Jakiro

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Jakiro
Jakiro.png
Radiant icon.png The Radiant
Strength
24 + 2.3
Agility
10 + 1.2
Intelligence
28 + 2.8
Level 1 16 25
Hit Points 606 1290 2031
Mana 364 936 1495
Damage 46-54 90-98 133-141
Armor 2.4 5.2 9.12
Attacks / Second 0.64 0.76 0.92
Movement Speed 290
Sight Range 1800/800
Attack Range 400
Missile Speed 1100
Attack Duration 0.4+0.5
Cast Duration 0.65+0.3
Base Attack Time 1.7

Jakiro the Twin Head Dragon is a ranged intelligence Hero who, despite not being a master of special abilities, can still cause enough damage to overwhelm his foe and can endure any assault with his high Strength gain. Jakiro is great at pushing lanes and farming. With the right use of abilities, Jakiro can easily farm and push his lane as well as destroy enemies in front of his line.

Spamming abilities, however, can result in Jakiro becoming a deadweight hero. He is recommended for intermediate players.

Contents

[edit] Bio

Jakiro Jakiro, the Twin Head Dragon
"Two sides of the same coin."
Role: Nuker / Pusher / Lane Support / Disabler
Lore: Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatches from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.
Voice: Responses

[edit] Abilities

Dual Breath
Q
D
Dual Breath icon.png
Ability Type Targeting Type Allowed Targets
Active Point Enemy units
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Range: 500
Radius: 200 (Starting radius) / 500 (Distance) / 250 (Final radius)
Duration: 4
Damage: 35/70/105/140
Burn damage: 5/10/15/20
Movement speed slow: 30%
Attack speed slow: 20%
Cooldown 10 Mana 135/140/155/170

Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.

Notes:

  • Damage type: magical
  • Can hit units up to 950 range away.
  • The slow lasts for 4 seconds and it slows for 30% movement speed and 20% IAS.
  • Has a 0.4 second interval between each breath.

Ice Path
W
T
Ice Path icon.png
Ability Type Targeting Type Allowed Targets
Active Point Enemy unit
Creates a path of ice that bursts in front of Jakiro, freezing and stunning nearby enemy units.
Range: 1100
Radius: 150
Duration: 1/1.33/1.66/2
Cooldown 12/11/10/9 Mana 75

Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.

Notes:

  • It takes 0.5 seconds for the path to reach its full extent.
  • Frozen units by Ice Path are completely disabled (same properties as stun).

Liquid Fire
E
Q
Liquid Fire icon.png
Ability Type Targeting Type Allowed Targets
Passive N/A Enemy Hero
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Duration: 5
Radius: 175
Damage per second: 10/15/20/25
Attack speed reduction: 20%/30%/40%/50%
Cooldown 20/15/10/5

The left maw of Jakiro opens, laying waste to any in its path.

Notes:

  • Damage type: magical
  • This ability works on units and buildings.
  • If used on an enemy tower, it will slow the tower's attacks.

Macropyre
R
R
Macropyre icon.png
Ability Type Targeting Type Allowed Targets
Active Point Enemy unit
Jakiro lays down a line of six Flame Strikes in front of him, each dealing damage per second to enemy units in a wide area of effect.
SCEPTER UPGRADABLE: Increases cast range, distance, and number of Flame Strikes.
Range: 850 (1150*)
Radius: 225
Duration: 7
Damage per second: 100/140/180 (125/175/225*)
Flame strikes: 6 (9*)
Effect range: 900 (1350*)
Cooldown 60 Mana 220/330/440

Ice and fire combine to rip the battlefield to shreds with extreme temperatures.

Notes:

  • Damage type: magical
  • Macropyre destroys all trees in the path of fire.
  • Macropyre has a 0.1 (0.05*) second interval between each Flame Strike.
  • Can be improved by Aghanim's Scepter (* shows the improved values).

[edit] Recommended Items

Explanation:
Placeholder

[edit] Tips

  • Dual Breath is the spell that is most versatile overall and can be used to harass push or gank, it should always be maxed out first.
  • Icepath can be tricky to hit especially when the target is close to you, chaining it with other stun or slow spells is recommended. However the low cooldown and manacost make this spell very spammable.
  • Liquid Fire is very useful for tower pushing as it reduces their damage output significantly and burns them down quickly at the same time.
  • Combine Macropyre with spells that keep the enemy in place as long as possible such as Chronosphere Black Hole or Upheaval.
  • If you plan to play a more support-oriented role skipping your ultimate untill level 10/11 or even 14/15/16 can be well worth it.


[edit] Update History

January 12, 2012 Patch

  • Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9.
  • Macropyre duration increased from 5 to 7 seconds.

December 08, 2011 Patch

  • Altered processing on Jakiro voices (in 12/1/11 update).

December 01, 2011 Patch

  • Fixed Liquid Fire working with Illusions.

November 17, 2011 Patch

  • Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Furion, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.
  • Fixed Liquid Fire not working correctly against siege units.

November 03, 2011 Patch

  • Enabled Huskar, Batrider and Jakiro for Captain's Mode
  • Fixed Dual Breath not being targetable on units directly.

November 10, 2011 Patch

  • Fixed Liquid Fire not working on Siege units.
  • Fixed Dual Breath fire interval being a little too slow.

October 27, 2011 Patch

  • Added Batrider, Huskar, and Jakiro!


[edit] Gallery

[edit] See also

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