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The Radiant
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 17 + 2.2
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 16 + 2.1
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 27 + 2.5
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| Level
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1
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16
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25
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| Hit Points |
473 |
1138 |
1841
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| Mana |
351 |
858 |
1391
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| Damage |
43-57 |
82-96 |
123-137
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| Armor |
1.24 |
5.86 |
11.04
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| Attacks / Second |
0.68 |
0.87 |
1.09
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| Movement Speed |
300
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| Turn Rate |
0.6
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| Sight Range |
1800/800
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| Attack Range |
600
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| Missile Speed |
1000
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| Attack Duration |
0.5+0.5
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| Cast Duration |
0.3+0.51
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| Base Attack Time |
1.7
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Nortrom the Silencer is a ranged Intelligence hero who can be played as a Support, Carry or Initiator. He is one of the minority of Intelligence heroes who truly benefits from Intelligence items and is effective against Heroes who rely mostly on spells, as he can silence them while stealing their Intelligence and adding it to his own. He is a notorious anti-caster hero who can disrupt the magical abilities of his enemies and cripple spellcasters throughout the game. Curse of the Silent causes enemies to lose health and mana until the end of the duration or until the enemy casts a spell. Last Word places a curse on Nortrom's target that damages and silences for a long duration if the target casts a spell. If the target does not cast a spell before the curse's duration ends they will be damaged, silenced, and disarmed. Glaives of Wisdom is a Unique Attack Modifier that deals a percentage of Nortrom's intelligence as pure damage. Glaives of Wisdom also includes a passive component that permanently steals the intelligence of enemy heroes that die near Nortrom. Nortrom's ultimate, Global Silence, silences all enemy units on the map for a few seconds. A well-timed Global Silence can be used to save yourself or an ally, initiate a teamfight, or ruin the enemy's initiation.
Nortrom, the Silencer
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| Play "Your lips are sealed."
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| Role: |
Support / Carry / Initiator
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| Lore: |
Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold. Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom’s abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn’t found his magic. In disgust, the preceptors berated him, while the children laughed. “You are no mage,” the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
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| Voice: |
Michael Gregory (Responses)
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[edit] Abilities
| Curse of the Silent
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| Ability
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Damage
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| Target Point
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Magical
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| Curses the target area, causing enemy units to take damage and lose mana until they cast a spell.
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Damage: 20/35/50/65 Mana Loss: 8/16/24/32 Duration: 6 Radius: 350 Range: 800
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20/18/16/14
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75/95/115/135
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| Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.
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Notes:
- Curse of the Silent will be removed when the target dies or begins the effect of a spell.
- Deals damage and mana loss every second while active.
- Can be purged.
- If the buff lasts for its full duration, it deals a total of 120/210/300/390 damage and removes 48/96/144/192 mana.
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Notes:
- Glaives of Wisdom's intelligence steal is not retroactive, meaning any kills made before you level Glaives of Wisdom at least once will not count.
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| Last Word
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| Ability
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Affects
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Damage
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| Target Unit
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Enemy Heroes
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Magical
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| Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
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Debuff Duration: 5 Damage: 150/200/250/300 Silence/Disarm Duration: 3/4/5/6 Range: 900
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36/28/20/12
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115
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| Nortrom ensures that spells uttered by his opponents will be their last.
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Notes:
- You have basic vision over the Last Word target while the initial debuff is on it.
- Last Word does not trigger on item use.
- Channeling skills will activate this even if they are canceled.
- The silence happens at the end of the spell casting and will not interrupt channeling spells.
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| Global Silence
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| Ability
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Affects
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| No Target
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Enemies
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| Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
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| Duration: 4/5/6
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140
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250/350/450
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| With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.
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Notes:
- This ability works on invisible units.
- Silence works on magic immune units.
- Like all silences, it will not prevent use of items, including Town Portal Scroll.
- If affected unit becomes magic immune the debuff is removed.
- Can be purged.
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[edit] Recommended items
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Recommended Items |
|---|
| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
Silencer needs stats but is usually short on funds early. Null Talisman is cheap and provides good stats for the gold spent on it. Mekansm is a very common support item that gives Silencer the ability to team-fight well, which is useful because Silencer is reliant on being in team-fights.
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[edit] Equipment
Silencer Equipment |
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| | Arms | | | | Belt | | | | Head | | | | Off-Hand | | | | Shoulder | | | | Weapon | |
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- The large radius on Curse of the Silent makes him a very strong harasser.
- Curse of the Silent is great against heroes like Tiny or Pudge that require a lot of mana to cast very early on.
- Take at least one level of Glaives of Wisdom early game. This can be used to harass by Orb Walking, as well as being able to steal intelligence from early kills.
- Silencer can be considered a counter-initiate hero, because of his high disruption with Global Silence. Use this knowledge to completely cripple enemies that could do anything dangerous to your team.
- Against heroes that have low mana cost abilities, it's best to let them expend mana before you cast Curse of the Silent, as it is your main source of damage early game.
- Silencer is able to become a carry via high intelligence coupled with Glaives of Wisdom, whether he gains that intelligence by kills (through Glaives of Wisdom) or by items.
- Last Word, now an active skill, curses his target to be faced with unfortunate consequences, if they cast a spell during the debuff duration, they will be silenced and damaged, this is perfect for breaking the spell combo of his enemies like Tiny and Tinker. If they don't cast a spell until the duration. they will still be silenced and damaged, but they will also be disarmed, this works well with Curse of the Silent and Global Silence, and it's crucial for enemy carries who rely on their physical attacks, as they can't attack or even cast spells for a long time.
- Last Word effectively gives the enemy a choice - cast a spell, likely wasting mana due to bad timing or a lack of player-targets for the spell, or don't cast a spell - and be disarmed instead.
- A Dagon can be purchased by Silencer, adding powerful burst damage to his arsenal and increasing his intelligence. This along with Silencer's other nukes can easily kill most enemies early game.
- With Last Word no longer a passive, it's ideal to build a Black King Bar and/or a Linken's Sphere against him now as he can no longer passively break the spell combo of his foes, it's crucial against heroes who use their combo with a stun or any form of disable.
- If Silencer is fighting against Outworld Devourer, it is possible that Outworld Devourer's Sanity's Eclipse will be ineffective against Silencer as long as Silencer's Intelligence can surpass Outworld Devourer's due to Glaives of Wisdom's Intelligence steal.
[edit] Trivia
- Silencer, along with
Death Prophet and
Wisp, had his costume and ability colors changed to a different color. Silencer's change was probably made to vary from
Dragon Knight, who shared nearly the same color palette as him.
[edit] Update history
February 14, 2013 Patch
- Enabled
Silencer in Tournament lobbies.
February 07, 2013 Patch
- Enabled
Silencer in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).
December 13, 2012 Patch
December 06, 2012 Patch
November 08, 2012 Patch
- Fixed Illusions stealing intelligence.
October 29, 2012 Patch
October 25, 2012 Patch
- [Undocumented]
Drow Ranger and
Silencer are no longer available in Captain's Mode.
September 13, 2012 Patch
August 15, 2012 Patch
- Fixed Invoke proccing Last Word.
July 19, 2012 Patch
- Fixed Curse of the Silent affecting Warlock's Golem and Spirit Bear.
May 10, 2012 Patch
- Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
April 12, 2012 Patch
- Fixed Global Silences affecting couriers abilities.
February 16, 2012 Patch
- Added intelligence steal counter to Last Word aura.
January 26, 2012 Patch
- Fixed Glaives of Wisdom being usable while silenced.
January 20, 2012 Patch
- Fixed Glaives of Wisdom being usable while silenced.
January 19, 2012 Patch
- Fixed being unable to steal Int from dying magic immune heroes.
- Fixed Last Word silencing invulnerable units.
- Fixed stealing intelligence from Reincarnating heroes.
- Fixed Global Silence silencing only heroes.
- Enabled
Silencer and
Spirit Breaker in Captain's Mode.
January 12, 2012 Patch
[edit] Balance changelog
[edit] Replaced Abilities
Last Word (Old) E L
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| Ability
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Affects
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| Aura
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Enemy Heroes
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| Enemy heroes nearby will be silenced whenever they cast a spell. If an enemy hero dies while in range of Last Word, Silencer will permanently steal 2 Intelligence from that hero.
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Radius: 750 Duration: 0.75/1.5/2.25/3
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| Nortrom ensures that spells uttered by his opponents will be their last.
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Notes:
- Last Word functions even when Nortrom is silenced or stunned.
- Last Word does not trigger on item use.
- Channeling skills will activate this even if they are canceled.
- The silence happens at the end of the spell casting and will not interrupt channeling spells.
- Last Word's intelligence steal is not retroactive, meaning any kills made before you level Last Word at least once will not count.
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[edit] Gallery
[edit] See also
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Heroes |
|---|
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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