Morphling
Morphling is a ranged agility hero that has many flexible skills and item builds and is skilled as a carry. He relies strongly on his attributes, and is an effective ganker. Unlike other agility carries who rely on physical attacks, he relies on his powerful abilities to initiate and shift into a state from which he can make a kill. Waveform lets him surge directly forward to a location, damaging enemies on his path, working both as a nuke or an escape. Adaptive Strike is an interesting scaling skill that blasts enemies with magical water while also stunning, knocking back, and dealing damage. Its power is based on either Agility or Strength. Morph allows him to edit his physical being, switching it from Agility or Strength, transforming him into a strong damage dealer or a tank. His ultimate, Replicate, creates a copy of either an ally or an enemy. At will, he can take on the place of that Replicate and instantly surprise enemies.
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[edit] Bio
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[edit] Abilities
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[edit] Recommended Items
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Explanation: A Magic Stick is not necessarily the best choice for Morphling as Morphling has abilities to protect against early ganks, but it is, as with almost every hero, a decent option. Boots allow for even more escape ability, However, if the enemy does not pressure the player, Ring of Health is a better option to farm for first, as it dismisses the absolute necessity for Tangos during lane phase and allows for more focus on Clarity Potions. Perseverance is the Core for Morphling play. It allows Morphling to stay in lane nearly the entire lane phase as it gives much greater health regen AND doubles the Mana regen rate. It is almost always the better idea to buy the Ring of Health First. After that,the Void Stone can be bought quite easily with a little farming. A Ring Of Aquila also allows for greater Mana regeneration and Armor. However, if Morphling is mid, it is actually better to get a bottle to provide the same amount of regeneration for a third of the cost (as well as the added benefit of rune control). At this point Power Treads are a great addition to Morphling's Build as they allow for a quick switch from attack power (Agility) to extra health (Strength). This helps in conjunction with Morphling's "Morph Strength Gain". and will allow for easier escape and for the extra ganking power during waveform. Helm of the Dominator is an excellent choice if late game Jungling, Tanking, and/or Ganking are going to be a focus. Standard situational item rules apply for morphling. In general, Butterfly and Manta Style are good late game items for Pushing. If Roaming, then Linken's Sphere is a good idea to buy. If there is no real tank on the team, Satanic is a great item if used correctly. Another extremely effective and arguably more popular build is the so-called "Shotgun Morphling" which focuses on getting an ethereal blade as soon as possible. With morph agility and adaptive strike, morphling can easily burst down a support immediately, and if that isn't enough, his waveform will often finish the job. The followup item to this build is eye of skadi as it provides +25 to all stats (with agi and str being the most important), effectively giving a bonus of 50 agi with morph. Although 2x agi doesn't sound like a lot, with 40% bonus magic damage from ethereal blade (which is applied before the initial damage of ethereal blade), the damage quickly adds up. It is very common to see morphling with roughly 150 agility with this build, which has the total burst potential of 495 from ethereal blade, 420 from adaptive strike, and 455 from waveform a total of 1370 damage. This also abuses the fact that morphling can replicate and bait using a support or otherwise less harmful hero. | |||||||||||||||
[edit] Equipment
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[edit] Tips
- Boots of Travel is a commonly built item on Morphling. By using Replicate, then teleporting back to base, you can then instantly return to where you were with Morph Replicate. This strategy can also be used with Town Portal Scrolls.
- Ethereal Blade is the most common and recommended item for burst damage on Morphling. By Morphing points into agility, he can cause massive damage with Ether Blast, and then use the amplified magic damage to finish an enemy off with Waveform and Adaptive Strike. This is sometimes referred to as the "Shotgun combo". However, do not build ethereal blade if Morphling lacks farm, as this item is most effective midgame, building it too late would not be useful.
- Sometimes deciding which hero to choose for Replicate can be difficult, however potential candidates for this spell include: a hero with high DPS, those with favorable passives (such as Axe's Counter Helix) or even an enemy hero who has a Radiance or some other aura, which allows you to take advantage of receiving its effects for free.
- It can be difficult to determine whether a Morphling illusion is real because it does not take any bonus damage unlike every other illusion in the game. You can use this to try and fool opponents into blowing long cooldowns.
- A good Combo utilizing all skills would be Morph Agility Gain into Waveform into Adaptive Strike. Morph Strength Gain if things go badly. If the enemy retreats use Replicate then take the place of the replicate Or possibly waveform.
[edit] Update history
- Fixed Morph transformation stopping if Morphling gets purged or cycloned.
- Fixed
Replicate dying if Morphling dies with
Aegis of the Immortal.
- Updated vision values on these abilities:
Unstable Concoction,
Phantasm,
Waveform,
Storm Hammer,
Mirror Image,
Spirit Lance,
Requiem of Souls,
Spectral Dagger,
Venomous Gale,
Earthbind,
Dream Coil,
Shackleshot,
Wall of Replica,
Flamebreak,
Deafening Blast,
Ghost Ship.
- Removed ambient effects on Razor and Morphling when hexed.
- Added effects for strength and agility morph as well as an overhead timer for replicate.
- Fixed being able to heal under Ice Blast.
- Fixed Replicate being castable on Spirit Bear and Warlock Golem.
- Added timer to Replicate that shows up as a buff.
- Fixed Morph removing Curse of the Silent.
- There is now a splash effect when Morphling takes an illusion's position.
- Fixed Waveform vision.
- Fixed Morph Replicate illusion being able to lose its identity if it gets cycloned
- Fixed Waveform vision.
- Fixed Morph Replicate illusion being able to lose its identity if it gets cycloned
- Waveform now properly gives 1000/1000 flying vision during movement and for 0.94 seconds at the destination.
- Fixed colors becoming bugged.
- Fixed Morph cooldown bug.
- He can now use Morph while stunned.
- He can no longer morph when OOM.
- Fixes Morphling not playing his waveform abilities, Pudge's Rot, etc.
- Fixed Waveform speed.
- Fixed Replicate not being blocked by Linken's Sphere.
- Fixed Morph Replicate not having cast time.
- Fixed how the autocasting Morph Agi/Str works.
- Fixed how attribute bonuses interact with Morph (and in general).
- Fixed lots of bugs with Adaptive Strike.
- Fixed Adaptive Strike pushing Roshan.
- Returning Hero: Morphling [Rough Model]
- Morphling's Replicated image now is destroyed when Morphling dies.
- Fixed Morphling's Waveform to correctly hit units behind him when he starts it.
- Temporarily disabled Morphling.
- Fixed adaptive strike not doing its base damage.
- Fixed Waveform triggering linken sphere for all units it hits.
- Fixed not being able to attack/cast during Waveform.
- Fixed distance traveled on Waveform.
- Increased Morphling model size by 10%.
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghost Ship, Dragon Slave, Arrow, Impale, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Power Shot.
- Fixed crash when using Morphling's ultimate.
- Morphling's Waveform and Faceless Void's Timewalk will now continue previously-commanded movement properly (should no longer double-back after using those abilities).
[edit] Balance changelog
6.77
- Cast animation time improved from 0.4 to 0.25.
6.76
- Cast animation time improved from 0.45 to 0.4.
6.75
- Cast animation time increased from 0.3 to 0.45.
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Morph manacost increased from 20 to 30 mana per second.
- Base damage decreased by 6.
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Waveform
- AoE decreased from 255 to 200.
- No longer allows you to start attacking/casting before it is completed.
6.74
6.73
- Base agility increased by 5.
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Adaptive Strike cooldown decreased from 20 to 10.
6.72
- Armor reduced by 2.
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Replicate now has a visual time (player only) that counts down its duration.
6.71
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Adaptive Strike damage rescaled:
- Original: Up to 0.75/1.5/2.25/3.0x Agility.
- New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility.
6.69
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Adaptive Strike damage type changed from Physical to Magical
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Replicate cannot target Morphling's own illusions anymore
6.64
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Morph Replicate mana cost increased from 0 to 150
6.63
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Morph's passive Agility and Strength bonus removed
6.60
- Reworked how
Adaptive Strike works
- It now always stuns and damages.
- The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.
- If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun
- If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage
- Everything in between the two is a smooth transition from one to the other
- Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi
- Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi
- Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi
- Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi
- Stun(lvl1): Min: 0.25 Max: 0.75
- Stun(lvl2): Min: 0.25 Max: 1.5
- Stun(lvl3): Min: 0.25 Max: 2.25
- Stun(lvl4): Min: 0.25 Max: 3.0
- Min Knockback distance is 100, Max is 300
6.58
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Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up
- Rewrote
Waveform. It no longer causes you to lose control
6.51
- Undid some of Morphling's base damage buff from last version
6.50
- Increased Morphling's base damage
[edit] Gallery
[edit] See also
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