Skeleton King

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Skeleton King
Skeleton King.png
Dire icon.png The Dire
Strength
22 + 2.9
Agility
18 + 1.7
Intelligence
13 + 1.6
Level 1 16 25
Hit Points 568 1423 2259
Mana 169 507 923
Damage 54-56 99-101 143-145
Armor 3.52 7.3 11.92
Attacks / Second 0.69 0.85 1.04
Movement Speed 300
Turn Rate 0.4
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.56+0.44
Cast Duration 0.35+0.51
Base Attack Time 1.7

Ostarion the Skeleton King is a powerful melee strength hero, capable of taking plenty of damage before dying. His ultimate allows him to rise again, acting like an Aegis of the Immortal, making him especially difficult to kill. He also has a nuke that deals reliable damage and stun while he is also able to stay in his lane longer because of his lifestealing passive.He can become hard carry in later stages of game depending on his farm.

Contents

[edit] Bio

Skeleton King Ostarion, the Skeleton King
Play "Bone is strongest where it's mended."
Role: Pip tank.png Durable / Pip carry.png Carry / Pip disabler.png Disabler
Lore: The victim of a longevity spell that backfired, the Skeleton King Ostarion has built an empire from the bones of his enemies. He lives only to extend his reach, for as long as he is perpetually building and adding to his domain he cannot die. The walls of his palace are formed of fired bone; the streets are paved with bones of every sort of creature and every enemy; and even the wood and other natural features of his land have been swept away and replaced with replicas formed of bone. From the Ivory Forest to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones without the full knowledge of its Skeleton King.
Voice: Dave Fennoy (Responses)

[edit] Abilities

Hellfire Blast
Blocked by Magic Immunity. Blocked by Linken's Sphere. Can be purged.
Q
T
Hellfire Blast icon.png
Ability Affects Damage
Target Unit Enemies Magical
Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and stunning, then dealing damage over time and slowing the target.
Slow: 20%
Slow Duration: 4 Seconds
Stun Duration: 2 Seconds
Damage over Time: 15/30/40/50
Damage: 50/100/150/200
Range: 525
Cooldown 8 Mana 140
Ostarion calls on his hellish lineage, laying waste to his opponents.

Notes:

  • Total damage: 80/160/230/300
  • 2 seconds stun, then 2 seconds slow and damage

Vampiric Aura
W
V
Vampiric Aura icon.png
Ability Affects
Aura Allies
Nearby friendly melee units gain HP based on their damage dealt when attacking enemy units.
Lifesteal: 15%/20%/25%/30%
Skeleton King's blade drains the marrow of bones into his own kingdom.

Notes:

  • Fully stacks with other life-steal effects and with orb effects.
  • Has a radius of 900.

Critical Strike
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be used by illusions.
E
C
Critical Strike (Skeleton King) icon.png
Ability Affects
Passive Self
Skeleton King gains a chance to deal bonus damage on an attack.
Critical Chance: 15%
Critical Damage: 1.25×/1.75×/2.25×/2.75×
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
The power to crush a skull.

Reincarnation
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged.
R
R
Reincarnation icon.png
Ability Affects
Passive Self
Skeleton King's bones reform after death, causing him to resurrect when killed in battle. Upon reincarnation, enemy units in the area will be slowed by 30%.
Reincarnation Time: 3 Seconds
Cooldown 260/160/60 Mana 140
Blocked by Magic Immunity. Slow does not affect magic immune enemies.
Conspirators of the Skeleton King wonder why he never stays dead.

Notes:

  • Slows enemies in a 700 radius by 30% for 4 seconds
  • Will revive even if silenced on death.
  • Will not revive if Skeleton King does not have required mana.
  • If Skeleton King has an Aegis and Reincarnation is cooled down upon death, Reincarnation will trigger first.
  • Revives with full HP and full mana.

[edit] Recommended items


Explanation:

  • Power Treads is a core item on Skeleton King because of the much needed attack speed. The ability to swap between Strength and Intelligence could mean the difference between life and death for Skeleton King also.
  • Armlet is gotten because Vampiric Aura can negate the negative effects of Armlet.
  • Skeleton then should maximize his team fight presence. Increasing his DPS and utilizing Critical Strike is a very viable way of doing this. Items including Desolator, and MKB increase his damage output significantly. Heart or BKB are always viable options if Skeleton King is struggling to stay alive during team fights.
  • Rapier is a Situation Item only because of Skeleton King's Reincarnate ability. However, even with Skeleton Kings innate survivablity it still is a very risky item and should only be gotten in extreme circumstances.
  • Although not suggested, Soul Ring is considered a very strong item on Skeleton King, as it gives him the necessary mana to either cast one more stun, or even his ultimate.

[edit] Equipment

[edit] Tips

  • Hellfire Blast is a very good nuke, allowing you to disable and slow at the same time. A perfect tool for ganks and team fights, it has a relatively low cooldown, so spam it if you have enough mana.
  • Learning Vampiric Aura during laning phase will shift the creeps equilibrium and you'll be forced to farm and fight under enemy tower. Good for pushing, but hurts your farm and puts you and your allies in disadvantageous position.
  • Critical Strike drastically increases Skeleton King's melee DPS. Synergizes well with Vampiric Aura, healing Skeleton King a big chunk of health every time he crits.
  • Always make sure to save some mana for Reincarnation, if you have less than 140 mana, you will not reincarnate. Soul Ring is handy for this purpose.
  • Hellfire Blast is usually maxed first and Reincarnation is taken as soon as possible. It's also recommended to take two levels of Stats on early levels to improve Skeleton King's mana pool and health. Alternatively take two levels of crit for slightly more dps early on, only do so if you really know what you're doing with Skeleton King though.
  • Armlet of Mordiggian and Soul Ring are commonly built for Skeleton King because Vampiric Aura allows him to heal up quickly after taking damage from these items.
  • Activating Phase Boots and Drum of Endurance at the same time will give you enough mobility to chase and kill.
  • Grabbing a Force Staff can help make up for Skeleton King's lack of mobility.
  • Divine Rapier is a very strong item on Skeleton King, allowing him to take advantage of his great survivability (from Reincarnation and Vampiric Aura).
  • Refresher Orb is situational. It allows you to potentially Reincarnate twice in a fight allowing you to be that much more useful in a team fight as well as solving all of your mana issues.
  • Although picking up the Aegis of the Immortal may seem redundant on Skeleton King, it is recommended if he is his team's main carry. This way, he has 3 lives to expend, and unlike Reincarnation, the Aegis doesn't require mana.
  • It seems counter-intuitive, but you should try to initiate or try to soak all the damage; if you are the last to die, nobody will be able to help you when you proc Reincarnation!
  • Although some people think that Divine Rapier is risky even with Skeleton King, combining it with his critical and vampiric aura allows him to deal insane damage and heal insane amounts of HP, making it also an excellent item to improve his already enormous survivability.

[edit] Trivia

  • In DotA, Ostarion was known as King Leoric. Leoric was a recurring boss in the Diablo franchise, another game made by Blizzard.[1] He is an iconic boss in Diablo; he reprises his role in Diablo III, through the alias "Skeleton King."
  • King Ostarion Leoric has made an AMA thread on r/Dota on reddit[2]

[edit] Update history

November 30, 2012 Patch

February 16, 2012 Patch

  • [Undocumented] Added injured animations for Skeleton King.
  • [Undocumented] Added chase animations for Skeleton King.

December 16, 2011 Patch

  • Buying an item while dead no longer puts it in the main inventory. Fixes an exploit of buying items while dead with Aegis or as Skeleton King and respawning with the item.

November 17, 2011 Patch

November 03, 2011 Patch

  • Fixed loss of vision while reincarnating.

October 27, 2011 Patch

  • Fixed Aegis not working on him once he levels up Reincarnation.
  • Fixed Vampiric Aura on mechanical units.
  • Fixed Vampiric Aura on denies.
  • Enabled Broodmother, Skeleton King and Queen of Pain in Captain's Mode.

October 20, 2011 Patch

  • Added Broodmother, Queen of Pain and Skeleton King!

July 01, 2011 Patch

  • Fixed Reincarnate to trigger first if he also has Aegis.

June 10, 2011 Patch

  • Fixed bug that could result in invisibile Lina and Skeleton Kings.

January 18, 2011 Patch

  • Characters with a 0.4 turn rate such as Skeleton King and Earthshaker now turn around faster.


[edit] Balance changelog

6.75

6.73

  • Reincarnation icon.png Reincarnation
    • Slow duration increased from 3 to 4 seconds
    • Cooldown decreased from 300/220/140 to 260/160/60

6.72

  • Reincarnation icon.png Reincarnation
    • Now does a 700 AoE 3 second 30% slow around the area where he respawns
    • Delay decreased from 5/4.5/4 to 3 seconds

6.69

  • Hellfire Blast icon.png Hellfire Blast damage redistributed to some on impact and some dps
  • Reincarnation icon.png Reincarnation
    • Scoreboard now displays Skeleton King's ultimate cooldown time
    • Skeleton King will be automatically selected for you after he reincarnates

6.68

Hellfire Blast icon.png Old Hellfire Blast:
Stun Duration: 2
Damage: 100/150/200/250
Cooldown: 8
Manacost: 140
Hellfire Blast icon.png New Hellfire Blast:
Ignites the target on fire, dealing damage over time. Stuns the target for a brief period followed by a movement speed reduction.
Stun Duration: 2
Slow Duration: 2
Slow Amount: 15%
Damage per second: 30/45/60/75
Cooldown: 8
Manacost: 140
Note: The dps duration is the full 4 seconds.

6.67

6.64

[edit] Replaced Abilities

Hellfire Blast (Old)
Blocked by Magic Immunity. Blocked by Linken's Sphere.
Q
T
Hellfire Blast icon.png
Ability Affects Damage
Target Unit Enemies Magical
Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and stunning.
Stun Duration: 2 Seconds
Damage: 100/150/200/250
Range: 525
Cooldown 8 Mana 140
Ostarion calls on his hellish lineage, laying waste to his opponents.

[edit] Gallery

[edit] See also

[edit] References

  1. http://diablo2.diablowiki.net/King_Leoric
  2. http://www.reddit.com/r/DotA2/comments/1ed7nh/your_skeleton_king_here_ama/
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