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The Dire
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| Level
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1
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16
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25
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| Hit Points |
549 |
1062 |
1689
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| Mana |
247 |
624 |
1066
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| Damage |
45-47 |
77-79 |
113-115
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| Armor |
2.08 |
6.56 |
11.6
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| Attacks / Second |
0.71 |
0.9 |
1.11
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| Movement Speed |
295
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| Sight Range |
1800/800
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| Attack Range |
475
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| Missile Speed |
2000
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| Attack Duration |
0.3+0.7
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| Cast Duration |
0.5+0.125
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| Base Attack Time |
1.7
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Razor is a ranged position-based agility tank-slash-carry that employs his abilities to deal massive damage in a relatively short amount of time, as well as debuffing capabilities. Razor prefers to keep his position or kite his enemies allowing his spells to unleash its full potential. Razor has been classified as one of the anti-carry Heroes due to his capabilities of draining the power and shattering the armor of his foes, as well as removing the buffs on those who dare to cast a debuff on him.
Razor introduces the basic aspects of good positioning, making him a good hero for beginners to practice on. He is recommended for new to intermediate players.
Razor, the Lightning Revenant
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| "I scorch your name in the Book of the Dead."
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| Role: |
Carry / Durable / Nuker
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| Lore: |
Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.
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| Voice: |
Responses
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[edit] Abilities
| Plasma Field
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Instant
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Enemy units
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| Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor.
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Radius: 795 Damage: 80/120/160/200 minimum damage, 140/210/280/350 maximum damage
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14
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125
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The Lightning Revenant rules the Underscape with plasmatic power.
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Notes:
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| Static Link
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Unit
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Enemy heroes
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| Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Lasts up to 8 seconds.
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Range: 600 Damage Drain Duration: 8 Buff Duration: 18-26 Damage Stolen Per Second: 7/14/21/28
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25
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20/30/40/50
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Razor's polarity channels electricity into his being, draining the power of his opposition.
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Notes:
- The link is broken when either unit dies, the distance between them becomes greater than 675, or when Razor loses sight of the targeted unit.
- If targeted on the ground, the link will travel in that direction, if an enemy hero comes within 200 range of it during this time, will be linked to Razor.
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| Unstable Current
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| Ability Type
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Targeting Type
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Allowed Targets
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| Passive
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N/A
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Enemy heroes
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| As Razor moves with increased speed, any abilites targeted on him are countered with an instant jolt of damaging and slowing electricity.
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Slow Duration: 0.3/0.6/0.9/1.2 Movement Speed Bonus: 3%/6%/9%/12% Damage: 40/70/100/130
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Attacking the Lightning Revenant is rewarded with shock therapy.
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Notes:
- Unstable Current has a purging effect on enemies, removing buffs.
- Damage activates when the spell cast on Razor begins its effect.
- Only activates if the caster is a hero unit.
- Does not work against arrow effects.
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| Eye of the Storm
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Instant
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Enemy Units
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A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor. SCEPTER UPGRADABLE: Causes faster strikes that can damage structures as well. When striking buildings, it will only target towers, barracks, and the Ancient.
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Radius: 500/380 for units/buildings** Duration: 20/25/30 Damage Per Strike: 37.5/50/62.5 Armor Reduced Per Strike: 1 Strike Cooldown: 0.85 (0.7*)/0.75 (0.6*)/0.6 (0.5*)
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80/70/60
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100/150/200
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Ride the lightning.
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Notes:
- Each blast targets the lowest health enemy unit within range.
- Can be improved by Aghanim's Scepter (* shows the improved values). Able to target structures (However, Eye of the Storm does NOT lower the armor of structures).
- (**) Does not really matter, the triggered (center to center) area of effect is the same, the difference is existent because of difference in collision size.
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[edit] Recommended Items
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Recommended Items |
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| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
- An early Ring of Protection will cover your early Armor needs. Two Branches will build into a Magic Wand, keeping you sustained. Tango and Salve will be your early healing items for your lane.
- Ring of Basilius will give you the extra mana regen due to his somewhat high mana costs and small mana pool early on. Boots will help aid you to stick onto your opponents with your skills.
- Magic Stick (and later on, Magic Wand, along with its attribute boost) will give you the quick burst of healing and mana against enemies. Power Treads will give you the versatility of being more durable, more damage, or more utility. Vanguard makes up for his fragility and forces opponents to blow spells on you.
- Sange and Yasha gives everything that Razor needs, plus the bonus slow on his attacks, keeping his foes in place. Desolator is great if Razor has high Attack Speed, which is natural considering he is Agility. Heart of Tarrasque is used if he is more anti-carry, giving him more durability to shut down his target. Butterfly is the the strongest durable and damage item on the list, with the 35% evasion and very high DPS potential.
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- Yasha is usually the best item to get after the core as it works well with Unstable Current and further increases the movement speed of Razor plus it grants you the opportunity to upgrade it into either the Manta Style or the Sange and Yasha based on different situations.
- Plasma Field can be manipulated by moving Razor around, since it centers around him. This can help you position yourself so that Plasma Field can hit right at its maximum range.
- Razor has very little escape mechanisms, but can be deceptively durable with Unstable Current if they do try to focus him.
- Use Static Link defensively in larger team fights to ensure you can gain the maximum drain amount without putting yourself in a bad position.
- Eye of the Storm damages the lowest health enemy close to him, making this ability very weak near creep waves. Try to save the ultimate for isolated team fights.
[edit] Trivia
- Razor's alternate/fun name was Gillette, which is a famous brand for razors.
[edit] Update History
January 12, 2012 Patch
- Static Link duration, after it finishes draining, increased from 13 to 18.
- Static Link cooldown rescaled from 35/30/25/20 to 25.
December 16, 2011 Patch
- Fixed Static Link not showing bonus damage on the modifier
- Fixed Static Link interaction rules.
October 27, 2011 Patch
- Fixed Eye of the Storm not hitting invisibile units.
October 06, 2011 Patch
- Fixed Razor's Static Link working on Juggernaut while he is omnislashing.
August 02, 2011 Patch
- Static Link's projectile now grants 800/800 flying vision which persists for 3.34 seconds.
- Clamped the damage values of Plasma Field to ensure it wasn't resulting in too much damage.
- Static Link is no longer purgable.
- Eye of the Storm no longer affects ancients.
- The armor reduction from Eye of the Storm is removed immediately if Razor dies.
- The armor reduction from Eye of the Storm is no longer purgable.
July 01, 2011 Patch
- Fixed a bug where a stray health bar and "no-selection-boxes" icon were drawing whenever Plasma Field was used.
June 10, 2011 Patch
- Fixed Razor's Plasma Field not giving vision.
June 02, 2011 Patch
- Fixed Eye of the Storm hitting fogged/invisible units.
March 03, 2011 Patch
- Razor's Eye of the Storm is now a two stage process. First it targets units then it targets towers, barracks, and the ancient.
February 19, 2011 Patch
- Fixed the radius and shape of Plasma Field.
February 12, 2011 Patch
- Added impact effect to Plasma Field.
- Fixed Eye of the Storm debuff lasting only 5 seconds from the last impact, instead of the full duration of the storm.
- Fixed Razor having 600 instead of 475 attack range.
[edit] Ability Change Log
6.74
- Unstable Current damage increased from 40/60/80/100 to 40/70/100/130.
6.73
- Static Link duration, after it finishes draining, increased from 13 to 18.
- Static Link cooldown rescaled from 35/30/25/20 to 25.
6.70
- Eye of the Storm can now target Ancients (not roshan).
- Eye of the Storm no longer ignores magic immune units.
[edit] See also
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Voiced by Eric Newsome |
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IMDB |
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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