Timbersaw

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Timbersaw
Timbersaw.png
Radiant icon.png The Radiant
Strength
25 + 2.1
Agility
16 + 1.3
Intelligence
21 + 2.4
Level 1 16 25
Hit Points 625 1252 1955
Mana 273 767 1274
Damage 51-55 84-88 121-125
Armor 0.24 3.18 7.38
Attacks / Second 0.68 0.8 0.98
Movement Speed 290
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.36+0.64
Cast Duration 0.3+0.6
Base Attack Time 1.7

Rizzrack the Timbersaw is a melee Strength hero that excels in dealing damage and causing destruction in large areas of effect. His effectiveness is improved by having trees around him; it can amplify the damage of his spells, and allow him to escape easily. He is not naturally flanky, but can be surprisingly resilient when he is attacked due to Reactive Armor. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies as well as decreasing their movement speed and attributes. When surrounded by favorable terrain, he is also extremely hard to pin down and kill.

Contents

[edit] Bio

Timbersaw Rizzrack, the Timbersaw
Play "I'm not a lumberjack. This. This is personal."
Role: Pip ganker.png Ganker / Pip initiator.png Initiator / Pip tank.png Durable
Lore: Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.

With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.

Voice: TJ Ramini (Responses)

[edit] Abilities

Whirling Death
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged.
Q
D
Whirling Death icon.png
Ability Affects Damage
No Target Enemies Magical
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
Damage: 100/150/200/250
Primary Stat Reduction: 15%
Area of Effect: 300
Cooldown 8 Mana 70/80/90/100
Partially blocked by Magic Immunity. Damage is blocked, debuff is not
In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense.

Notes:

  • Stat reduction lasts for 7 seconds.
  • Can be used while channeling.

Timber Chain
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
W
T
Timber Chain icon.png
Ability Affects Damage
Target Point Trees Pure
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Range: 800/1000/1200/1400
Damage: 100/140/180/220
Damage radius: 225
Cooldown 4 Mana 60/70/80/90
You never know when you might need to escape from malevolent saplings.

Notes:

  • The chain travels at a speed of 1600/2000/2400/2800
  • The chain looks for a tree in a 90 unit radius of the target.
  • The latch range for a tree is 50 units greater than the cast range at all levels.
  • Destroys the target tree once you arrive.
  • Can be used to pull yourself across impassable terrain.
  • Always casts to its maximum range in the targeted direction.

Reactive Armor
Cannot be purged. Cannot be used by illusions.
E
Reactive Armor icon.png
Ability Affects
Passive Self
Each time Timbersaw is attacked, he gains increased health regen and armor. Each stack lasts for 16 seconds.
Stack Limit: 4/8/12/16
Stack Bonus Armor: 1
Stack Bonus Health Regeneration: 1 HP/sec
The saw-suit is equipped to react to the slightest touch with fortified defenses.

Notes:

  • Any attacks from heroes, creeps and towers trigger this ability.

Chakram
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
R
C
Chakram icon.png
Ability Affects Damage
Target Point Enemies Pure
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and your mana gets drained while the blade is out.
Range: 1200
Passthrough Damage: 100/140/180
Damage per Second: 50/75/100
Movement Speed Slow: 5%
Mana cost per Second: 20/25/30
Cooldown 8 Mana 75/125/175
The ultimate in anti-flora weaponry.

Notes:

  • Chakram returns to you if you go more than 2000 units away. Destroys trees.
  • The Chakram travels at a speed of 900.
  • Passthrough damage may only be dealt to the same target once in each direction. In other words, a target can only take the initial 100/140/180 damage from Chakram once, no matter how many times they enter or leave the AoE. However, the moment the return is activated, that target becomes valid for another instance of 100/140/180 damage if Chakram touches it.

Return Chakram
R
Return Chakram icon.png
Ability
No Target
Returns the Chakram to Timbersaw.

[edit] Recommended items

Explanation:
Starting items:

Early game:

  • Arcane Boots are invaluable to keep on top of your mana.
  • Ring of Health gives more survivability.
  • Magic Wand is bought because of the stats it gives, and because of the useful health and mana regeneration it provides.

Core items:

  • Bloodstone is a great item for a Strength Hero who needs a lot of mana regeneration. You can disassemble your Arcane Boots to build a Bloodstone with less gold.
  • Shiva's Guard makes you more durable due to the armor it provides, and the intelligence gain also helps you keep on top of your mana. Its slow is also perfect in combination with your Chakram.

Situational items:

  • Pipe of Insight gives great magic resistance and HP regeneration.
  • Vanguard makes you more tanky. It's a good item to have on Timbersaw, as he will often be in the middle of a fight, especially in the mid game. It also works very well with Reactive Armor.
  • Scythe of Vyse is mainly bought for its great mana regeneration and for its active ability.
  • Heart of Tarrasque will make you a lot more tanky. It's the best item to buy if you need more survivability.
  • Blade Mail gives Intelligence, damage and armor. Its active ability is great if you are your team's main initiator: you can deal even more damage if certain enemy Heroes keep hitting you while using your abilities.

[edit] Tips

  • Timber Chain should be maxed out first because of its low cooldown, increased range, and guaranteed pure damage.
    • When chasing, he can use it to catch up to heroes, especially against those who have quick escape abilities.
    • When running away, he can also use this to escape. Make sure to use the jungle as an escape path, since it contains numerous trees for you to use.
  • If you are ready to gank in a side lane and are behind trees, use your Chakram to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed Whirling Death can almost ensure a kill in many situations.
  • For Timbersaw, tankiness and mana regeneration are a must: items like Bloodstone and Shiva's Guard really help him in many ways. Other interesting items may be Vanguard, Scythe of Vyse, Hood of Defiance, Heart of Tarrasque or Eul's Scepter of Divinity, but they don't give both tankiness and mana regeneration.
  • If your team doesn't have an initiator, try initiating with Chakram, followed by Timber Chain and Whirling Death. Items like Pipe of Insight, Blade Mail and Shiva's Guard can aid you in initiating.
  • One of Timbersaw's weaknesses is his lack of disrupting spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, such as Eul's Scepter of Divinity.
  • When a hero is escaping through only one potential exit, use Chakram to block that path; if successful, the enemy hero will be forced to run through the blade, losing health immensely and slowing down in the process. To further slow the hero down, cast Whirling Death while the hero is in the middle of the Chakram, making sure that you don't widen the enemy hero's escape path.
  • When deployed, Chakram's movement is somewhat delayed; make sure to predict your target's path and cast it ahead of time.
  • Chakram synergizes well with multi-target skills that disable free movement, such as Enigma Enigma's Black Hole, Treant Protector Treant Protector's Overgrowth, or even Disruptor Disruptor's Kinetic Field.
  • Aside for tanking damage in team fights, Reactive Armor can also be used as a quick health regeneration boost. You can either visit the easy creep camps since they do small damage and come in groups, or tank lane creeps when no enemy hero is present. As long as there are multiple targets attacking you in quick succession, the skill will stack sooner, and you will be able to heal faster. Make sure you're receiving damage that is lesser than what you are able to regenerate.
  • Aside for escaping, Timbersaw's skill set also makes for good chasing. Cut down trees that get in your way to widen your path and even prevent juking.
  • The trees summoned by Nature's Prophet Nature's Prophet through Sprout are still standard trees to Timbersaw. As an enemy, you can easily cut it down to escape, or free allies who are trapped within it. As an ally, this can be used to your advantage when escaping (as Prophet can summon trees in a convenient location for you to use Timber Chain) or when fighting (Prophet can summon trees closer to you when no other tree is present, so that you can deal pure damage when casting Whirling Death).

[edit] Trivia

  • In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
  • His response (upon killing Treant Protector Treant Protector) "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?". [1]
  • His response "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to the Monty Python film "And now for something completely different" where they sing a song called "I'm a lumberjack and I'm okay". [2]

[edit] Update History

June 14, 2013 Patch

April 19, 2013 Patch

  • Timber Chain icon.png Timber Chain:
    • Fixed travelling too fast.
    • Fixed not latching quite far enough.

March 21, 2013 Patch

  • Fixed Whirling Death icon.png Whirling Death debuff getting dispelled.
  • Fixed attack capability getting reset while Magic Immune when Chakram icon.png Chakram is used.
  • Fixed Whirling Death icon.png Whirling Death stat drain not affecting Magic Immune units.
  • Added Timbersaw icon.png Timbersaw to Captain's Mode (Tournament Version).

March 14, 2013 Patch

  • Enabled Timbersaw icon.png Timbersaw in Captain's Mode in Latest Version (Tournament Version next week).

March 07, 2013 Patch

February 07, 2013 Patch

January 24, 2013 Patch

December 19, 2012 Patch

December 13, 2012 Patch

  • Added Timbersaw Timbersaw!

[edit] Balance changelog

6.78

  • Base Strength increased by 3.
  • Int growth increased from 1.8 to 2.4.
  • Chakram icon.png Chakram initial manacost rescaled from 125/150/175 to 75/125/175.
  • Chakram icon.png Chakram move speed increased from 800 to 900.

6.75

  • Strength growth reduced from 2.4 to 2.1.
  • Chakram icon.png Chakram moves 20% slower.

6.74

  • Timber Chain icon.png Timber Chain damage increased from 80/120/160/200 to 100/140/180/220.

6.73c

  • Chakram icon.png Chakram manacost over time reduced from 20/30/40 to 20/25/30.

6.73

  • Created.

[edit] Gallery

[edit] References

  1. [1]
  2. [2]

[edit] See Also

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