Keeper of the Light
Ezalor the Keeper of the Light is a ranged Intelligence Hero famous for his reputation as a one-man support team. Supporting his allies in need, and pushing unguarded lanes with ease, Ezalor is a very valuable ally for any team. Having a variety of useful abilities, he can channel a powerful globe of intense light that can heavily damage an army of enemy creeps in the lane, allowing for an easy push; and manipulate the mana around him, restoring mana for himself and his allies or drain the mana out of his enemy. His Ultimate allows him to gain his full power, giving Ezalor access to 2 sub-skills and an improved existing ability, giving him six different abilities in total. Keeper of the Light requires patience, confidence and selfless behavior to play him well, as he is played as a support instead of a killer caster like most Intelligence gankers. His wide set of skills also require good timing, reflexes, and knowledge to use well.
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[edit] Bio
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[edit] Abilities
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[edit] Recommended items
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Explanation:
Early game:
Core items:
Situational items:
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[edit] Equipment
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[edit] Tips
- Illuminate clears fog of war while channeling and as such should be used liberally when in dangerous territory to prevent a sneak attack by the enemy. Remember that charging it to fulmination increases its sight range; charging it and releasing it immediately will not be good for gaining sight.
- Illuminate's notorious creep-killing power makes Ezalor a remarkably good farmer considering his supportive role. As such, he will always have money for wards, and should ward extensively; as vision of the enemy allows for powerful Illuminate strikes.
- Although Illuminate is extremely powerful for early-game pushing and harassment, it will disrupt the farm of your laning partner; so if used it should be positioned only to damage the enemy heroes. Owing to his ability to replenish his mana, Illuminate can be used constantly; but mana replenishment is generally better used on his laning partner.
- Using Mana Leak and then Illuminate on a foe will force them either to take damage or lose mana; depending on whether or not they choose to move.
- Remember that you are a support. While maxing Illuminate seems a good choice for the damage and the pushing potential, it will also make you an easy prey to ganks. Unless you wish to push hard really early, consider maxing Chakra Magic first, which is very useful in the early stages of the game. If you are soloing a lane, a viable option for Ezalor; Illuminate can be maxed first and used to scare the enemy heroes into losing their lane.
- Keeper of the Light is a very effective lane support for Heroes who are very mana dependent; Chaos Knight, Morphling, Juggernaut, Skeleton King, Magnus, Tiny, Zeus, Leshrac, Ancient Apparition and many other Heroes will have their lane sustainability greatly augmented by your presence.
- Mana Leak will instantly stun Lone Druid's bear, as he has no mana by default. Use this to save yourself or your teammates from being chased down by the bear.
[edit] Trivia
- Ezalor's design in Dota 2 makes several references to Gandalf, an iconic character from The Lord of the Rings book series.
- His clothing is almost purely white, similar to Gandalf's attire.
- Illuminate's wave animation are a group of stampeding white horses. This is similar to the spell Gandalf cast on the torrent of water, at the ford of Bruinen, in the first book, The Fellowship of the Ring. Additionally, it has similarities to his reinforcements at Helm's Deep during the second book, The Two Towers. This is also depicted in the splash art, with Ezalor taking Gandalf's place at the head of the charge.
- One of Mana Leak's cast responses ("You shall not cast!") is a pun on one of Gandalf's most famous quote "You shall not pass!".
- One of his spawn lines, "Ezalor... I think that's my name" is likely a reference to Gandalf "respawning" as The White: "Gandalf? ... Yes ... That was my name ... Gandalf the Grey."
[edit] Update history
- Fixed
Mana Leak target sound.
- Fixed
Mana Leak not getting removed by
Dark Pact or
Kraken Shell.
- Fixed attack acquisition range on
Disruptor,
Keeper of the Light,
Wisp,
Visage and
Medusa.
- Fixed
Mana Leak accumulating mana loss during magic immunity.
- Fixed some wave speed issues with
Crypt Swarm,
Dual Breath,
Breathe Fire,
Dragon Slave,
Illuminate,
Sonic Wave and
Shockwave.
- If
Keeper of the Light dies with
Recall active, the visual effect is now removed.
- Fixed
Recall going off if Keeper died during the delay.
- Fixed
Chakra being castable on magic immune allies.
- Fixed
Manta Style dispelling
Mana Leak.
- Fixed
Recall interaction with non-hero units.
- Fixed several "missing lane" line bugs for
Puck,
Mirana,
Meepo,
Lina,
Keeper,
Shadow Demon, and
Windrunner.
- Fixed
Illuminate going 400 further than intended.
- Added a effect that plays the whole time
Keeper's
Mana Leak is active on a target, not just when the target moves.
- Made some visual tweaks to
Keeper of the Light's
Illumate's projectile so it behaves better when moving across different altitudes.
- Slightly enlarged accuracy debuff effect for
Keeper of the Light's
Blinding Light.
- Fixed Chakra Magic mana regen not transfering over Tether.
- Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt.
- Keeper effects got some polish and bug fixes.
- Fixed some FOW issues with Spirit Form Illuminate.
- Added
Nyx Assassin,
Keeper of the Light, and
Visage and enabled in Captain's Mode!
[edit] Balance changelog
6.78
- Base strength decreased by 2.
6.77c
-
Illuminate
- Manacost from increased 150 to 150/160/170/180.
- AOE reduced from 400 to 350.
6.75
-
Chakra Magic manacost rescaled from 40/55/70/85 to 25/45/65/85.
-
Mana Leak cooldown decreased from 18 to 16.
-
Illuminate
- Cast range changed to be the same as its travel range (just a UI change).
- Max hit distance increased from 1600 to 2000.
6.74
-
Mana Leak stun duration increased from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2.
6.73
-
Blinding Light cooldown decreased from 20 to 20/16/12.
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Recall cooldown decreased from 40 to 15 seconds.
6.71
-
Mana Leak
- Now applies a stun instead of a slow when the target runs out of mana (duration: 1.25/1.5/1.75/2.0 seconds).
- Duration from 5/6/7/8 to 4/5/6/7.
- Cooldown from 20 to 18.
6.70
-
Blinding Light's cast range increased from 600 to 900.
6.69
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Recall is now targetable through the minimap.
6.63
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Illuminate max range is now constant at all levels.
6.60
- Changed
Mana Leak stun into a slow (2 seconds, 60 %).
- You no longer lose control of your hero when knocked back with
Blinding Light.
6.58
- Rescaled
Mana Leak cast range (1200->550/700/850/1000).
6.57
- Added Disablehelp for Keeper of the Light's
Recall.
6.55
- Reworked
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Illuminate now gives vision gradually as it grows in the area it is "illuminating" rather than at the end.
-
Mana Leak reworked.
-
Chakra Magic
- Increased cast range (500->900).
- Lowered cooldown a bit (19->19/18/17/16 seconds).
- Rescaled manacost (40/80/100/120->40/55/70/85).
- Removed the damage bonus (7%/14%/21%/28%) and minor health regen (0.15/0.3/0.45/0.6), both lasted 30 seconds.
- Ignis Fatuus replaced by
Spirit Form.
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6.54
-
Illuminate wave now gives vision.
6.52
- Lowered Will O' manacost.
[edit] Replaced Abilities
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[edit] Gallery
[edit] See also
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