Night Stalker

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Night Stalker
Night Stalker.png
Dire icon.png The Dire
Strength
23 + 2.8
Agility
18 + 2.25
Intelligence
16 + 1.6
Level 1 16 25
Hit Points 587 1423 2240
Mana 208 546 962
Damage 57-61 101-105 144-148
Armor 5.52 10.42 15.88
Attacks / Second 0.69 0.9 1.12
Movement Speed 295
Sight Range 1200/1800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.55+0.55
Cast Duration 0.3+0.3
Base Attack Time 1.7

Balanar the Night Stalker is an unique melee strength Hero in the sense that his abilities are affected by the time of day during a game, becoming much stronger during the night. He is usually played as a ganker due to his passive, Hunter in the Night, making him formidable and fearsome during the night. However, he's greatly weakened during the day, and is a very easy target if caught off guard.

Due to how he has enormous power even with little effort, he is a great hero for beginners to try if they want to transition to harder ones. He is recommended for new to intermediate players.

Contents

[edit] Bio

Night Stalker Balanar, the Night Stalker
"Day walker, night stalker."
Role: Durable / Initiator
Lore: Of the Night Stalker, there is no history—only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness—creatures like Balanar the Night Stalker.

It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes—nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst nightmare....is true.
Voice: Responses

[edit] Abilities

Void
Blocked by Magic Immunity. Blocked by Linken's Sphere.
Q
V
Void icon.png
Ability Affects Damage
Target Unit Enemies Magical
Creates a damaging void that slows an enemy unit and deals damage. Void also mini-stuns, interrupting channeling abilities. The slowing effect lasts longer at night.
Day Duration: 2
Night Duration: 4
Move Slow: 50%
Attack Slow: 35%
Damage: 90/160/255/335
Range: 525
Cooldown 8 Mana 80/90/100/110
Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was.

Notes:

  • Does full damage during the daytime but only slows for 2 seconds.

Crippling Fear
Blocked by Magic Immunity. Blocked by Linken's Sphere.
W
F
Crippling Fear icon.png
Ability Affects
Target Unit Enemy Heroes
Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced. The effect lasts longer at night.
Day Duration: 3
Night Duration: 5/6/7/8
Day Chance to Miss: 10%
Night Chance to Miss: 40%
Range: 500
Cooldown 12 Mana 90
A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path.

Notes:

  • Causes 10% miss and silences for 3 seconds at all levels during daytime.

Hunter in the Night
E
G
Hunter in the Night icon.png
Ability Affects
Passive Self
Night Stalker is in his element at night, attacking and moving with great swiftness.
Move Speed: 20%/25%/30%/35%
Attack Speed: 30/45/60/75
The hunting prowess of Balanar improves as the night beckons.

Notes:

  • This ability only works at night.

Darkness
R
R
Darkness icon.png
Ability Affects
No Target Self
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. When used at night, it extends night time by Darkness' duration.
Duration: 25/50/80 seconds
Cooldown 180/150/120
Can be Improved by Aghanim's Scepter (* shows the improved values). Grants unobstructed vision in the night. The improved vision does not depend on using Darkness.
It is a humbling sight to see when the mightiest of warriors become afraid of the dark.

Notes:

  • With Aghanim's Scepter the Night Stalker will get unobstructed vision at night, meaning that trees and terrain will not block his vision.
  • In contrast to how Aghanim's Scepter works with other heroes, this improvement does not have anything to do with his ultimate (Darkness), but instead is active all the time.
  • This skill pauses the current time, so if it's cast at night it prolongs it.

[edit] Recommended Items

[edit] Trivia

  • Some people call him "The Legal Map Hack" after getting Aghanim's Scepter due to the unobstructed sight at night.
  • Night Stalker is one of the few heroes to have 1800 night vision instead of the usual 800 (however his day time vision is much lower than average)

[edit] Update History

January 12, 2012 Patch

  • Fixed Hunter in the Night working on Illusions.

December 08, 2011 Patch

  • Updated suggested item build.

September 09, 2011 Patch

  • Hooked up Nightstalker's day->night->day transition animations.

July 01, 2011 Patch

  • Fixed his model going into reference pose if the time of day transitioned while he was dead.

June 24, 2011 Patch

  • Added Night Stalker VO.

June 17, 2011 Patch

  • Fixed Night Stalker's Void not mini-stunning on apply.
  • Fixed Night Stalker's Crippling Fear doing 0 damage on apply and thus disabling blink dagger.

June 11, 2011 Patch

  • Enabled Night Stalker (model and effects work-in-progress).


[edit] Ability Change Log

6.72

  • Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
  • Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75

[edit] See also

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