Nature's Prophet

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Nature's Prophet
Nature's Prophet.png
Radiant icon.png The Radiant
Strength
19 + 1.8
Agility
18 + 1.9
Intelligence
21 + 2.9
Level 1 16 25
Hit Points 511 1062 1708
Mana 273 858 1430
Damage 45-59 90-104 134-148
Armor 3.52 7.72 12.62
Attacks / Second 0.69 0.87 1.07
Movement Speed 300
Sight Range 1800/800
Attack Range 600
Missile Speed 1125
Attack Duration 0.4+0.77
Cast Duration 0.5+1.17
Base Attack Time 1.7

Tequoia the Nature's Prophet (sometimes known simply as Prophet) is not your average intelligence Hero - he relies more on his strong physical attacks than his spells to take down enemy Heroes. Most commonly played as a pusher and jungler and rarely as a support, he can sometimes transition into a semi-carry role later in the game thanks to his damaging physical attacks and considerable attack speed. Nature's Prophet has an ultimate with a global range; coupled with the omnipresence that Teleportation gives him, he is easily able to assist in ganks and defenses at any time, no matter where he may be when they start - this same presence makes the Prophet a serious threat for enemies that leave their buildings unguarded.

Like other pushers, with proper map awareness and practice, he can clear hordes of creeps and destroy multiple towers unaided, gaining more gold and experience than many other heroes in the process. Failing to do so will completely ruin the potential that Prophet has. He is recommended for intermediate to advanced players.

Contents

[edit] Bio

Nature's Prophet Tequoia, the Nature's Prophet
"I woke within the seed and saw my destiny, and many were its branches."
Role: Jungler / Pusher / Carry / Escape
Lore: When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Tequoia, Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.
Voice: Responses

[edit] Abilities

Sprout
Q
T
Sprout icon.png
Ability Type Targeting Type Allowed Targets
Active Unit/Point Any unit or Ground
Sprouts a ring of trees around a unit, trapping it in place.
Range: 600
Radius: 150
Duration: 3/3.75/4.5/5.25
Cooldown 11/10/9/8 Mana 100/120/140/160

Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.

Notes:

  • Can be used on enemies, allies, summoned units, Nature's Prophet himself, or on the ground.

Teleportation
W
R
Teleportation icon.png
Ability Type Targeting Type Allowed Targets
Active Point Ground
Teleports to any point on the map.
Range: Global
Cooldown 50/40/30/20 Mana 50

The Prophet keeps his sentinel over the forest, protecting it when in need.

Notes:

  • Takes 3 seconds to cast.
  • When cast, this spell creates an obvious effect on the target point which is visible to both allies and enemies.
  • The cooldown and mana cost take effect after this spell is finished casting. Nature's Prophet will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
Treant
Prophet Treant Portrait.png
Duration 60 seconds
Hit Points 550
Damage 21-23
Armor 0
Movement Speed 300
Sight Range 1200/800
Attack Range Melee
Attack Duration 0.467+0.533
Cast Duration 0.3+0.51
Base Attack Time 1.75
Notes 33% magic resistance

Nature's Call
E
E
Nature's Call icon.png
Ability Type Targeting Type Allowed Targets
Active Area Trees
Converts an area of trees into Treants. Treants have 550 HP and deal 21-23 damage.
Range: 750
Radius: 150/225/300/375
Number of Treants: 2/3/4/5
Treant Duration: 60
Cooldown 37 Mana 160

Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.

Notes:

  • Will only summon as many Treants as there are trees in the target area of effect.
  • Treants have 33% magic resistance.

Wrath of Nature
R
W
Wrath of Nature icon.png
Ability Type Targeting Type Allowed Targets
Active Unit Enemy Unit
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds 7% damage.
SCEPTER UPGRADABLE: Increases damage and bounces.
Range: Global
Max Targets: 16 (18*)
Damage: 140/180/225 (155/210/275*)
Cooldown 90/75/60 Mana 150/200/250

Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.

Notes:

  • Although the range of the additional bounces is map-wide, only currently visible enemies can be hit.
  • Can be cast through the minimap: the valid target nearest to where you clicked will be selected for the first hit.

[edit] Recommended Items

Explanation:
Placeholder

[edit] Tips

  • Map awareness is especially important with Nature's Prophet. Always be on the lookout for opportunities to gank and push, or kill a low-HP fleeing enemy Hero.
  • Teleportation can be canceled intentionally to trick your opponents.
  • Teleportation can be used to kill the enemy courier just as well as weakened heroes - if the courier's location is known (perhaps from Clockwerk's Rocket Flare or a chance sighting), it may be a good idea to warp ahead and kill it before it can return to base.
  • Sprouting an enemy hero and using Nature's Call will surround your enemy in Treants; this is often far more effective offensively than simply leaving the trees for their short duration.
  • Sprout can be used on towers to block their vision and momentarily halt their fire. Consider casting it during tower dives or ranged pushes, if there's no better uses for it.
  • Wrath of Nature deals more and more damage as it cuts a swath through enemy units. With each unit passed and hit, the damage increases - Try to send it through as many creeps as you can before it strikes a Hero.
  • Make sure to always look out for your team mates. Help them when they are in trouble and assist them when they are trying to get a kill. However, do not Kill Steal.

[edit] Trivia

  • During the transition from the original DotA to Dota 2, one of Prophet's skills, Call of Nature, was renamed Nature's Call.
  • Nature Prophet's original name was Furion, a reference to the Malfurion Stormrage from the Warcraft universe. [1] However, this had to be changed to avoid copy right laws.

[edit] Update History

January 12, 2012 Patch

  • Added "Injured" walk animations for Ursa, Nature's Prophet, Juggernaut and Tiny.
  • Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60.

January 12, 2012 Patch

  • Fixed Treants spawning the maximum amount regardless of the number of trees present.

November 17, 2011 Patch

  • Fixed the spawn location of the Treants in Nature's Call.
  • Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Furion, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.

October 13, 2011 Patch

  • Fixed Sprout's interaction with Linken Sphere.
  • Fixed Sprout's position when targeting a moving unit.
  • Fixed Nature Prophet's Teleport effect not drawing properly in some cases.

August 06, 2011 Patch

  • Fixed Dota 1 hotkeys.
  • Now talks to spectators when picked.
  • Fixed Scepter not working.

August 05, 2011 Patch

  • Fixed furions eyes looking busted.

August 02, 2011 Patch

  • Sphere will now block Wrath of Nature's damage.
  • Fixed Wrath of Nature's damage increase to be multiplicative, not additive.

June 17, 2011 Patch

  • Made Furion's Teleport, Blink Dagger, Antimage's Blink, and Queen of Pain's Blink not allow target locations that have never been FoW revealed.

May 20, 2011 Patch

  • Furion's tree now obstruct vision for the enemy team.

April 20, 2011 Patch

  • New Hero: Furion.

April 14, 2011 Patch

  • New Hero: Furion.


[edit] Ability Change Log

6.74

  • Wrath of Nature manacost increased from 150/175/200 to 150/200/250.
  • Teleportation manacost no longer decreases per level (constant 50).

6.73

  • Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60.

6.72c

  • Base strength increased by 2.

6.72

  • Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter).

6.71

  • Sprout can now target the ground again.

6.70

  • Improved base attack damage by 6.


[edit] See also

[edit] References

  1. http://www.wowpedia.org/Furion
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