Lone Druid

From Dota 2 Wiki
Jump to: navigation, search
Lone Druid
Lone Druid.png
Radiant icon.png The Radiant
Strength
17 + 2.1
Agility
24 + 2.7
Intelligence
13 + 1.4
Level 1 16 25
Hit Points 473 1100 1803
Mana 169 468 858
Damage 46-50 88-92 130-134
Armor 3.36 9.24 15.12
Attacks / Second 0.72 0.97 1.22
Movement Speed 315
Turn Rate 0.5
Sight Range 1800/800
Attack Range 550
Missile Speed 900
Attack Duration 0.33+0.53
Cast Duration 0.5+1.17
Base Attack Time 1.7

Sylla the Lone Druid is an adaptable and versatile ranged or melee agility Hero, who summons a Spirit Bear, who has a set of skills and can equip items, as his ally. With the help of his Spirit Bear, he can carry, jungle, and push lanes effectively. Because of these, technically speaking, the Spirit Bear and Lone Druid himself, are two available heroes at once. The Spirit Bear is mostly played as the tank and aura giver, while the Lone Druid is played as the support and the main damage dealer as the Druid is still capable of causing more damage than the Spirit Bear. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee anthropomorphic bear himself. Together, they can push the lanes effectively, farm Neutrals in a cinch, and can take down Roshan by themselves if equipped with the right items. Due to the Spirit Bear, Lone Druid can have up to 12 items making him extremely formidable as he scales into the late game.

Contents

[edit] Bio

Lone Druid Sylla, the Lone Druid
Play "This burden may be more than I can bear. Heh."
Role: Pip carry.png Carry / Pip tank.png Durable / Pip pusher.png Pusher / Pip jungler.png Jungler
Lore: Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan’s wake. For millenia, Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.
Voice: Nolan North (Responses)

[edit] Abilities

Summon Spirit Bear
Q
B
Summon Spirit Bear icon.png
Ability
No Target
Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. If the Spirit Bear dies, the Lone Druid suffers composite damage as backlash. As the bear increases in levels, it can learn the Return, Entangling Claws, and Demolish abilities. Spirit Bear does not benefit from attributes.
Duration: Until Killed
Spirit Bear HP: 1400/1800/2300/2700
Backlash Damage: 100/200/300/400
Cooldown 180/160/140/120 Mana 75
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.

Notes:

  • Backlash damage is dealt as mixed damage from the unit that killed the Spirit Bear.
  • If the Spirit Bear is denied, Sylla takes no backlash damage.
  • Spirit Bear cannot be resummoned if he has taken damage from a player in the last 3 seconds.

Rabid
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged. Cannot be used by illusions.
W
R
Rabid icon.png
Ability Affects
No Target Self
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
Duration: 10
Increased Attack Speed: 10%/20%/30%/40%
Increased Movement Speed: 5%/10%/15%/20%
Cooldown 30 Mana 50
Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged.

Synergy
Can be used by illusions.
E
Y
Synergy icon.png
Ability Affects
Passive Self
Increases the Lone Druid's synergy with his Spirit Bear and himself, upgrading attributes and abilities.
Increased Spirit Bear Damage: 10/20/30/40
Increased Spirit Bear Movement Speed: 10/20/30/40
Increased Rabid Duration: 10/20/30/40
Increased True Form Health: 100/200/300/400
Can be used by illusions. Illusions created while Lone Druid is in True Form will receive the increased health.
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.

True Form
Cannot be purged. Can be used by illusions.
R
F
True Form icon.png
Ability Affects
No Target Self
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.
Base Attack Time: 1.6
Bonus Armor: 4/6/8
Bonus Health: 250/400/600
Movement Speed Loss: 35
Mana 25
Can be used by illusions. Can only be used by illusions created while Lone Druid was in True Form.
The mighty bear is the king of the forest, possessing the throne through raw power.

Notes:

  • Has a 2-second transformation time.
  • You can dodge stuns while transforming.


True Form Return
R
F
True Form Return icon.png
Ability Affects
No Target Self
Mana 25

Notes:

  • Has a 2-second transformation time.
  • You can dodge stuns while transforming.

Battle Cry
Not blocked by Magic Immunity. Can be purged. Cannot be used by illusions.
F
C
Battle Cry icon.png
Ability Affects
No Target Self
Adds damage and armor to the Lone Druid and his Spirit Bear.
Radius: 1000
Duration: 8
Bonus Damage: 20/40/60
Bonus Armor: 2/4/6
Cooldown 30 Mana 50
When Syllabear cries in the forest, the reverberations are felt for a great distance.

[edit] Spirit Bear

Spirit Bear
Spirit Bear Portrait.png
Duration Permanent
Hit Points 1400 / 1800 / 2300 / 2700
Damage 28-38
Armor 3 / 4 / 5 / 6
Movement Speed 320 / 320 / 330 / 340
Sight Range 1400/800
Attack Range Melee
Attack Duration 0.43+0.67
Base Attack Time 1.75 / 1.65 / 1.55 / 1.45
Bounty 100
Experience 196
Notes 6-slot inventory.
Level 2: Return.
Level 3: Entangling Claws.
Level 4: Demolish.

Spells last as long on Spirit Bear as they do on heroes.

Return
Q
R
Return icon.png
Ability Affects
No Target Self
Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds.
Cooldown 5

Notes:

  • Return has a global range

Entangling Claws
Unique Attack Modifier. Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged.
Entangling Claws icon.png
Ability Affects Damage
Passive Enemies Physical
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second. Entangling Claws is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Chance: 20%
Damage per second: 60
Duration on hero: 3
Duration on creep: 9
Cooldown 5

Notes:

  • Entangling Claws ensnares targets, disabling movement. This means it affects magic immune targets but can be broken by magic immunity granted after the effect has been applied and interrupts channeled spells. It also means it disables some blink spells.
  • Units that are invisible while Entangling Claws is active are revealed for its duration.

Demolish
Demolish icon.png
Ability Affects
Passive Self
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Bonus building damage: 40%
Spell resistance: 33%

[edit] Recommended items

Explanation:

  • A Stout Shield will allow your bear to tank damage if you opt to jungle. Tango and Salve provide you with early regeneration, and a Ring of Protection builds into Tranquil Boots.
  • An Orb of Venom allows your bear to harass and chase enemy heroes very effectively.
  • Radiance allows you to inflict significant AoE damage without harm to yourself and outside of bear leash range, while also acting as a farming and pushing enhancer with great +damage to synergize with the Spirit Bear's demolish.
  • The bear benefits greatly from attack speed items as they make entangle more reliable. Auras such as Drum of Endurance and Vladimir's or Assault Cuirass are common items to benefit both Lone Druid and his bear.

[edit] Recommended items for Spirit Bear

[edit] Tips

  • Due to the bear's very high health, he can be used to tank neutrals and jungle early game, or provide good lane control with harassment and last hitting, with very little risk of dying.
  • With two or more levels of Synergy, Rabid can be continually used, since the cooldown does not exceed the duration.

[edit] Various mechanics

Mana

Unlike Animal Courier and Flying Courier, Spirit Bear can obtain mana from items directly increasing mana pool.
Natively Spirit Bear seems to have a bit less than 0.1 mana regeneration, modifiable by % mana regeneration items and direct mana boosts.

Items cooldowns

Sylla and Spirit Bear cannot pass items to each other to avoid or bypass an activatable item's cooldown.
In other words, once an item is activated, the cooldown does not change upon moving the item to the other inventory.
You also cannot use an item that would normally share cooldown with identical items (such as town portal scroll) on Sylla, then pass a second copy of that item from the bear. The second copy will show the same cooldown as the first once it enters Sylla's inventory.

Hand of Midas

Unlike Dota 1, Spirit Bear can use Hand of Midas, however Sylla will not gain the 2.5x experience for creeps killed by the bear's use of the item.

Gem of True Sight

Gem of True Sight does not reveal invisible units when held by Spirit Bear.
Spirit Bear still drops it on death.

Aegis of the Immortal

Spirit Bear cannot pick up Aegis of the Immortal, but can attack (destroy) it.

Runes

Spirit Bear can destroy runes, as can any other unit. Spirit Bear cannot use runes (he could at one time, but it was fixed).

[edit] Equipment

[edit] Trivia

  • Lone Druid's original name was "Syllabear", a pun on the name of Syl-lab-le, one of the developers who worked with Guinsoo. Before retiring, he created this hero.[1] It has now been shortened to "Sylla".
  • Lone Druid, while on True Form, used to have a second sub-skill called One, it equally distributes the damage taken by Sylla and the Spirit Bear, allowing them to endure more damage and live longer.

[edit] Update history

February 07, 2013 Patch

  • Fixed Spirit Bear's Entangling Claws icon.png Entangling Claws working against Ancients and Creep Heroes like Familiars and Warlock icon.png Warlock's Golem.

September 13, 2012 Patch

  • [Undocumented] Added new micromanaging interface for heroes with multiple primary units eg: Lone Druid Lone Druid and Meepo Meepo.

August 09, 2012 Patch

  • Fixed creep aggro behavior with Spirit Bear.

July 19, 2012 Patch

  • Fixed Glimpse affecting Warlock's Golem and Spirit Bear.
  • Fixed Curse of the Silent affecting Warlock's Golem and Spirit Bear.
  • Fixed Spirits detonating on non-hero units like Spirit Bear.

July 12, 2012 Patch

  • Fixed Summon Spirit Bear icon.png Spirit Bear not aggroing creeps when it attacks a hero.

June 20, 2012 Patch

  • Fixed Lone Druid having 1.3 too little armor.

May 17, 2012 Patch

  • Fixed Holy Persuasion working on Spirit Bear.
  • Fixed Entangle affecting wards.
  • Fixed Battle Cry not affecting other units he owns.

May 10, 2012 Patch

  • Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
  • Fixed base HP regeneration (0.25->0.5).
  • Fixed Spirit Bear getting trapped in Power Cogs and Sprout.
  • Fixed Entangling Roots working on wards.
  • Fixed Spirit Bear bounty being too low.

May 03, 2012 Patch

  • Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).

April 26, 2012 Patch

  • Fixed non-hero units like Spirit Bear breaking smoke of deceit.
  • Fixed True Form / Druid Form being cancelled and interruptable.
  • Fixed attributes tooltip not showing the correct values for Spirit Bear (or other hero*like) units.

April 19, 2012 Patch

  • Added a visual effect at the Spirit Bear's old location when it's recast.
  • Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.

April 13, 2012 Patch

  • Fixed Spirit Bear having incorrect damage type.

April 12, 2012 Patch

  • Enabled Lone Druid Lone Druid in Captain's Mode.
  • Fixed Entangle not affecting magic immune units.
  • Fixed Entangle not interrupting channeling spells.

March 28, 2012 Patch

  • Added Lone Druid Lone Druid!


[edit] Balance changelog

6.75

  • Spirit Bear can no longer be resummoned while it is taking damage (Has same duration and rules as his blink disable).

6.72d

  • Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds.

6.72

  • Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings


[edit] Gallery

[edit] See also

[edit] References

  1. http://www.playdota.com/forums/showthread.php?t=199169
Personal tools
Namespaces
Variants
Actions
Navigation
Competitive Scene
Wiki
Toolbox
Languages
Dota 2
Communities