Slardar

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Slardar
Slardar.png
Dire icon.png The Dire
Strength
21 + 2.8
Agility
17 + 2.4
Intelligence
15 + 1.5
Level 1 16 25
Hit Points 549 1385 2202
Mana 195 507 923
Damage 51-59 95-103 138-146
Armor 5.38 10.7 16.16
Attacks / Second 0.68 0.91 1.14
Movement Speed 300
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.36+0.64
Cast Duration 0.35+0.51
Base Attack Time 1.7

Slardar the Slithereen Guard is a melee strength Hero, with high mobility, strong physical strength and low cooldown skills. Slardar specializes in bashing his enemies with brute force and although his skills are simple, they're capable of causing heavy trouble and danger to his enemies. Slardar can take on any role, be it tank, ganker, initiator, semi-carry or support due to his flexibility. His ultimate, although simple and cheap, can be one of the most dangerous single target spells, as it greatly reduces their physical Armor and reveals their presence.

Due to Slardar's easy ability to adapt, he is a great hero for new players to try. He is recommended for new players.

Contents

[edit] Bio

Slardar Slardar, the Slithereen Guard
"Guardian of the deeps."
Role: Carry / Durable / Disabler / Initiator
Lore: Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.
Voice: Responses

[edit] Abilities

Sprint
Q
T
Sprint icon.png
Ability Affects
No Target Self
Slardar moves significantly faster, but takes 15% bonus damage.
Duration: 20
Movement Speed Increase: 20%/27%/33%/40%
Cooldown 40 Mana 50
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.

Notes:

  • Activating this ability does not cancel channeling spells, meaning you can use Boots of Travel and then use this ability without canceling the teleportation.
  • Does not stack with Mask of Madness.
  • Amplified damage is the same type of damage dealt.

Slithereen Crush
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
W
R
Slithereen Crush icon.png
Ability Affects Damage
No Target Enemies Physical
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed by 20% for 2 seconds.
Radius: 350
Stun Duration: 1/1.5/2/2.5
Damage: 50/100/150/200
Cooldown 8 Mana 80/95/105/115
Blocked by Magic Immunity. Stun is blocked; damage is not
A swift crush of might and water breaks even the toughest of defenses.

Bash
Not blocked by Magic Immunity. Not blocked by Linken's Sphere.
E
B
Bash icon.png
Ability Affects Damage
Passive Enemies Magical
Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.
Stun Duration: 1 (2 on creeps)
Damage Bonus: 40/50/60/70
Chance: 10%/15%/20%/25%
Not blocked by Magic Immunity. Damage is blocked; stun is not
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.

Notes:

Amplify Damage
Not blocked by Magic Immunity. Blocked by Linken's Sphere.
R
G
Amplify Damage icon.png
Ability Affects
Target Unit Enemies
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.
Range: 700
Duration: 25
Armor Reduction: 8/12/16
Cooldown 10 Mana 25
Slardar's lure-light reveals even the most hidden of opponents, as well as their vulnerabilities.

Notes:

  • Provides True Sight on enemy unit.

[edit] Recommended Items

Explanation:
Placeholder

[edit] Tips

  • Amplify Damage is a low mana, low cooldown counter to enemy Heroes with invisibility.
  • Amplify Damage also stacks with armor reducing spells/buffs and items.
  • Because of Slardar's ability to bash opponents, buying attack speed items can be useful on disabling magic immune enemies.
  • Slardar is capable of beating hard Carries by becoming a Hard Carry himself, thanks to his Bash and Amplify Damage. This can give carries like Anti-Mage, Drow Ranger, and Huskar a hard time in defeating him.

[edit] Trivia

  • Unlike DotA 1, Amplify Damage is no longer auto-castable.
  • It is possible to avoid the stun of Slithereen Crush, but still be slowed by the secondary effect. This is because the AoE of the slow debuff is slightly larger than the stun AoE.

[edit] Update History

April 12, 2012 Patch

  • Fixed Slithereen Crush affecting couriers.

March 08, 2012 Patch

  • Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.

February 16, 2012 Patch

  • Fixed Slithereen Crush's physical damage not hurting Magic Immune units.

November 17, 2011 Patch

  • Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Furion, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.

November 10, 2011 Patch

  • Fixed Slithereen Crush not showing an AoE indicator.

September 16, 2011 Patch

  • Fixed Amplify Damage on mechanical units.

September 15, 2011 Patch

  • Fixed Amplify Damage on mechanical units.

August 02, 2011 Patch

  • Sprint is no longer purgable.

June 10, 2011 Patch

  • Updated Slardar weapon.

May 13, 2011 Patch

  • Fixed a number of abilities having incorrect interaction with Sphere: Slithereen Crush, Jinada, Wind Walk, Echo Slam, Moon Glaive, Death Pulse, Purification, Scream of Pain, Fatal Bonds.

April 30, 2011 Patch

  • Added Slardar Voice.

February 12, 2011 Patch

  • Added stun effect for Slardar's Crush and additional casting effects work.
  • Updated Slardar's sprint effects.
  • More side to side motion in Slardar's run and sprint animations.
  • Larger Crush animation.

February 09, 2011 Patch

  • Updated Slardar Run,Sprint, Crush animations.

January 30, 2011 Patch

  • Fixed Slardar's Slithering Crush not stunning units properly and causing them to play incorrect animations.

January 27, 2011 Patch

  • Fixed Slardar's Amp Damage not fully revealing an invisible unit.
  • Fixed Slithereen Crush taking too long to cast.

January 27, 2011 Patch

  • Enabled Slardar.


[edit] Ability Change Log


6.72

  • Amplify Damage armor reduction increased from 5/10/15 to 8/12/16

6.70

  • Increased agility gain from 1.9 to 2.4
  • Increased base armor from 4.38 to 5.38

[edit] See also

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