Leshrac

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Leshrac
Leshrac.png
Dire icon.png The Dire
Strength
16 + 1.5
Agility
23 + 1.7
Intelligence
26 + 3
Level 1 16 25
Hit Points 454 910 1518
Mana 338 949 1534
Damage 45-49 92-96 137-141
Armor 3.22 7 11.62
Attacks / Second 0.72 0.88 1.07
Movement Speed 315
Sight Range 1800/900
Attack Range 600
Missile Speed 900
Attack Duration 0.4+0.77
Cast Duration 0.7+0.8
Base Attack Time 1.7

Leshrac is an Intelligence Hero who is known for his massively damaging spells. He can easily destroy Creeps and Towers with his abilities, which deal damage at the expense of Mana. His power is balanced by his lack of an escape mechanism, while his only disable, Split Earth, takes time to cast and needs good planning to land successfully. Without expert positioning and powerful items, Leshrac is an easy target for physical attackers late-game, but he can easily hamper those same enemies by destroying towers and dealing damage in the midgame. If Leshrac is encountered outside the lanes early on, there are very few opponents who can stand against the power of Diabolic Edict and live.

Contents

[edit] Bio

Leshrac Leshrac, the Tormented Soul
"The truth of nature is torment, suffering and decay. But only the wisest see this — which is to say, only Leshrac."
Role: Nuker / Pusher / Disabler / Support
Lore: Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.
Voice: Responses

[edit] Gameplay

Leshrac stands out as one of the few Intelligence Heroes who truly benefit from amassing powerful Items. As such, if he is called on to hold the torch for his team's late-game Carry, he can do it very well. If played well, he can contend with dedicated late-game heroes like Spectre, Anti-Mage and Faceless Void. At the same time, a level advantage alone will let him become a huge factor in team fights. His pushing power is notable: Four levels of Diabolic Edict will very nearly destroy a Tower with one cast of the spell, and this is the main source of Leshrac's power - every time the enemy team is weakened, he can destroy or cripple a tower, winning his own team crucial map control.

Skill builds for Leshrac generally max Split Earth and either Lightning Storm or Diabolic Edict first. Lightning Storm is maxed for potent lane control: with proper timing, Leshrac can last hit multiple creeps while dealing significant damage to the enemy hero. Diabolic Edict is maxed for an early pushing or ganking Leshrac. Pulse Nova, due to its high mana cost, is almost never taken at level 6, since Leshrac will lack the mana to maintain it. Level Pulse Nova at levels 10 and 11 if one already has high mana boosting items (such as Energy Booster or even Bloodstone). Otherwise, Leshrac's ult is left until all other skills have been maxed (level 13).

Item choices for Leshrac should help toughen him up, as well as expand his Mana Pool to fuel Pulse Nova. As with any Intelligence hero, Scythe of Vyse is an excellent item for Leshrac, and will allow you to land your spells with impunity. An item to help you escape from danger is also recommended, particularly Force Staff or Blink Dagger. A Bloodstone and Heart of Tarrasque combo will make Leshrac very tanky, able to take huge amounts of punishment while dishing out insanely high AoE damage.

[edit] Abilities

Split Earth
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
Q
T
Split Earth icon.png
Ability Affects Damage
Target Point Enemy Units Magical
Splits the earth under enemies. Deals damage and stuns for a short duration.
Range: 750
Radius: 150/175/200/225
Stun Duration: 2
Stun Delay: 0.35
Damage: 120/180/240/300
Cooldown 9 Mana 100/125/140/160
Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.

Notes:

  • Destroys trees within its area of effect.

Diabolic Edict
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
W
C
Diabloic edict icon.png
Ability Affects Damage
No Target Enemy units and structures Mixed
Saturates the area around Leshrac with magical explosions that deal mixed damage to enemy units and structures. The less units available to attack, the more damage those units will take. Lasts 8 seconds.
Radius: 500
Duration: 8
Number Of Explosions: 32
Explosion Damage: 12.5/25/37.5/50
Total Damage: 400/800/1200/1600
Cooldown 22 Mana 95/120/135/155
Chronoptic energy bursts from one plane to the other, evaporating anything it touches.

Notes:

  • Creates total of 32 explosions during 8 seconds.
  • The explosions will continue even if Leshrac is disabled or killed.
  • Can damage invisible heroes if they are within the area of effect.
  • Can damage structures.

Lightning Storm
Blocked by Magic Immunity. Partially blocked by Linken's Sphere.
E
G
Lightning Storm icon.png
Ability Affects Damage
Target Unit Enemy Units Magical
Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units.
Range: 700
Jump distance: 650
Number Of Jumps: 4/6/7/8
Damage: 80/145/205/265
Cooldown 5.5 Mana 100/115/130/145
Partially blocked by Linken's Sphere. Blocked on primary target. Otherwise blocks damage but does not stop bounces.
The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.

Notes:

  • Damage stays the same through all the bounces.

Pulse Nova
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
R
V
Pulse Nova icon.png
Ability Affects Damage
Toggle Enemy Units Magical
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units.
Radius: 450
Mana Cost Per Second: 20/40/60
Damage: 66 (88*)/100 (133*)/144 (177*)
Cooldown 0 Mana 110 initial
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases damage.
If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.

Notes:

  • Will not deal damage if Leshrac is invisible.

[edit] Recommended Items

Explanation:
Placeholder

[edit] Update History

January 12, 2012 Patch

  • Fixed Pulse Nova turning back on when out of mana sometimes.

December 01, 2011 Patch

  • Fixed Pulse Nova not toggling off when you run out of mana

November 17, 2011 Patch

  • Added impact effect to Lightning Storm.

August 02, 2011 Patch

  • Linken's Sphere will now absorb the damage of Lightning Storm, but not the entire spell.

July 22, 2011 Patch

  • Fixed Pulse Nova cast point.
  • Fixed Pulse Nova being purgable.
  • Fixed Diabolic Edict cast point.
  • Fixed Diabolic Edict being purgable.
  • Fixed multiple instances of Diablog Edict not stacking.
  • Fixed Lightning Storm bounce delay.
  • Fixed Lightning Storm hitting invis/fogged units.
  • Fixed a bug with Lightning Storm constantly checking the initial target for Sphere.

July 16, 2011 Patch

  • New Leshrac!
  • Fixed incorrect armor values

June 24, 2011 Patch

  • Fixed Lightning Storm to jump to the nearest valid target rather than a random one.

June 17, 2011 Patch

  • Fixed Diabolic Edict doing damage to Glyphed structures.

May 26, 2011 Patch

  • 3 New Heroes! Nevermore, Enchantress. and Leshrac.

[edit] Ability Change Log

6.73

  • Movement speed increased from 310 to 315.
  • Pulse Nova AoE increased from 400 to 450.

6.71

  • Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc).

6.70

  • Split Earth damage increased from 70/140/210/290 to 120/180/240/300.
  • Lightning Storm cooldown reduced from 6 to 5.5.
  • Diabolic Edict no longer uses cast point.


[edit] See also

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