Sniper

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Sniper
Sniper.png
Radiant icon.png The Radiant
Strength
16 + 1.7
Agility
21 + 2.9
Intelligence
15 + 2.6
Level 1 16 25
Hit Points 454 967 1594
Mana 195 728 1261
Damage 36-42 81-87 125-131
Armor 1.94 8.24 14.4
Attacks / Second 0.71 0.97 1.23
Movement Speed 290
Sight Range 1800/1000
Attack Range 550
Missile Speed 3000
Attack Duration 0.17+0.7
Cast Duration 0.3+0.51
Base Attack Time 1.7

Kardel Sharpeye the Sniper is a ranged agility hard carry who excels at dealing heavy damage at an incredible range. His third ability, Take Aim, allows him to deal high DPS at a safe distance, and avoiding damage as he is relatively frail. He also excels at harassing enemies due to his second ability, Headshot, which gives him a chance to do extra damage and mini-stun, and his first ability, Shrapnel, which slows and deals damage over time in an area. This makes him especially efficient in middle lane. And with sufficient rune control, Sniper can make a deadly hero to be laning against especially if you are a melee Hero, such as Pudge or Bloodseeker, given that the correct precautions are made. He also scales quite nicely into late game, being able to slow and/or mini-stun fleeing heroes so they can be ganked. Though he is a rather frail hero, his potential in the hands of a good player and team is high.

Sniper encourages a lot of bad behavior that beginners might use with other Heroes. He is recommended for intermediate players.

Contents

[edit] Bio

Sniper Kardel Sharpeye, the Sniper
"Easy as shooting gnats."
Role: Carry
Lore: Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village—killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
Voice: Responses

[edit] Abilities

Shrapnel
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
Q
R
Shrapnel icon.png
Ability Affects Damage
Target Point Enemies Magical
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Deals 30% damage to buildings.
Range: 1200
Radius: 350
Duration: 8
Damage Per Second: 12/24/36/48 (30% to buildings)
Movement Speed Slow: 15%/20%/25%/30%
Cooldown 15 Mana 120
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.

Notes:

  • Damage will be dealt 9 times, first time at spell effect and then every second.
  • Effect is delayed 0.8 seconds.

Headshot
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
W
O
Headshot icon.png
Ability Affects Damage
Passive Enemies Physical
Sniper increases his accuracy, giving a chance to deal extra damage and mini-stun.
Mini-stun Duration: 0.01/0.1/0.2/0.2
Chance: 25%/30%/35%/40%
Damage Bonus: 30/40/50/60
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.

Notes:

  • Works on allied creeps.
  • Stun is blocked by magic immunity.

Take Aim
E
E
Take Aim icon.png
Ability Affects
Passive Self
Extends the attack range of Sniper's rifle.
Range Bonus: 65/130/195/260
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.

Notes:

  • Level 3 and 4 of this ability allow Sniper to out-range towers.

Assassinate
Partially blocked by Magic Immunity. Blocked by Linken's Sphere.
R
T
Assassinate icon.png
Ability Affects Damage
Target Unit Enemies Magical
Sniper locks onto a target enemy unit, and after a 1.7 seconds, fires a devastating shot that deals damage at long range.
Range: 1500/2000/2500
Damage: 355/505/655
Cooldown 20/15/10 Mana 175/275/375
Partially blocked by Magic Immunity. The damage is blocked, the stun is not.
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.

Notes:

  • Crosshair on target is visible to allies only.
  • Invisibility doesn't affect the effect of this ability.
  • Will mini-stun the target.

[edit] Recommended Items

Explanation:

  • Picking up Slippers of Agility early enable Sniper to deal more damage, assisting him in farming creeps.
  • Wraith Band can be made with Slippers of Agility and Circlet which provides some bit of health which Sniper lacks in the early game and additional damage boost.
  • Magic Stick is useful in emergency due to Sniper lack in health. Using it in such cases can save you from near death.
  • A common item for Sniper is Shadow Blade. This gives Sniper a very efficient escape mechanism which give you a higher chance of survivability. It also enable Sniper to position himself in team engagements where he can deal damage without being caught in the fight.
  • Butterfly is one of the best high end item he can pick up. With speed and damage which greatly boost Sniper's combat capabilities.
  • Maelstrom can be bought on Sniper for the additional damage dealing capability and with the next upgrade, Mjollnir, the attack rate of sniper is enhanced significantly, providing more proc chance of Chain Lighting.

[edit] Trivia

  • A number of Sniper's lines are either direct quotations or paraphrases of lines used by the Sniper class in Team Fortress 2, a popular class-based shooter also by Valve. Such phrases include: "Thanks for standing still, wanker!", "Let's have a go at it", "Jarate!", "Professionals have standards", "I am polite and efficient", and "As long as there's two heroes on the battlefield, someone is gonna want someone dead".
  • Sniper's fun name in Dota Allstars was Vassili Zacjev/Zaitsev, name of a near legendary Russian Sniper, one of the best snipers in the history of war.
  • Sniper's eyewear was added to Team Fortress 2 on the 18th August 2011 as Sniper's Snipin' Glass.
  • Sniper's attack missile speed is the fastest ranged in the game at 3000, coupled with his long range this makes him one of the best deny hero's

[edit] Update History

February 17, 2012 Patch

  • Fixed Headshot bonus proc damage working against Towers and Buildings.
  • Fixed Headshot working while Doomed.

January 12, 2012 Patch

  • Shrapnel AoE increased from 325 to 350.

November 03, 2011 Patch

  • Fixed Assassinate reveal debuff never disappearing if the target dodges it with a blink.

September 29, 2011 Patch

  • Fixed Assassinate ministun interaction with BKB

September 09, 2011 Patch

  • Sniper will only say his shrapnel line if he captures any heroes in the radius.

August 07, 2011 Patch

  • Fixed Legacy hotkeys on Sniper and Earthshaker

August 02, 2011 Patch

  • Fixed the cast time on Assassinate.
  • Assassinate keeps units from going invisible.
  • Fixing the duration on the Shrapnel's slow. It was hardcoded to 1.5 and now it's 2.0.

July 29, 2011 Patch

  • Fixed Shrapnel slow not getting upgraded per level.

April 30, 2011 Patch

  • New Hero: Sniper


[edit] Ability Change Log

6.74

  • Headshot damage increased from 30/30/40/50 to 30/40/50/60.

6.73

  • Shrapnel AoE increased from 325 to 350.

6.71

  • Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48.


[edit] See also

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