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The Dire
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| Level
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1
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16
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25
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| Hit Points |
454 |
967 |
1594
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| Mana |
286 |
897 |
1482
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| Damage |
42-48 |
89-95 |
134-140
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| Armor |
1.1 |
4.46 |
8.94
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| Attacks / Second |
0.67 |
0.81 |
1
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| Movement Speed |
290
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| Sight Range |
1800/800
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| Attack Range |
600
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| Missile Speed |
900
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| Attack Duration |
0.43+0.74
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| Cast Duration |
0.3+0.51
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| Base Attack Time |
1.7
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Lion is an intelligence caster Hero with many different disables and nukes available. He deals decent damage and pairs well with almost all other Heroes. Having many different disables, a powerful nuke Ultimate, and the ability to refill his Mana while in the lane, Lion is a great choice caster for beginners.
Lion, the Demon Witch
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| "To Hell and back."
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| Role: |
Disabler / Nuker / Lane Support / Support
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| Lore: |
Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion’s rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind.
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| Voice: |
Responses
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[edit] Abilities
| Earth Spike
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Point
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Enemy Unit
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| Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
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Range: 500 Radius: 125 Duration: 1.02/1.52/2.02/2.52 Length: 825 Damage: 60/130/200/260
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12
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100/120/145/170
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The Demon Witch exercises his demonic covenant, opening a fissure from hell.
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Notes:
- Hit units will fly for 0.52 seconds before the real stun is applied.
- Distance traveled is 700.
- The wave of tendrils moves at 1600 units per second.
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| Hex
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Unit
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Enemy Unit
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| Transforms an enemy unit into a harmless beast, with all special abilities disabled.
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Range: 500 Duration: 1.75/2.5/3.25/4
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15
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125/150/175/200
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Lion is compelled to share his transfiguration, twisting the essence of those who oppose him.
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Notes:
- If the target is an illusion, it will be instantly destroyed.
- The target will have a base movement speed of 100.
- Hex disables damage block and evasion.
- Hex disables experience gain.
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| Mana Drain
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Unit
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Enemy Unit
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| CHANNELED - Absorbs the magical energies of a target enemy unit by taking mana from it every second.
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Range: 600/650/700/750 Channel Time: 4 Mana per Second: 20/40/60/120 Break Distance: 800
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25/20/15/10
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10
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Lesser magi are nothing more than a source of magical restoration for the Demon Witch.
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Notes:
- Illusions which are being Mana Drained will be destroyed after 0.25 second.
- Can continue to drain as long as the target is within 800 range from Lion and they remain visible.
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| Finger of Death
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Unit
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Enemy units
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Rips at an enemy unit, trying to turn it inside-out. Deals massive damage. SCEPTER UPGRADABLE: Increases damage, while decreasing mana cost and cooldown.
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Range: 700 Damage: 500/650/850 (600*/800*/1025*)
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150/90/55 (50*)
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200/420/650 (625*)
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Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force.
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Notes:
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[edit] Recommended Items
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Recommended Items |
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| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
- Starting Items: Keeps Lion able to stay alive in lane. Tons of healing and tons of health. If he's the only support hero, the Gauntlets can be dropped in favor of an Animal Courier.
- Early Game: Typical items. Leans more towards survivability than anything else. Bracers are easy enough to drop if Lion needs another item. Wards are always a good thing.
- Core: Wand for the bonus healing. Phase Boots let Lion get around quickly and add to his damage. Mekansm is good for a support Lion if only to keep him and allies healed. Wards are still a good thing.
- Luxury: Boots of Travel make an excellent alternative to Phase Boots as they let Lion hop about for some quick ganks. Scythe means more disables, which is not a bad thing at all. Dagon is good early on for the extra nuke but should be disregarded after about 20 minutes. Aghanim's Scepter will buff up Lion's nuke a ton. Flying Courier should be standard affair if you have a Courier.
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- Earth Spike works as both a nuke and a stun, and can hit multiple enemies.
- Hex doesn't deal direct damage but lasts longer than Earth Spike.
- Use Mana Drain often to keep your Mana up. It can be used on ranged creeps as well.
- Be careful with Finger of Death. It has a long cooldown for just a nuke, but still deals insane amounts of damage.
- Choose if you want to skill Mana Drain or not. If you skill Hex and Earth Spike, build Arcane Boots, and then take Attribute Bonus, you will be much harder to kill, and still have mana for all your spells.
- Use your disables one after the other (Earth Spike, and when the stun wears off, Hex) so you make the most out of the disable time to kill the target.
[edit] Trivia
- In the transition from DotA to Dota 2, the names of two of Lion's skills were changed. Impale was named Earth Spike and Voodoo was named Hex.
[edit] Update History
January 12, 2012 Patch
- Mana Drain level 4 increased from 100 to 120 per second.
- Mana Drain now drains at 0.25 second intervals instead of 1 second.
August 04, 2011 Patch
- Lion portrait is less clown colors.
August 03, 2011 Patch
- Fixed Lion's Mana Drain and Shadow Shaman's Shackles to properly handle getting purged.
August 02, 2011 Patch
- Impale no longer uses a frontal cone.
July 08, 2011 Patch
- Mana Drain will now stop if the unit goes into the FOW
- Mana Drain will now kill illusions in 1 second instead of 2
- Fixed Impale' timing.
- Fixed Impale to not affect Ancients.
July 01, 2011 Patch
- Mana Drain is now eaten by Sphere and it will cancel the channel.
- Mana Drain now ticks once per second over 4 seconds.
- Mana Drain is now novt purgable.
- Finger of Death damage is now delayed by 0.25 seconds.
June 24, 2011 Patch
- Fixed Lion being able to cast Mana Drain on units without mana.
- New Shape Model and Animation for Lion [has no updated textures/details yet]
June 10, 2011 Patch
- Fixed cast point issues with Shadow Shaman, Lion and Tinker.
March 17, 2011 Patch
- Fixed Lion's impale starting too far away from him.
February 04, 2011 Patch
- Fixed Lion's Mana drain working on units with no remaining mana.
January 30, 2011 Patch
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghost Ship, Dragon Slave, Arrow, Impale, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Power Shot.
[edit] Ability Change Log
6.74
- Hex cooldown increased from 13 to 15.
- Hex manacost increased from 110/140/170/200 to 125/150/175/200.
- Hex duration increased from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4.
6.73
- Mana Drain level 4 increased from 100 to 120 per second.
- Mana Drain now drains at 0.25 second intervals instead of 1 second.
[edit] See also
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Voiced by Tom Chantler |
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IMDB |
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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