Naga Siren

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Naga Siren
Naga Siren.png
Radiant icon.png The Radiant
Strength
21 + 2.3
Agility
21 + 2.75
Intelligence
18 + 1.95
Level 1 16 25
Hit Points 549 1233 1974
Mana 234 637 1092
Damage 44-46 87-89 130-132
Armor 5.94 11.96 17.98
Attacks / Second 0.71 0.96 1.21
Movement Speed 320
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.5+0.5
Cast Duration 0.65+0.7
Base Attack Time 1.7

Slithice the Naga Siren is a melee Agility hero who is typically played as a carry with high hunting prowess. Slithice is an item dependent hero and with the right style and inventory choices she can overpower many other heroes that deal strong physical damage while casting her all four active skills to handle her enemies altogether and turn the tides. Mirror Image creates three illusions to wreak havoc upon her enemies. Ensnare is a very useful spell with several unique features. It not only holds an enemy in a place, but also prevents them from blinking and going invisible. Even if the enemy is magic immune, Ensnare can still target the enemy unit. Rip Tide calls the forces of the seas, allowing the Siren and her illusions to unleash a wave of magical water to wash away foes and degrade their armor. The Song of the Siren is the ultimate skill for team battles, the Naga Siren performs a mystical song to put her enemies to sleep in an area around her. Song of the Siren is her tool for initiation, while her enemies are under her slumber, her allies comes forth and preparing to unleash their attacks and spells after the song wears off. Slithice is a mighty single target huntress and a great team fighter, using her powerful water magic, skills in combat, and her enchanting voice.

Contents

[edit] Bio

Naga Siren Slithice, the Naga Siren
Play "She that goes to sea for pleasure would go to war for pastime."
Role: Pip carry.png Carry / Pip disabler.png Disabler / Pip pusher.png Pusher / Pip tank.png Escape
Lore: Among the high-sworn of the Slithereen Guard there is a solemn vow oft repeated before battle: No Slithereen may fail. In truth, these words are equal parts oath and enforceable covenant, for those who fall short of their duty are banished from the order. To fail is to be other than Slithereen.

Once most highly esteemed of her race, Slithice for many years commanded a battalion of her fellows, using her formidable voice as her greatest weapon. Powerful, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, and the great wealth of the sunken cities. But in the final battle of Crey, her forces were driven back by a marauding army of levianths intent on finding tribute for their god Maelrawn. After the long and bloody onslaught, as the bodies were cleared from the sunken halls, a single jeweled chalice was found missing from the trove. Of her hundred Guard, only a handful survived, but their bravery and sacrifice were of little consequence. What mattered was that treasure was taken. Honor destroyed. And so Naga Siren was cast out. Banished to search for the stolen chalice. Though she might add a hundred times her weight to the golden trove, she is doomed to live apart until that day she returns that which was taken. For no amount of gold is equal in honor to the honor she lost.
Voice: Linda K. Morris (Responses)

[edit] Abilities

Mirror Image
Q
R
Mirror Image icon.png
Ability
No Target
Creates three images of Naga Siren under her control.
Duration: 30
Number of Illusions: 3
Illusion Damage Dealt: 30%/35%/40%/45%
Illusion Damage Taken: 500%/400%/300%/200%
Cooldown 40 Mana 70/80/90/100
Slithice, while being strong in her own right, is notoriously hard to track down.

Notes:

  • Naga Siren is invulnerable for 0.3 seconds when casting, allowing her to dodge stuns and damage.
  • Siren and her illusions all have 8 collision size.

Ensnare
Not blocked by Magic Immunity. Blocked by Linken's Sphere. Cannot be purged.
W
E
Ensnare (Naga Siren) icon.png
Ability Affects
Target Unit Enemies
Interrupts the target and traps them in place, preventing movement or blinking.
Range: 650
Duration: 2/3/4/5
Cooldown 14 Mana 75/85/95/105
The only way to escape the onslaught of a Slithereen is to never oppose one in the first place.

Notes:

Rip Tide
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged. Can be used by illusions.
E
D
Rip Tide icon.png
Ability Affects Damage
No Target Enemies Magical
The Naga Siren and her images hit all nearby units with a damaging wave of water that lowers armor.
Radius: 450
Damage: 130/160/190/220
Armor Reduction: 2/3/4/5
Duration: 8
Cooldown 19/16/13/10 Mana 80/90/100/110
A torrent from the Deep Ones crushes the defenses of the Siren's enemies.

Notes:

  • Affects targets in an outward area-of-effect around Naga and her illusions.
  • An enemy in multiple AoEs will only get hit once by Rip Tide.

Song of the Siren
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged.
R
G
Song of the Siren icon.png
Ability Affects
No Target Enemy units and structures
All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Using Song of the Siren again will end the duration early.
Radius: 1250
Duration: 7
Cooldown 180/120/60 Mana 100
Slithice's powerful voice enchants leagues of opponents, while calling her Slithereen kin in a time of need.

Notes:

  • Naga Siren cannot attack for the duration of the spell.
  • Doesn't affect magic immune units.
  • Song of the Siren is toggled, so silences merely keep the spell from being toggled off.
  • Sleeping units are invulnerable until the end of the ability.
  • Enemy units wake up when Naga Siren leaves the area, at the end of the duration, or when the spell is toggled off.
  • Enemy towers within range will become invulnerable.

Song of the Siren Cancel
Song of the Siren Cancel icon.png
Ability
No Target
Release enemy units from your song so they can be targeted again.

Notes:

  • Instantly releases all units from the effect of Song of the Siren.

[edit] Recommended items

Explanation:

  • The recommended build focuses on getting a Ring of Aquila quickly as it remedies early mana problems and allows Mirror Image to be kept up most of time. With a few levels, Mirror Image in combination with Naga's other spells can make her enough of a threat that enemies do not try to engage her.
  • Diffusal Blade gives all her illusions the Feedback Attack Modifier, which, like Anti-Mage, can sap insane amounts of mana once all the illusions are striking at a single target. The Purge is also useful to catch up to a foe, and when combined with Ensnare make Naga Siren nearly impossible to escape.
  • Late game, as with many agility carries, Naga may want to work toward a Butterfly. A Talisman of Evasion is useful for melee evasion while the high agility boost of Eaglesong is a welcome boost to the illusions' DPS as they are not affected by many other statistics.
  • The Critical Strike passive of Daedalus will pass onto Mirror Images.
  • Manta Style is a good choice to have into account since it boosts your attributes, gives you even more Feedback Illusions and another skill to dodge projectiles.
  • Note that none of the auras from Vladmir's Offering will affect illusions from Mirror Image.

Unmentioned items: A very strong combination on Naga Siren is Linken's Sphere and Boots of Travel. This makes Naga an incredibly strong pusher, and Linkens makes it nigh impossible to catch her off-guard while pushing, allowing for an easy Song of Siren escape

[edit] Equipment

[edit] Tips

  • Rip Tide's damage and armor reduction means that Naga Siren can hit hard even in the early game, and is more than viable to level first. Even when fully leveled, its instant damage is very low, however. Its most important attribute is ultimately armor reduction, which can multiply the physical damage that is dealt.
    • Rip Tide will affect targets around Naga's Mirror Images and other illusions. Illusions can be used to engage for Naga, due to their expendable nature.
  • It is important to keep Ensnare's unique properties in mind. Its major downside is that Ensnare only prevents movement, and does not stop enemies from fighting back with attacks and spells.
    • Ensnare can be applied to targets with Magic Immunity, most notably holders of Black King Bar.
    • Ensnare will interrupt channeling abilities such as Witch Doctor's Death Ward.
    • Heroes with invisibility such as Bounty Hunter and Weaver should be prime targets of Ensnare, as they will be revealed for its duration.
    • Ensnare will also prevent the usage of teleportation such as Anti-Mage's Blink.
    • Ensnare can also be used to snare the Animal Courier, preventing it from moving allowing for an easy kill.
  • Mirror Image's period of invulnerability is very short, but can allow Naga Siren to dodge many spells. Some easier examples (due to slow projectile speed) include Sven's Storm Hammer and Necrolyte's Death Pulse.
  • Naga Siren can push with impunity; Rip Tide can affect entire creep waves, Mirror Image's illusions can deal tremendous damage to towers, and Song of the Siren makes it very difficult for the enemy team to gank her even if overextended.
  • Song of the Siren is often used to make another initiator's job much easier, as it gives them time to position themselves while your targets are stunned.
    • It is possible for you to rudely interrupt your teammates' momentum when using this skill for your own sake. Avoid using it as an extra team-fight disable when your teammates already have the upper hand disabling the enemy, as it wastes their skills by completely making their targets invulnerable. Opt for using Ensnare as a disable instead.
    • When a crucial escape is necessary (i.e. when losing a team fight), use this skill to impede your pursuers. Any opposing target who approaches you will be stopped in their tracks, making for a smoother exit.

[edit] Update history

March 07, 2013 Patch

October 25, 2012 Patch

July 26, 2012 Patch

  • Fixed Dust of Appearance not working against units slept by Song of the Siren.
  • Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
  • Fixed Weave not affecting units slept by Song of the Siren.

July 19, 2012 Patch

  • Added Naga Siren Naga Siren!
  • Enabled Naga Siren Naga Siren in Captain's Mode.


[edit] Balance changelog

6.76

  • Rip Tide icon.png Rip Tide cooldown rescaled from 10 to 19/16/13/10.

6.75

  • Base damage decreased by 12.
  • Cast animation time increased from 0.5 to 0.65.

6.74

Rip Tide now casts in a 450 aoe around naga and all of her illusions. Enemies can be fully affected by the Illusion's aoe. The effect does not stack. No longer uses cast point.

6.73

6.72d

6.72c

  • Intelligence growth increased from 1.65 to 1.95.

6.72

  • Base HP regeneration increased from 0.25 to 0.75.
  • Nearby Naga Siren illusions now play the Ensnare (Naga Siren) icon.png Ensnare animation.
  • Critical Strike replaced with Rip Tide icon.png Rip Tide:
Rip Tide:
Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit's armor for 8 seconds.
Damage: 130/160/190/220
Armor Reduction: 2/3/4/5
Duration: 8
AoE: 350
Distance: 600
Cooldown: 12
Manacost: 80/90/100/110
Old Song of the Siren:
Sleeps all enemy units in range. Slept units are invulnerable until the end of the spell.
Duration: 6/7/8
AoE: 1000/1500/2000
Cooldown: 120
Manacost: 200
New Song of the Siren:
Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.
AoE: 750 (units have to be continuously under the song to be slept)
Duration: 6
Cooldown: 180/120/60
Manacost: 100
Note: Ends when duration ends, units go out of range or Naga Siren dies. Affects buildings.

6.70

  • Base damage increased by 5.


[edit] Replaced Abilities

Critical Strike
E
Unknown icon.png
Ability Affects
Passive Enemies
Gives a chance to deal 1.5 times damage on an attack.
Chance: 15%/25%/35%/45%

[edit] Gallery

[edit] See also

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