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The Radiant
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 19 + 1.5
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 18 + 0.8
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 27 + 3.2
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| Level
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1
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16
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25
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| Hit Points |
511 |
967 |
1575
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| Mana |
351 |
1001 |
1599
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| Damage |
39-49 |
89-99 |
135-145
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| Armor |
0.52 |
2.48 |
5.98
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| Attacks / Second |
0.69 |
0.77 |
0.92
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| Movement Speed |
315
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| Turn Rate |
0.5
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| Sight Range |
1800/800
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| Attack Range |
600
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| Missile Speed |
1000
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| Attack Duration |
0.4+0.78
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| Cast Duration |
0.1+1.08
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| Base Attack Time |
1.7
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Dragonus the Skywrath Mage is a ranged Intelligence hero equipped with tremendously powerful nukes and able to enhance magical damage and to scale into late game. However, he is a glass cannon, while he can bring superb amounts of damage, he is dangerously vulnerable and will most likely to meet a swift end if the player isn't careful. Arcane Bolt is his main spell for damage and its based on his Intelligence level, the more intelligent Dragonus is, the more dangerous Arcane Bolt will be. Concussive Shot blasts the nearest enemy hero, along with nearby units around the foe with magical force, slowing them down. The Ancient Seal marks the target with magic amplification and silence, leaving the target more troubled and vulnerable to magic. Skywrath Mage's ultimate Mystic Flare is one of the most dangerous nukes in the game, but its full power will split equally among enemy heroes within. By creating a field of intense arcane energy, enemy heroes who dare to step in this field will suffer, and it deals all of the potential damage to a lone hero. All of his spells are designed to be used on an enemy hero and not for multiple enemies. From the skies he came, the Skywrath Mage wields the highest form of ethereal magic to annihilate enemies with sheer magical force and once he has the items he needs, none will survive his magical supremacy.
Dragonus, the Skywrath Mage
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| Play "Even on this fallen field, I dedicate my powers to the lofty Skywrath."
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| Role: |
Nuker / Support
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| Lore: |
A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.
Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.
While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.
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| Voice: |
TJ Ramini (Responses)
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[edit] Abilities
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Notes:
- The projectile moves very slowly (500 movement speed).
- The projectile gives 325 vision around itself.
- Cannot be evaded by blinking, going invisible, etc.
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Notes:
- Does not work when no heroes are in range or heroes are in fog.
- Damages creeps around the impact area.
- Has no effect when no visible heroes are in range.
- Projectile gives 400 flying vision around itself while traveling.
- Cannot be evaded by blinking, going invisible, etc.
- Becoming magic immune will not remove the slow debuff. It cannot be purged.
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Notes:
- Mystic Flare selects from only real heroes to divide damage among its targets (illusions aren't harmed and don't soak any of the damage).
- If it hits 1 enemy, it will deal the full 600/900/1200 damage.
- If it hits 2 enemies, it will deal 300/450/600 damage.
- If it hits 3 enemies, it will deal 200/300/400 damage.
- If it hits 4 enemies, it will deal 150/225/300 damage.
- If it hits 5 enemies, it will deal 120/180/240 damage.
- Pulses once every 0.1 seconds (20 pulses at 30/45/60 damage each, each divided as described above).
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[edit] Recommended items
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Recommended Items |
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| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
Starting items:
- Healing Salve and Tango are bought to stay in lane longer without returning to the base.
- Three Clarities ensure that you won't run out of mana while laning.
- Three Iron Branches give a nice boost to all your stats.
Early game:
- Arcane Boots offer more mana to spam your spells.
- Magic Stick provides you with more regeneration in lane.
- Void Stone gives great mana regeneration, and is useful even later in the game.
Core items:
- Magic Wand grants more stats and even more regeneration.
- Bloodstone gives both survivability and regeneration, which are compulsory for Skywrath Mage due to his large mana cost for his level 3 Mystic Flare and his low strength gain.
- Rod of Atos boosts your health and your Intelligence, making your Arcane Bolt more effective. Its ability can be used to set up a perfect Mystic Flare.
- Force Staff's active ability is very useful for Skywrath Mage, it can be used to get into range to finish off a fleeing enemy with Concussive Shot, or to escape from a bad situation. It also gives Intelligence which boosts your Arcane Bolt's damage slightly while also giving him a larger mana pool which is good for being able to sustain enough mana for his level 3 Mystic Flare, the health regeneration is also useful for keeping Skywrath Mage healthy after a fight.
Situational items:
- Eul's Scepter of Divinity offers more Intelligence, mana regeneration, movement speed and an active ability which can help while trying to land a Mystic Flare.
- Shiva's Guard gives durability and a lot of Intelligence; its ability is useful against clustered opponents.
- Veil of Discord amplifies the damage done by your spells, making it a great choice for Skywrath Mage. The bonuses it gives are always useful.
- Ethereal Blade doesn't provide useful stats, but if you have high Intelligence its active ability can devastate a target. It also amplifies the damage done by your nukes.
- Scythe of Vyse gives great stats and great mana regeneration. Its ability is a powerful disable capable of making an enemy Hero useless for 3.5 seconds.
- Dagon can be picked if you need an additional nuke. Overall, it gives some stats, some damage and a scaling ability which can be used to kill enemy Heroes while all your other skills are on cooldown, or when the enemy is too far.
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- Try to max Arcane Bolt and Ancient Seal first, as the amplification of magic damage couples nicely with arcane bolt's bonus intelligence damage. Ancient Seal also silences your target, so use this to net kills early game.
- Arcane Bolt deals a lot of damage at level 1 to level 1 heroes. When coupled with Intelligence bonus items like Mantle of Intelligence, even more damage is dealt. The mana cost is also very low, so it's a wonderful harrassment tool. It will also make last-hitting an easy task when you have some good mana regen going.
- Skywrath Mage is a very squishy hero, so HP items are commonly built. When laning or in a teamfight, try to stay out of range of enemy auto-attacks, and use your skills from a distance, only jumping in when necessary. Force Staff solves this problem easily, allowing a quick escape if danger arises.
- Mystic Flare is much more efficient on single heroes during ganks, since they receive the full, undistributed damage amount. Try to use this with an ally's stun, however, as the AoE is very small, and very easy to escape out of when not disabled. Using Mystic Flare during a teamfight isn't a bad idea, but it only really works if all the enemies are stunned by a large AoE teamfight Ultimate, such as Magnus's Reverse Polarity. Mystic Flare can be used to kill off the remaining heroes after the stun has been successful.
- Rod of Atos can be a good early-mid game item, as it gives health and Intelligence: you will be more difficult to kill, and your Arcane Bolt will deal even more damage. Furthermore, the slow can be used to set up a perfect Mystic Flare.
- You will need to be extremely careful when facing heroes that can deal damage based on your mana pool or intelligence. Examples of this include Pugna's Nether Ward, Anti-Mage's Mana Void and Nyx's Mana Burn. If these heroes are giving you trouble, you may even wish to consider a Black King Bar of your own later in the game to keep you protected from these powerful counters during teamfights.
[edit] Update history
[edit] Balance changelog
6.75
6.74
- Base Intelligence increased by 3
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Arcane Bolt
- Bonus intelligence damage increased from 1.5x to 1.6x
- Manacost decreased from 90 to 70
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Concussive Shot cooldown now scales from 20 to 20/19/18/17
6.73
[edit] Gallery
[edit] See Also
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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