Juggernaut
Yurnero the Juggernaut is a melee agility Hero. Juggernaut relies on his abilities to inflict high damage, which also grants him temporary invulnerability or magic immunity, turning him into an unstoppable force. He does have below average attributes, so he does not have as much health and mana as other Heroes. Juggernaut is strong both offensively and defensively, as well as dealing heavy damage both physically and magically with his Blade Fury and Omnislash ultimate. Juggernaut's main role is a carry.
Due to Juggernaut's strong farming ability and simple survivability, beginners will enjoy using him to practice on melee-type carries. He is recommended for new to intermediate players.
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[edit] Bio
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[edit] Abilities
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Notes:
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[edit] Recommended Items
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Explanation: | |||||||||||||||
[edit] Tips
- Blade Fury allows the Juggernaut to deal massive amounts of damage early game, especially if you take Boots of Speed early on or have a teammate with a disable. Always try to lane with heroes such as Crystal Maiden, Lion, and Shadow Shaman to increase your potential. If you have boots, and the enemy does not, look to be aggressive with Blade Fury.
- Blade Fury can be used as a escape mechanism due to its magic immunity. Using it alongside Healing Ward can result in escaping even the most difficult situations.
- Omnislash works best if you catch an enemy hero away from their creeps. Time it well to avoid wasting hits on creeps, and ensure your enemy doesn't have any blink or invisibility skills, as those will cause your ultimate to not affect them.
- Healing Ward is a great way to keep pushes going and heal yourself. Make sure you don't neglect it!
- Taking stats rather than Healing Ward and Blade Dance at very early levels may be a better idea. After all, stats are more useful in the early game due to your high mana costs and lack of survivability. Focusing on stats and Blade Fury up until you can get Omnislash makes you far more viable in survivability and mana management.
- Do not be fooled into thinking you are hard to kill while using Blade Fury. Enemies who have a high amount of physical damage, such as Drow Ranger or Sven, will be able to deal insane damage to you even if you are under Blade Fury's effects.
[edit] Trivia
- Omnislash is Cloud Strife's signature move from the game Final Fantasy VII.[1]
- The quote "I'm the Juggernaut, bitch" is a quote from The Juggernaut in an internet video created by Randy Hayes and Xavier Nazario, which grew into a popular internet meme, even used in the movie "X-Men: The Last Stand".[2]
- The rare line "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[3]
- The quote " You will be forever alone." is a reference of the "Forever Alone" meme.
- The line "My blade is swifter." is a reference to the Heroes of Newerth hero Swiftblade, the game's own equivalent of Juggernaut.[4]
[edit] Update History
- Fixed Healing Ward and Windrunner auras' sticky durations to 2.5 seconds.
- [Undocumented] Added "Injured" walk animations for Ursa, Nature's Prophet, Juggernaut and Tiny.
- Fixed Blade Dance working on wards.
- Fixed Juggernaut's Omnislash not ministunning the initial target.
- Fixed Juggernaut's Healing Ward not having an AoE cursor.
- Fixed Critical Strikes (both Juggernaut's and item-based) not denying correctly.
- Added Legacy key support for Juggernaut.
- Fixed Juggernaut's Blade Fury being dispelled by stuns that ignore magic immunity.
- Fixed Juggernaut's Blade Fury affecting Ancients.
- Fixed Juggernaut's Omnislash being castable on Ancients.
- Enabled Juggernaut!
- Fixed Juggernaut to be able to use items and attack during Omnislash.
- Fixed Juggernaut's Blade Fury to be interrupted if he is stunned (only happens for stuns that go through magic immunity).
- Fixed Juggernaut being able to do melee damage to unitswhile Blade Furying (except for units that are not susceptible to Blade Fury like towers).
- The primary target of Omnislash is now ministunned.
- Updated Omnislash and Lightning Bolt tooltips to indicate that they ministun.
- Fixed Omnislash not hitting magic immune units.
- Juggernaut's Omnislash's secondary jumps now find magic immune enemies.
- Fixed issue with Juggernaut's Omnislash where at all levels he could do one more slash than he was supposed to be able to.
[edit] Ability Change Log
6.74
- Omnislash now gives Juggernaut 200 flying vision during its duration.
6.73
- Omnislash random damage improved from 150-250 to 175-250.
- Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim).
6.72
- Base HP regeneration increased from 0.25 to 0.75.
- Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%.
6.71
- Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%.
6.70
- Healing Ward movement speed increased from 150 to 300.
- Banished units are no longer immune to Blade Fury.
[edit] Gallery
[edit] See also
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