Skeleton King

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Skeleton King
Skeleton King.png
Dire icon.png The Dire
Strength
22 + 2.9
Agility
18 + 1.7
Intelligence
13 + 1.6
Level 1 16 25
Hit Points 568 1423 2259
Mana 169 507 923
Damage 54-56 99-101 143-145
Armor 3.52 7.3 11.92
Attacks / Second 0.69 0.85 1.04
Movement Speed 300
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.56+0.44
Cast Duration 0.35+0.51
Base Attack Time 1.7

Ostarion the Skeleton King is a powerful melee strength hero, capable of taking plenty of damage before dying. His ultimate allows him to rise again, acting almost like an Aegis of the Immortal, making him especially difficult to kill. He also has a simple nuke that deals reliable damage and stun while he is also able to stay in his lane longer because of his lifestealing passive.

Skeleton king is one of the easiest carries, only requiring some farming ability to be powerful. He is recommended for new players.

Contents

[edit] Bio

Skeleton King Ostarion, the Skeleton King
"Bone is strongest where it's mended."
Role: Durable / Carry / Disabler
Lore: The victim of a longevity spell that backfired, the Skeleton King Ostarion has built an empire from the bones of his enemies. He lives only to extend his reach, for as long as he is perpetually building and adding to his domain he cannot die. The walls of his palace are formed of fired bone; the streets are paved with bones of every sort of creature and every enemy; and even the wood and other natural features of his land have been swept away and replaced with replicas formed of bone. From the Ivory Forest to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones without the full knowledge of its Skeleton King.
Voice: Responses

[edit] Abilities

Hellfire Blast
Blocked by Magic Immunity. Blocked by Linken's Sphere.
Q
T
Hellfire Blast icon.png
Ability Affects Damage
Target Unit Enemies Magical
Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and stunning, then dealing damage over time and slowing the target.
Slow: 15%
Slow Duration: 4 Seconds
Stun Duration: 2 Seconds
Damage over Time: 15/30/40/50
Damage: 50/100/150/200
Range: 525
Cooldown 8 Mana 140
Ostarion calls on his hellish lineage, laying waste to those opponents.

Notes:

  • Total damage: 80 / 160 / 230 / 300
  • (*) 2 seconds stun, then 2 seconds slow and damage

Vampiric Aura
W
V
Vampiric Aura icon.png
Ability Affects
Aura Allies
Nearby friendly melee units gain HP based on their damage dealt when attacking enemy units.
Lifesteal: 15%/20%/25%/30%
Skeleton King's blade drains the marrow of bones into his own kingdom.

Notes:

  • Fully stacks with other life-steal effects and with orb effects.
  • Has a radius of 900

Critical Strike
Not blocked by Magic Immunity. Not blocked by Linken's Sphere.
E
C
Leoric Critical Strike icon.png
Ability Affects
Passive Self
Skeleton King gains a chance to deal bonus damage on an attack.
Critical Chance: 15%
Critical Damage: 1.25×/1.75×/2.25×/2.75×
The power to crush a skull.

Reincarnation
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
R
R
Reincarnation icon.png
Ability Affects
Passive Self
Skeleton King's bones reform after death, causing him to resurrect when killed in battle. Upon reincarnation, enemy units in the area will be slowed by 30%.
Reincarnation Time: 3 Seconds
Cooldown 260/160/60 Mana 140
Blocked by Magic Immunity. Slow does not affect magic immune enemies.
Conspirators of the Skeleton King wonder why he never stays dead.

Notes:

  • Slows enemies in a 700 radius by 30% for 4 seconds
  • Will revive even if silenced on death.
  • Will not revive if Skeleton King does not have required mana.
  • If Skeleton King has an Aegis and Reincarnation is cooled down upon death, Reincarnation will trigger first.
  • Revives with full HP and full mana.

[edit] Recommended Items

Explanation:
Placeholder


[edit] Tips

  • Hellfire Blast is very good nuke, disable and slow at the same time. Perfect tool for ganks and team fights. It has a relatively low cooldown, so spam it if you have enough mana.
  • Vampiric Aura allows you to heal yourself simply by hitting enemies. Your melee allies also benefit from it. Scales nicely into the late game.
  • Learning Vampiric Aura during laning phase will shift the creeps equilibrium and you'll be forced to farm and fight under enemy tower. Good for pushing, but hurts your farm and puts you and your allies in disadvantageous position.
  • Critical Strike drastically increases Skeleton King's melee DPS. Synergizes well with Vampiric Aura, healing Skeleton King a big chunk of health every time he crits.
  • Reincarnation revives Skeleton King if he dies during the battle. Always make sure you have enough mana for this ability.
  • Hellfire Blast is usually maxed first and Reincarnation is taken as soon as possible. It's also recommended to take two levels of Stats on early levels to improve Skeleton King's mana pool and health.
  • Armlet of Mordiggian and Soul Ring are commonly built for Skeleton King because Vampiric Aura allows him to heal up quickly after taking damage from these items.
  • Activate Phase Boots and Drum of Endurance at the same time and you'll have enough mobility to chase and kill.
  • Your battle strategy is very simple and straightforward - turn on Armlet of Mordiggian, Phase Boots and any other items you may have, stun the weakest enemy with Hellfire Blast and keep hitting him till he dies. Repeat, if there are other enemy heroes nearby.
  • Grabbing a Force Staff can help make up for Skeleton King's lack of mobility while also providing utility and beneficial stats.
  • Divine Rapier is a very strong item on Skeleton King due to his high dps and great survivability with Reincarnation and Vampiric Aura. If you are losing, picking up this item can easily turn a game around.
  • Refresher Orb is highly recommended. It allows you to potentially proc Reincarnation twice in a fight allowing you to be that much more useful in a team fight.

[edit] Update History

January 12, 2012 Patch

  • Reincarnation slow duration increased from 3 to 4 seconds.
  • Reincarnation cooldown decreased from 300/220/140 to 260/160/60.

November 17, 2011 Patch

  • Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Furion, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.

November 17, 2011 Patch.

November 03, 2011 Patch

  • Fixed loss of vision while reincarnating.

October 27, 2011 Patch

  • Enabled Broodmother, Skeleton King and Queen of Pain in Captain's Mode.

October 20, 2011 Patch

  • Added Broodmother, Queen of Pain and Skeleton King!

July 01, 2011 Patch

  • Fixed Reincarnate to trigger first if he also has Aegis.

June 10, 2011 Patch

  • Fixed bug that could result in invisibile Lina and Skeleton Kings.

January 18, 2011 Patch

  • Characters with a 0.4 turn rate such as Skeleton King and Earthshaker now turn around faster.


[edit] Ability Change Log

6.73

  • Reincarnation slow duration increased from 3 to 4 seconds
  • Reincarnation cooldown decreased from 300/220/140 to 260/160/60

6.72

  • Reincarnation now does a 700 AoE 3 second 30% slow around the area where he respawns
  • Reincarnation delay decreased from 5/4.5/4 to 3 seconds

[edit] Gallery

[edit] See also

[edit] References


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