Puck
From Dota 2 Wiki
(Redirected from Phase Shift)
Puck, the Faerie Dragon is a highly mobile spellcaster Hero best known for its multiple escape mechanisms and damaging spells that affects an area. It is commonly played as both an initiator and a ganker.
Playing Puck is really tricky as one must utilize the different escape mechanisms properly in order to be effective. Once mastered, Puck can potentially beat any opponent with just evasion and misdirection. Puck is recommended for intermediate to advanced players.
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[edit] Bio
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[edit] Abilities
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[edit] Recommended Items
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Explanation:
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[edit] Tips
- When escaping from danger, always Phase Shift after you use Illusory Orb. This way, you can sit invulnerable and wait for the orb to travel before you slip away.
- The Blink Dagger is the perfect item to get on Puck, as it helps with initiating and escaping in addition to the many escape methods that Puck has.
- Puck is probably the hero with most escape/survival methods. This makes for a good solo laner against a multi hero lane.
- With a Level 4 Phase Shift and Blink Dagger, Puck can escape almost any dangerous situation with quick hands or queuing up spells.
[edit] Trivia
- Puck's alternate name was Kupu-Kupu which means Butterfly in the Indonesian language, which suits Puck's butterfly-esque appearance and colors.
- Puck was introduced in v6.48 as result of a hero creation contest for the warcraft 3 fairy dragon model held by the playdota.com forums.
- Puck is somewhat based off the character Puck from Shakespeare's A Midsummer Night's Dream, evidenced by the voice line "A midsummer nightmare."
[edit] Update History
- Changed legacy keys for the following heroes: Drow Ult from P to M, Puck secondary 1 from D to E, Dazzles Ult from E to W, Enchantress ability1 from P to N.
- Illusory Orb now grants 800/800 flying vision which persists for 3.34 seconds.
- Illusory Orb no longer uses a frontal cone.
- Dream Coil no longer affects illusions.
- Phase Shift is now a channeled ability, so it displays a channel bar and allows actions to be queued after it.
- Fixed a bug with Phase Shift on autocast that could cause him/her/it to get stuck attacking Axe permanently.
- Fixed Phase Shift interaction with various spells.
- Fixed minimap icon disappearing when he used Phase Shift.
- Dream Coil will no longer do its initial attachment to invisible units.
- Fixed Phase Shift avoiding all damag while silenced if set to autocast.
- Fixed Phase Shift autocast not interrupting other actions (ie. continuing to move while shifted).
- Fixed a few bugs with Dream Coil interaction with magic immune.
- Fixed Dream Coil stunning invulnerable units (waveform, omnislash, etc).
- Added a modifier to indicate that you are tethered by Puck's Dream Coil.
- Fixed Puck's autocast Phase Shift not working correctly (still doesn't work correctly with disables).
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghost Ship, Dragon Slave, Arrow, Impale, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Power Shot.
- Fixed abilities not updating their buttons when changing states. (ie. Puck's Ethereal Jaunt).
[edit] Ability Change Log
6.74
- Ethereal Jaunt now dodges projectiles.
- Phase Shift autocast removed.
- Phase Shift manacost removed.
- Phase Shift level 4 duration increased from 3 to 3.25 seconds.
- Aghanim Upgraded Dream Coil no longer increases the manacost from the base spell.
6.72
- Base damage increased by 4.
- Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds.
6.70
- Waning Rift cooldown from 20 to 16.
[edit] See also
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