnerable under the effects of the buff.
  • Juggernaut gains flying vision in 200 radius for the duration of Omnislash.

[edit] Recommended Items

Explanation:
Battle Fury works with Omnislash, allowing you to do AoE splash damage with it.

[edit] Tips

  • Blade Fury allows the Juggernaut to deal massive amounts of damage early game, especially if you take Boots of Speed early on or have a teammate with a disable. Always try to lane with heroes such as Crystal Maiden, Lion, and Shadow Shaman to increase your potential. If you have boots, and the enemy does not, look to be aggressive with Blade Fury.
  • Blade Fury can be used as a escape mechanism due to its magic immunity. Using it alongside Healing Ward can result in escaping even the most difficult situations.
  • Omnislash works best if you catch an enemy hero away from their creeps. Time it well to avoid wasting hits on creeps, and ensure your enemy doesn't have any blink or invisibility skills, as those will cause your ultimate to not affect them.
  • Healing Ward is a great way to keep pushes going and heal yourself. Make sure you don't neglect it!
  • Taking stats rather than Healing Ward and Blade Dance at very early levels may be a better idea. After all, stats are more useful in the early game due to your high mana costs and lack of survivability. Focusing on stats and Blade Fury up until you can get Omnislash makes you far more viable in survivability and mana management.
  • Do not be fooled into thinking you are hard to kill while using Blade Fury. Enemies who have a high amount of physical damage, such as Drow Ranger or Sven, will be able to deal insane damage to you even if you are under Blade Fury's effects.

[edit] Trivia

  • Omnislash is Cloud Strife's signature move from the game Final Fantasy VII.[1]
  • The quote "I'm the Juggernaut, bitch" is a quote from The Juggernaut in an internet video created by Randy Hayes and Xavier Nazario, which grew into a popular internet meme, even used in the movie "X-Men: The Last Stand".[2]
  • The rare line "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[3]
  • The quote " You will be forever alone." is a reference of the "Forever Alone" meme.
  • The line "My blade is swifter." is a reference to the Heroes of Newerth hero Swiftblade, the game's own equivalent of Juggernaut.[4]

[edit] Update History

January 19, 2012 Patch

January 12, 2012 Patch

  • [Undocumented] Added "Injured" walk animations for Ursa, Nature's Prophet, Juggernaut and Tiny.

December 16, 2011 Patch

  • Changed Juggernaut Juggernaut's model.

October 27, 2011 Patch

  • Fixed Blade Dance working on wards.

October 06, 2011 Patch

  • Fixed Juggernaut's Omnislash not ministunning the initial target.
  • Fixed Juggernaut's Healing Ward not having an AoE cursor.
  • Fixed Critical Strikes (both Juggernaut's and item-based) not denying correctly.
  • Added Legacy key support for Juggernaut.

September 30, 2011 Patch

  • Fixed Juggernaut's Blade Fury being dispelled by stuns that ignore magic immunity.
  • Fixed Juggernaut's Blade Fury affecting Ancients.
  • Fixed Juggernaut's Omnislash being castable on Ancients.

September 29, 2011 Patch

  • Enabled Juggernaut!

June 24, 2011 Patch

  • Fixed Juggernaut to be able to use items and attack during Omnislash.
  • Fixed Juggernaut's Blade Fury to be interrupted if he is stunned (only happens for stuns that go through magic immunity).

March 17, 2011 Patch

  • Fixed Juggernaut being able to do melee damage to unitswhile Blade Furying (except for units that are not susceptible to Blade Fury like towers).

February 12, 2011 Patch

  • The primary target of Omnislash is now ministunned.
  • Updated Omnislash and Lightning Bolt tooltips to indicate that they ministun.
  • Fixed Omnislash not hitting magic immune units.
  • Juggernaut's Omnislash's secondary jumps now find magic immune enemies.
  • Fixed issue with Juggernaut's Omnislash where at all levels he could do one more slash than he was supposed to be able to.


[edit] Ability Change Log

6.74

  • Omnislash now gives Juggernaut 200 flying vision during its duration.

6.73

  • Omnislash random damage improved from 150-250 to 175-250.
  • Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim).

6.72

  • Base HP regeneration increased from 0.25 to 0.75.
  • Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%.

6.71

  • Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%.

6.70

  • Healing Ward movement speed increased from 150 to 300.
  • Banished units are no longer immune to Blade Fury.


[edit] Gallery

[edit] See also

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