Leshrac
Leshrac the Tormented Soul is an intelligence hero who is known for his massively damaging spells. He can easily destroy Creeps and Towers with his abilities, which deal damage at the expense of Mana. His power is balanced by his lack of an escape mechanism, while his only disable, Split Earth, takes time to cast and needs good planning to land successfully.
Without expert positioning and powerful items, Leshrac is an easy target for physical attackers late-game, but he can easily hamper those same enemies by destroying towers and dealing damage in the midgame. If Leshrac is encountered outside the lanes early on, there are very few opponents who can stand against the power of Diabolic Edict and live.
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[edit] Bio
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[edit] Gameplay
Leshrac stands out as one of the few Intelligence Heroes who truly benefit from amassing powerful Items. As such, if he is called on to hold the torch for his team's late-game Carry, he can do it very well. If played well, he can contend with dedicated late-game heroes like Spectre, Anti-Mage and Faceless Void. At the same time, a level advantage alone will let him become a huge factor in team fights. His pushing power is notable: Four levels of Diabolic Edict will very nearly destroy a Tower with one cast of the spell, and this is the main source of Leshrac's power - every time the enemy team is weakened, he can destroy or cripple a tower, winning his own team crucial map control.
Skill builds for Leshrac generally max Split Earth and either Lightning Storm or Diabolic Edict first. Lightning Storm is maxed for potent lane control: with proper timing, Leshrac can last hit multiple creeps while dealing significant damage to the enemy hero. Diabolic Edict is maxed for an early pushing or ganking Leshrac. Pulse Nova, due to its high mana cost, is almost never taken at level 6, since Leshrac will lack the mana to maintain it. Level Pulse Nova at levels 10 and 11 if one already has high mana boosting items (such as Energy Booster or even Bloodstone). Otherwise, Leshrac's ult is left until all other skills have been maxed (level 13).
Item choices for Leshrac should help toughen him up, as well as expand his Mana Pool to fuel Pulse Nova. As with any Intelligence hero, Scythe of Vyse is an excellent item for Leshrac, and will allow you to land your spells with impunity. An item to help you escape from danger is also recommended, particularly Force Staff or Blink Dagger. A Bloodstone and Heart of Tarrasque combo will make Leshrac very tanky, able to take huge amounts of punishment while dishing out insanely high AoE damage.
[edit] Abilities
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[edit] Recommended items
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Explanation:
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[edit] Equipment
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[edit] Tips
- Diabolic Edict does colossal damage to singular targets; this includes enemy buildings. One-on-one early-mid game, Leshrac is almost impossible to defeat.
- Leshrac is a wise pick when you have heroes on your team with a direct stun (e.g. Vengeful Spirit), as they help you land your tricky Split Earth.
- In encounters, Leshrac should be very cautious; despite his gigantic damage output he is very easily focused down. Building tanky items or escape items will help with this.
- Bloodstone is absolutely crucial on Leshrac; it is the only item in the game that will empower him to use Pulse Nova to full effect.
- It is important to gain a level and gold advantage early with Leshrac owing to his frailty and dependence on mana items.
- If you fail to gain a level and gold advantage early-game, Pulse Nova is extremely useful for farming.
- Leshrac is countered by high-burst-damage heroes such as Lina and Ursa, as while Leshrac's damage output is staggering, he requires time to inflict it.
[edit] Trivia
- The name Leshrac comes from a Planeswalker from the Magic: the Gathering multiverse[1].
- Diabolic Edict is the name of an iconic black card in that game; much like the Dota 2 spell, the Magic card was more effective when there were fewer targets, as your opponent got to choose which target got hit.
[edit] Update history
- Fixed Pulse Nova procing Essence Aura.
- Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.
- Fixed Split Earth drawing in FoW in some situtaions (Roshan).
- Fixed Pulse Nova turning back on when out of mana sometimes.
- Fixed Pulse Nova not toggling off when you run out of mana
- Added impact effect to Lightning Storm.
- Linken's Sphere will now absorb the damage of Lightning Storm, but not the entire spell.
- Fixed Pulse Nova cast point.
- Fixed Pulse Nova being purgable.
- Fixed Diabolic Edict cast point.
- Fixed Diabolic Edict being purgable.
- Fixed multiple instances of Diabolic Edict not stacking.
- Fixed Lightning Storm bounce delay.
- Fixed Lightning Storm hitting invis/fogged units.
- Fixed a bug with Lightning Storm constantly checking the initial target for Sphere.
- New Leshrac!
- Fixed incorrect armor values
- Fixed Lightning Storm to jump to the nearest valid target rather than a random one.
- Fixed Diabolic Edict doing damage to Glyphed structures.
- 3 New Heroes! Nevermore, Enchantress. and Leshrac.
[edit] Balance changelog
6.75
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Diabolic Edict now uses Leshrac's cast animation time.
6.73
- Movement speed increased from 310 to 315.
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Pulse Nova AoE increased from 400 to 450.
6.71
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Diabolic Edict is no longer reduced by damage block items (Stout Shield, Vanguard, etc).
6.70
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Split Earth damage increased from 70/140/210/290 to 120/180/240/300.
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Diabolic Edict no longer uses cast point.
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Lightning Storm cooldown reduced from 6 to 5.5.
6.69
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Pulse Nova AoE increased from 300/350/400 to a constant 400.
6.68
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Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2.
6.67
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Split Earth cast range increased from 650 to 750.
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Diabolic Edict cooldown reduced from 30/28/26/24 to 22.
6.65
- Movement speed increased from 300 to 310.
6.59
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Lightning Storm cooldown decreased from 7 to 6 seconds.
6.51
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Split Earth effect timing improved.
6.50
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Lightning Storm cooldown increased by 2 seconds.
[edit] See also
[edit] References
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