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The Dire
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| Level
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1
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16
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25
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| Hit Points |
454 |
967 |
1594
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| Mana |
312 |
819 |
1352
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| Damage |
49-57 |
88-96 |
129-137
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| Armor |
1.52 |
6 |
11.04
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| Attacks / Second |
0.69 |
0.88 |
1.09
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| Movement Speed |
300
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| Sight Range |
1800/800
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| Attack Range |
550
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| Missile Speed |
1500
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| Attack Duration |
0.56+0.41
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| Cast Duration |
0.452+1.008
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| Base Attack Time |
1.7
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Queen of Pain is a ranged hero that uses her skills to surprise the enemy. Typically played as a ganker with her ability to appear in battle and deal damage in quick succession, as well as hunt down fleeing heroes with ease. Her abilities require good timing to be used properly, but are devastating in the right hands.
Akasha, the Queen of Pain
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| "There will be pain, there will be screaming."
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| Role: |
Nuker / Escape / Carry
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| Lore: |
The Ecclesiast-King of Elze nursed a desire for pain--forbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever torments--eventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King's neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitude--freed to visit her sufferings on anyone she deigned to notice.
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| Voice: |
Responses
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[edit] Abilities
| Shadow Strike
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Unit
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Enemy units
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| Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 15 seconds. An instance of damage is dealt every 3 seconds.
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Range: 400 Duration: 15.1 Seconds Movement Slow: 20%/30%/40%/50% Damage over Time: 30/40/50/60 Damage: 50/75/100/125
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20/16/12/8
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80/100/120/140
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Akasha's envenomed dagger allows her to delight in the drawn out suffering of her victims.
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Notes:
- Duration damage is dealt to the affected units every 3 seconds during 15 seconds.
- Affected units slowly regain their original movement speed every second during the 15 seconds.
- Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health.
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| Blink
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Point
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Self
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| Short distance teleportation that allows Queen of Pain to move in and out of combat.
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| Range: 700/850/1000/1150
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12/10/8/6
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60
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The Secret Queen lives up to her title, making her pain impossible to escape.
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Notes:
- If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
- You can use Blink to dodge incoming projectiles.
- Blink has a 0.33 seconds teleportation delay.
- Blink has a minimum range of 200.
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| Scream of Pain
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Instant
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Enemy Units
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| The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.
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Radius: 475 Damage: 85/165/225/300
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7
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110/120/130/140
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The sultry voice of Akasha beckons her opponents while stealing their souls.
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Notes:
- Damage type: magical
- Can hit invisible units.
- Can hit units inside fog of war.
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| Sonic Wave
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Unit/Point
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Enemy Units
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Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake SCEPTER UPGRADABLE: Reduces cooldown and increases damage.
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Range: 700 Radius: 100 (Starting Radius) / 800 (Distance) / 300 (Final Radius) Damage: 350/475/600 (350/530/725*)
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135 (100/70/40*)
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250/360/500
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Her most exquisite of all of torments, Akasha's Sonic Wave puts her poor foes out of their misery.
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Notes:
- Can hit units up to 1200 range away.
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[edit] Recommended Items
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Recommended Items |
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| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
- Core items include Power Treads, Bottle, and Magic Wand. If most of your incoming damage is magic, a Cloak is recommended. From there, depending on your opponents, you may want to transition into Linken's Sphere for target spells and survivability or a Scythe of Vyse for the powerful disable.
- The Aghanim's Scepter is also an important item late game as it allows you to use your ultimate much more frequently at level 3 (from 135 cooldown to 40 means using it more than three times as often is possible). The bonus damage is nice primarily in that it means that at level 3 you one-shot melee creeps instead of leaving them at red health requiring a scream of pain or normal attack to finish. Although her recommended tier 2 boots are Power Treads, she can make very good use of Arcane Boots owing to her tendency to expend her mana rapidly.
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- Queen of Pain's combinations must be executed with extreme speed to be successful, as her two main damaging skills are area-of-effect and consequently can be avoided with a quick reaction. A typical combo is to Blink, Scream of Pain, Shadow Strike, and if necessary, Sonic Wave to finish the job. If the enemy flees however, you can kill them simply by blinking ahead of them and continuing to use Scream of Pain.
- Note however that because her two main damaging spells are area-of-effect, they should be positioned to affect as many enemies as possible. For this reason, it is best to save Sonic Wave until such time as you can hit multiple enemy heroes with it.
- Faceless Void's Chronosphere and Enigma's Black Hole work extremely well for setting up a Sonic Wave for maximum targets.
- Akasha is superb at chasing her prey, but is very delicate and is often in more danger from enemy towers than enemy heroes. Gearing for HP regeneration may be advisable, as in a critical situation you can blink to an inaccessible place and wait to recuperate. Bottle will also help with this.
- In a late-game encounter, Akasha is best used by hiding until such time as the enemies' more powerful spells are on cooldown, allowing her to blink in and inflict huge damage on multiple enemies owing to her AoE capabilities without putting her at risk of being killed by powerful spells.
- A more cautious strategy is to run in without using blink, saving it for a potential escape. This may be necessary against high-damage enemy heroes, as Akasha is very frail and in encounters should try to avoid being attacked at all.
- Similarly to Lina, Akasha has very high burst damage capabilities, but is delicate and not suited to long encounters. This can be remedied with items such as Bloodstone and Linken's Sphere, as well as sceptre to reduce Sonic Wave's cooldown.
[edit] Trivia
- Queen of Pain's name, Akasha, is the name of the fifth element in Hinduism which represents the sky.
[edit] Update History
January 12, 2012 Patch
- Scream of Pain AoE increased from 400/425/450/475 to 475.
December 02, 2011 Patch
- Fixed bug in Queen of Pain's particle effect.
November 03, 2011 Patch
- Fixed Sonic Wave not being targetable on units directly
October 27, 2011 Patch
- Fixed bug in Shadow Strike slow falloff.
- Fixed Scream of Pain not hitting units in fog of war
- Fixed Shadow Strike not being castable on regular units
- Fixed Scream of Pain not hitting invisible units.
- Fixed Shadow Strike not allowing you to deny heroes.
- Enabled Broodmother, Skeleton King and Queen of Pain in Captain's Mode.
- Updated Queen of Pain's base attack to better match her color scheme.
October 20, 2011 Patch
June 17, 2011 Patch
- Made Furion's Teleport, Blink Dagger, Antimage's Blink, and Queen of Pain's Blink not allow target locations that have never been FoW revealed.
May 13, 2011 Patch
- Fixed a number of abilities having incorrect interaction with Sphere: Slithereen Crush, Jinada, Wind Walk, Echo Slam, Moon Glaive, Death Pulse, Purification, Scream of Pain, Fatal Bonds.
February 19, 2011 Patch
- Fixed Sonic Wave travel distance.
[edit] Ability Change Log
6.74
- Shadow Strike initial damage increased from 50/70/70/100 to 50/75/100/125.
6.73
- Base damage increased by 4.
- Scream of Pain AoE increased from 400/425/450/475 to 475.
6.72
- Sonic Wave damage rescaled from 290/430/600 to 350/475/600.
6.71
- Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60.
[edit] Gallery
[edit] See also
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Voiced by Linda K. Morris |
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IMDB |
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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