Lycanthrope

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Lycanthrope
Lycanthrope.png
Dire icon.png The Dire
Strength
22 + 2.75
Agility
16 + 1.9
Intelligence
17 + 1.55
Level 1 16 25
Hit Points 568 1385 2202
Mana 221 546 962
Damage 53-57 96-100 139-143
Armor 2.24 6.44 11.34
Attacks / Second 0.68 0.85 1.06
Movement Speed 305
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.55+0.55
Cast Duration 0.3+0.51
Base Attack Time 1.7

Banehallow the Lycanthrope is a melee strength hero who is capable of high endurance, immense physical damage, and considerable movement speed, who also excels at pushing buildings and bolstering his team's damage. He is capable of spawning high-speed wolves who are excellent at chasing down escaping enemies or destroying enemy towers. His Howl and Feral Impulse abilities increase the allied attack power, while his Shapeshift allows Lycanthrope himself to join in the chase.

Contents

[edit] Bio

Lycanthrope Banehallow, the Lycanthrope
Play "The day has eyes. Night, ears. The wolf, teeth"
Role: Pip carry.png Carry / Pip jungler.png Jungler / Pip pusher.png Pusher / Pip tank.png Durable
Lore: Banehallow was noble-born to the house of Ambry, the greatest of the landed castes in the old kingdom of Slom. Before the Fall, as the King’s wants grew strange, and his court grew crowded with sorcerers and charlatans, the house of Ambry was the first to rise against the avarice of the throne. No longer willing to pay homage and fealty, they instead sent six-thousand swords into the capital, where they were wiped out in the Massacre of the Apostates. And then came the teeth behind the old truth: When you strike a king’s neck, you had better take his head. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, sparing only the lord of the house and his youngest son, Banehallow. Before all the royal court, with the disgraced lord chained to the ornate marble floor, the King bade his magicians transform the boy into a wolf so that he might tear out his own father’s throat. “Do this,” the king said, “so that Lord Ambry will understand the bite of betrayal.” Powerful magic was invoked, and the child was transformed. But though his body was changed, his spirit remained intact, and instead of biting the exposed neck of his father, he attacked his handlers, tearing them to pieces. A dozen of the King’s knights perished under the wolf’s teeth before they managed to drive it off into the night. Lord Ambry laughed from his chains even as the King ran him through with a sword. Now the heir to the lost house of Ambry, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search of justice for all that he lost.
Voice: Nolan North (Responses)

[edit] Abilities

Summon Wolves
Q
V
Summon Wolves icon.png
Ability Affects
No Target Units
Summons two wolves to fight for Lycanthrope. Level 2-4 wolves have Critical Strike, and level 4 wolves have permanent invisibility.
Duration: 55
Cooldown 30 Mana 145
The very enchantment that twisted his being also summons canine familiars.

Notes:

  • If wolves are summoned during the duration of Howl, they will receive the damage bonus until the duration is up.

Howl
Cannot be purged. Cannot be used by illusions.
W
W
Howl icon.png
Ability Affects
No Target Allies
Grants bonus damage to Lycanthrope, all allied heroes, and all units under their control.
Hero Bonus Damage: 20/30/40/50
Unit Bonus Damage: 4/8/12/16
Area of Effect: Global
Duration: 12
Cooldown 50/45/40/35 Mana 15/20/25/30
Blood-curdling wolf cries signal to opponents that Lycanthrope is among them.

Feral Impulse
Cannot be purged. Partially usable by illusions.
E
I
Feral Impulse icon.png
Ability Affects
Aura Allies
Increases the damage and attack speed of Lycanthrope and all units under his control.
Bonus Damage: 15%/20%/25%/30%
Bonus Attack Speed: 15/20/25/30
Radius: 900
Partially usable by illusions. Illusions carry the aura but can't benefit from the bonuses.
His animalistic symbiosis with canine kind gives Lycanthrope enhanced reflexes and hunting capabilities.

Notes:

  • Affects all units under the Lycanthrope's control, not just himself and his wolves.

Shapeshift
Cannot be purged. Partially usable by illusions.
R
F
Shapeshift icon.png
Ability Affects
No Target Self
Lycanthrope assumes his true form, increasing his combat capabilities. During Shapeshift, Lycanthrope and all units under his control move at maximum speed and cannot be slowed.
Bonus Health: 100/200/300
Bonus Armor: 1
Base Attack Time: 1.5
Critical Strike Chance: 30%
Critical Strike Damage: 1.7×
Day/Night Sight Range: 1800/1800
Duration: 18
Cooldown 100/70/40 Mana 100
Partially usable by illusions. Illusions created after this skill is used will be in wolf form and gain all benefits but the bonus armor. Red critical numbers are before illusion and armor reduction. They will stay in Shapeshift for 18 seconds starting when they are created, but if Shapeshift ends on the original Lycanthrope the maximum movement speed will be lost. Illusions created before this skill is used will be in human form and only get the maximum movement speed while the original Lycanthrope is in Shapeshift.
Forever a slave to his lycanthropy, Banehallow has come to accept his curse, and embrace his own savagery.

Notes:

warning.png"Illusions created after this skill is used will be in wolf form and gain all benefits but the bonus armor. Red critical numbers are before illusion and armor reduction. They will stay in Shapeshift for 18 seconds starting when they are created, but if Shapeshift ends on the original Lycanthrope the maximum movement speed will be lost. Illusions created before this skill is used will be in human form and only get the maximum movement speed while the original Lycanthrope is in Shapeshift." cannot be used as a page name in this wiki.

[edit] Lycan Wolf

Lycan Wolf
Lycan Wolf.png
Duration 55 seconds
Hit Points 200 / 240 / 280 / 320
Damage 17-18 / 27-30 /
34-40 / 43-49
Armor 1
Movement Speed 400 / 420 / 440 / 460
Sight Range 1200/800
Attack Range Melee
Attack Duration 0.33+0.64
Base Attack Time 1.25 / 1.2 / 1.15 / 1.1
Bounty 21 / 26 / 36 / 41
Experience 20
Notes Level 2: Critical Strike.
Level 4: Invisibility.
50% magic resistance

Critical Strike
Not blocked by Magic Immunity. Not blocked by Linken's Sphere.
Lycan Summon Wolves Critical Strike icon.png
Ability Affects
Passive Units
Gives a chance to deal bonus damage.
Critical Chance: 30%
Critical Damage: 1.5×

Invisibility
Lycan Summon Wolves Invisibility icon.png
Ability Affects
Passive Self
Permanently invisible when not attacking.
Fade time: 3

[edit] Recommended items


Explanation:
Starting Items:

Early Game:

  • Vladmir's Offering gives lifesteal, damage, and armor in an aura, so his wolves get more powerful as well. The mana regeneration also helps with his small mana pool.

Core Items:

  • Power Treads give you movement speed, attack speed, and some extra damage and durability if you set them to give strength.
  • Black King Bar is useful on many melee heroes. Lycanthrope is no exception as more strength and temporary magic immunity let him get to his target and deal more damage when he gets there.

Situational Items:

  • Necronomicon is an amazing item for pushing and paired up with Howl, Feral Impulse, and Vladimir's Offering it actually provides more DPS than any other item that Lycan can get - provided the Necronomicon units don't get killed.
  • Assault Cuirass gives armor, attack speed to Lycanthrope and his allies (including his wolves), and reduces opponents' armor. The bonus armor, does now stack with that from Vladimir's Offering
  • Desolator helps push down buildings, as well as amplify damage done by wolves.
  • Heaven's Halberd gives Lycanthrope's attacks a chance to maim, slowing opponents and helping him chase them down.
  • Heart of Tarrasque greatly increases health and health regeneration, allowing Lycanthrope to tank more effectively. It is especially strong on Lycan thanks to his slipperiness - Lycan can run out of a fight at very low HP and come back into the fight after a short rest.
  • Abyssal Blade gives a massive amount of damage and a chance to stun opponents when Lycanthrope autoattacks.

[edit] Equipment

[edit] Tips

  • Wolves can be used to scout runes at the beginning of the match and during the laning phase to avoid losing gold and experience.
  • Always Summon Wolves in base when going out to jungle for the first time (at about the 0-10 second mark) since the wolves are fast enough that you can get a creep camp killed without using any mana.
  • When taking on Roshan, it is advised to use a Smoke of Deceit to avoid being spotted by enemy observer wards. Teams facing a Lycan will do their best to prevent early Roshan kills by planting observer wards near the pit; given that a detected Lycan is easy prey while doing battle with Roshan, slipping past those wards will do wonders for his lifespan.
  • Nature's Prophet has great synergy with Lycan, for several reasons. Howl can drastically increase the combat effectiveness of Treants by boosting their damage potential. This same advantage can also aid in handling Roshan, allowing boosted Treants to tank him instead of Lycan. Nature's Prophet is (like Lycan) a jungling and laning hero, so his absence while fighting Roshan is not a great concern for his teammates. Finally, the Prophet's ability to teleport directly into Roshan's pit is also useful for avoiding enemy wards (using Nature's Call in Roshan's Pit with Sprout is advised, however, in order to remain undetected by said wards).
  • At level 10, with items like Vladmir's Offering, Power Treads, Medallion of Courage or an early Crystalys or Skull Basher, Lycan can solo Roshan. Summon your Wolves and use Howl to buff their attack damage. Keep Shapeshift just in case enemy comes for you, so you can escape.
  • Shapeshift is a very strong and versatile Ultimate to use. When activated, it gives Lycan the highest movement speed in the game, allowing a great deal of maneuverability in battle to chase down fleeing heroes or to escape from potentially dangerous areas. While Shapeshifted, you are immune to every Slow, including Hex, Purge and Slow Ultimates like Epicenter, Freezing Field, and Primal Roar (though if directly targeted by Primal Roar, the stun is still applied).

[edit] Trivia

  • Lycanthropy refers to the ability of a human to transform into a wolf, or gain wolf-like characteristics. The term derives from the Greek word lykànthropos, which translates to "wolf man," or "werewolf," in English.[1]

[edit] Update history

November 30, 2012 Patch

July 12, 2012 Patch

  • Fixed wolves having max speed for their duration after Shapeshift ends if summoned during Shapeshift.

May 10, 2012 Patch

  • Fixed Shapeshift speed boost disappearing from other units upon Lycan.
  • Fixed other controlled units not getting movement buff if created after Shapeshift was cast.
  • Fixed Shapeshift not healing for the amount of bonus HP he gains.
  • Fixed Lycan Wolves giving too much XP.

April 26, 2012 Patch

  • [Undocumented] Updated the hero selection portrait.

April 12, 2012 Patch

  • Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

March 28, 2012 Patch

  • Added Lycan in Captain's Mode
  • [Undocumented] Added ability icons for Lycanthrope's wolves.

March 22, 2012 Patch

  • Added Lycanthrope Lycan!

January 19, 2012 Patch

  • Added strings for Lycan.

[edit] Balance changelog

6.78

  • Armor increased by 1 (Shapeshift icon.png Shapeshift total armor is still the same as before).

6.77

  • Base Int increased from 15 to 17.
  • Summon Wolves icon.png Spirit Wolves armor increased by 1.

6.75

  • Summon Wolves icon.png Summon Wolves manacost increased from 125 to 145.
    • Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320.
    • Spirit Wolves now have 50% magic resistance.
  • Fixed Shapeshift icon.png Shapeshift speed buff remaining after dying with Aegis.

6.72d

  • Feral Impulse icon.png Feral Impulse AoE reduced from global to 900.
  • Shapeshift icon.png Shapeshift base attack rate changed from 1.4 to 1.5.
  • Summon Wolves icon.png Wolves HP reduced from 400/475/550/625 to 400/450/500/550.

6.72

  • Summon Wolves icon.png Wolves move speed increased from 400 to 400/420/440/460.
  • Summon Wolves icon.png Wolves collision size reduced.

[edit] Gallery

[edit] See Also

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