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The Dire
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 17 + 1.9
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 18 + 2.2
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 26 + 2.7
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| Level
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1
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16
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25
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| Hit Points |
473 |
1043 |
1708
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| Mana |
338 |
884 |
1430
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| Damage |
53-57 |
95-99 |
137-141
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| Armor |
2.52 |
7.42 |
12.6
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| Attacks / Second |
0.69 |
0.9 |
1.11
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| Movement Speed |
295
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| Turn Rate |
0.6
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| Sight Range |
1800/800
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| Attack Range |
500
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| Missile Speed |
900
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| Attack Duration |
0.36+0.5
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| Cast Duration |
0.3+0.51
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| Base Attack Time |
1.7
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Shadow Demon is a menacing ranged Intelligence hero who is most powerful in the early game for his strong set of spells. Disruption will take an enemy out of the fight, banishing them to a shadowy world and returning on the present world, along with two demonic illusions. Soul Catcher can curse his victim with vulnerability. The cursed target takes more damage from attacks and spells and his Shadow Poison can harass any unfortunate foe he encounters. During the laning phase, Shadow Poison is his main tool for an early kill, slowly infecting them and dealing more when afflicted with the poison again and again, until the Shadow Demon chooses to take the poison to its full effect, bursting out the collected poison. Demonic Purge, his ultimate, is his key to a successful kill, the Shadow Demon greatly slows down his fleeing victim and removes all buffs of his enemy, crippling and weakening them. His spells also serve as a great support for his allies as well as a great way to gank. With a great start, the Shadow Demon will begin to dominate the battle. An ancient being of evil and darkness, Shadow Demon will soon rise again and conquer, bringing the world to despair and destruction.
Shadow Demon
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| Play "This time it is the demon who will do the summoning!"
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| Role: |
Support / Disabler / Nuker
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| Lore: |
Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom Bringer and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.
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| Voice: |
Nolan North (Responses)
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[edit] Abilities
| Soul Catcher
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| Ability
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Affects
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Damage
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| Target Point
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Enemies
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Pure
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| Curses a random enemy in an area to take increased damage. The bonus damage is dealt as a separate instance of damage. Units under the effect of Disruption can still be affected by Soul Catcher.
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Casting Range: 600 Duration: 12 Radius: 450 Bonus Damage: 20%/30%/40%/50%
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13
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50/60/70/80
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Damage is blocked but does not remove the debuff
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| Trying to resist the Shadow Demon's corruption is mostly a useless endeavor.
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| Shadow Poison Release
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| Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.
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[edit] Recommended items
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Recommended Items |
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| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
Starting items are not particularly important for Shadow Demon, some form of healing, a magic stick, and branches will suffice; he can purchase the courier for the team if necessary.
Mana in the form of arcane boots and other int boosting items are necessary only if you plan on using Shadow Poison largely, otherwise any other form of boots will usually suffice, even un-upgraded, but Boots of Travel are always useful for assisting allies elsewhere in the map.
Dagon works well with Soul Catcher, but it's recommended to leave it at level 1 to invest in other support items afterwards.
Support items like Pipe, Shiva's, Necronomicon, Mekansm, Eul's, and Scythe of Vyse are helpful no matter the hero, but in particular, Eul's can synergize with Disruption to extend the length of the effect. Necronomicon's summons can be used to deal extra damage on a hero affected by Soul Catcher.
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[edit] Equipment
Shadow Demon Equipment |
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| | Back | | | | Belt | | | | Armor | | | | Tail | |
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- If you are facing a hero with a strong orb effect like Anti-Mage in the lane, use Disruption on them often and force them to flee from the illusions.
- Shadow Poison becomes more lethal when stacked up to 5 or more, with this, you can destroy enemies heroes in the lane, even in the earliest stages. However, the mana cost is great and you should learn to control your mana or buy mana-boosting items for you to perform.
- Soul Catcher synergizes extremely well with single-target nukes, such as Finger of Death, Laguna Blade, or Dagon.
- Disruption can save you or teammates from incoming damage and spells.
- Disruption can be used to help teammates land spells such as Torrent, Light Strike Array and even Sun Strike or Slithereen Crush. When combined with Soul Catcher, this makes for a powerful ganking combination.
- Demonic Purge will instantly kill any summoned units, from
Beastmaster's Quillboar to
Warlock's Golem. Similar to Diffusal Blade's Purge, this can be used to destroy any summoned unit that can potentially cause trouble for your team and the battle.
[edit] Update history
February 07, 2013 Patch
- Fixed some ability Backswing timing issues (
Kunkka,
Clockwerk,
Timbersaw,
Meepo,
Pudge,
Spirit Breaker,
Sand King,
Riki,
Nyx Assassin,
Lion,
Pugna,
Shadow Demon,
Batrider).
January 03, 2013 Patch
- [Undocumented] Updated
Shadow Demon's textures.
October 25, 2012 Patch
July 26, 2012 Patch
- [Undocumented] Added spawn animations for Earthshaker, Night Stalker, Shadow Demon, Tidehunter, Tinker.
- [Undocumented] Added teleport start and end animations for Earthshaker, Pudge, Night Stalker, Shadow Demon, Tidehunter, Tinker.
June 11, 2012 Patch
- Fixed Soul Catcher being dispellable.
- Fixed Shadow Poison impact damage not hurting Disrupted units (and thus not disabling Blink).
April 26, 2012 Patch
- [Undocumented] Added rune symbols to Shadow Demon's cape texture.
April 12, 2012 Patch
- Updated Shadow Demon's Shadow Poison projectile effect.
March 28, 2012 Patch
- Updated the effects for Shadow Demon's Shadow Poison.
March 22, 2012 Patch
- Enabled
Shadow Demon in Captain's Mode.
- Fixed attack animation time.
- Fixed Disruption being castable on Warlock's Golem.
- Improvements made to some of Shadow Demon's effects.
- [Undocumented] Added alternate attack animation.
March 15, 2012 Patch
- Added
Shadow Demon!
[edit] Balance changelog
6.77
6.75
6.72d
6.72
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Disruption
- Manacost increased from 75 to 120.
- Cooldown rescaled from 16 to 25/22/19/16.
- Illusion duration rescaled from 6 to 5/6/7/8.
6.68
[edit] Gallery
[edit] See also
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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