Spirit Breaker

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Spirit Breaker
Spirit Breaker.png
Dire icon.png The Dire
Strength
23 + 2.4
Agility
17 + 1.7
Intelligence
14 + 1.8
Level 1 16 25
Hit Points 587 1309 2050
Mana 182 559 1001
Damage 45-55 83-93 122-132
Armor 5.38 9.16 13.78
Attacks / Second 0.68 0.84 1.04
Movement Speed 290
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.6+0.3
Cast Duration 0.47+0.8
Base Attack Time 1.7

Spirit Breaker is a powerful ganker type melee strength Hero that concentrates on taking out single targets, while lacking in larger team fights. His Charge of Darkness lets him charge towards any target available, while knocking off all enemies in his path. If you see the charge coming, it may already be too late. He is picked mostly for his high damage given by Empowering Haste and his Greater Bash which crushes the life out of his hapless victims. Barathrum can instantly and quickly move to his enemy via Nether Strike and shocks them with a soul-bashing blow.

Spirit Breaker lacks any serious role in team clashes and he is usually used to focus on decimating targets one by one, which is a very easy task for someone in the likes of him. Because of this, beginners will be able to enjoy his company. He is recommended for new players.

Contents

[edit] Bio

Spirit Breaker Barathrum, the Spirit Breaker
"Attack is the best defense."
Role: Durable / Carry / Initiator / Disabler
Lore: Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian—horns, hooves and hands—as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.
Voice: Responses

[edit] Gameplay

Spirit Breaker plays like most assassin Heroes: he singles out a target and deals as much damage as he can while trying not to get killed himself. Charge of Darkness is the go-to gank initiator. It grants vision of the target, and causes him to move very fast towards them, then stuns and deals damage while also disabling enemies that get in his way. However, doing anything while charging will cancel it. If Barathrum is disabled while charging, it is also cancelled, meaning he needs to pay attention and try not to get stunned. When close, the target sees a buff in his status bar that alerts him that he's about to be hit, so more experienced players can often prepare themselves if they're given enough time. This makes Charge of Darkness more effective when used in close range in order to prevent enemies from escaping or turning the charge around. Charge of Darkness can also be used to grant vision of the target. If Barathrum charges an invisible enemy, they will still be stunned and will give shared vision, but will not be revealed.[1] Once hit, he can follow up with his ultimate, Nether Strike, another disable that deals high damage and teleports Spirit Breaker to his target after a short time. The target is always disabled, though Spirit Breaker can be killed, he cannot be disabled during the fade time. His aura, Empowering Haste increases his movement speed and also increases his damage based on his movement speed. This means any items that increase movement speed, such as Mask of Madness or Drum of Endurance synergize perfectly with this ability and grant him bonus damage. Greater Bash has a universal 17% chance to stun the target, while also increasing Spirit Breaker's movement speed. If he gets lucky, he can deal a lot of damage in a short period of time with his regular attack alone. Spirit Breaker is most effective during the mid-game, between levels 7-15.

[edit] Abilities

Charge of Darkness
Blocked by Magic Immunity. Blocked by Linken's Sphere.
Q
C
Charge of Darkness icon.png
Ability Affects
Target Unit Enemies
Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through will be hit by a Greater Bash, and the targeted unit is stunned upon impact. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Charge Speed: 425/500/575/650
Stuns on Contact: 1.2/1.6/2/2.4
Range: Global
Cooldown 35 Mana 100
Barathrum erupts from the darkness with unwieldy force.

Notes:

  • Target will become aware of the charge (a buff is visible in the status bar) when Spirit Breaker is within 3000 distance.
  • Spirit Breaker will run through units, trees, structures and terrain.
  • Allies of Spirit Breaker (and he himself) will see an animation over the head of the target.
  • Any unit you pass through (300 radius) will proc a Greater Bash of Spirit Breaker's current level, if Greater Bash has been learned.
  • The charge stops if you click anywhere, or if you are disabled.
  • Spirit Breaker gains shared vision of the target for the duration.
  • If the target dies, the charge is transferred to the nearest valid target.
  • Some items are usable during the charge without interrupting it. Using Black King Bar right before you strike will ensure your charge doesn't get countered.

Empowering Haste
W
G
Empowering Haste icon.png
Ability
Aura Allies
Causes the Spirit Breaker to gain power with higher movement speed, allowing him to deal extra damage based on his movement speed. His presence increases the movement speed of nearby allied units.
Increased Allied Movement Speed: 6%/8%/10%/12%
Movement Speed Aura Radius: 900
Increased Attack Damage: 4%/8%/12%/16% of Movement Speed
Aspiring heroes gain speed and power from simply observing the Spirit Breaker's dominance on the battle field.

Notes:

  • The bonus damage is added to Spirit Breaker's ordinary attack damage.

Greater Bash
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
E
T
Greater Bash icon.png
Ability Affects Damage
Passive Enemies Magical
Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs.
Chance to Trigger on Attack: 17%
Damage: 25/50/75/100
Knockback Duration: 0.5
Stun Duration: 0.95/1.15/1.35/1.55
Increased Movement Speed: 15%
Increased Movement Speed Duration: 3
Cooldown 1.5
The signature strike of Barathrum's ghostly ball and chain.

Notes:

  • Greater Bash is triggered every time Spirit Breaker initiates an attack, so it is not necessary to land the attack in order for Greater Bash to work.
  • Knockback distance is 100.

Nether Strike
Partially blocked by Magic Immunity. Blocked by Linken's Sphere.
R
E
Nether Strike icon.png
Ability Affects Damage
Target Unit Enemies Magical
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash occurs and deals bonus damage.
Damage: 150/250/350
Range: 400/550/700 (550/700/850*)
Cooldown 75 (20*) Mana 125/150/175
Partially blocked by Magic Immunity. The effect is blocked, but Spirit Breaker will still move to the target.
Can be Improved by Aghanim's Scepter (* shows the improved values). Causes the Greater Bash to hit an area around the initial target, decreases cooldown, and increases cast range.
Barathrum temporarily returns to the realm from where he came, bringing with him the retribution of both worlds.

Notes:

  • Spirit Breaker will move to the other side of the target seen from the point he cast it.
  • Performs a Greater Bash of Spirit Breaker's current level upon arrival, if Greater Bash is learned.
  • Teleportation and damage is delayed 1 second while Spirit Breaker is fading out; Spirit Breaker is magic immune for this time period.
  • With Aghanim's Scepter, Spirit Breaker performs a Greater Bash level 4 on all units in a 250 radius of Spirit Breaker upon arrival.

[edit] Recommended Items

Explanation:

[edit] Tips

  • Use Charge of Darkness to get close, stun your target, and make him vulnerable to your attacks.
  • Nether Strike deals major damage to the target enemy and teleports behind them, wherever they go. You can use this to catch blinking or teleporting enemies before they get away.
  • Empowering Haste deals more damage depending on Barathrum's movement speed. Getting items that increase movement speed, such as Sange & Yasha and Drum of Endurance, will greatly improve your damage.
  • Chaining together Charge of Darkness with Nether Strike can deal high amounts of burst damage in a very short amount of time.
  • Spirit Breaker has very little teamfight presence due to his specialized skills, but he can still be useful at neutralizing targets and forcing enemies back.
  • Charge of Darkness allows Spirit Breaker to run through units, trees, structures and terrain. Enemy targets will be alerted to the charge when he gets close, letting them set up traps and ambushes. Be careful when charging!

[edit] Trivia

  • Barathrum's fun/alternate name is Roadrunner, due to its incredible speed.
  • "Barathrum" means "underworld" in Latin.

[edit] Update History

January 19, 2012 Patch

  • Enabled Silencer and Spirit Breaker in Captain's Mode.
  • Fixed Charge of Darkness picking units that are invisible or in the fow when it tries to find a new target.
  • Fixed Charge of Darkness ignoring Hex.
  • Fixed Greater Bash working with illusions
  • Fixed Greater Bash bonus damage working on Towers, Wards and Denies
  • Fixed Charge of Darkness and Greater Bash going through Magic Immunity

January 12, 2012 Patch

  • Added Spirit Breaker and Silencer.


[edit] Ability Change Log

6.73

  • Charge of Darkness cooldown decreased from 40 to 35
  • Charge of Darkness AoE knockback increased from 250 to 300
  • Netherstrike damage increased from 100/200/300 to 150/250/350

6.72d

  • Strength growth decreased from 2.8 to 2.4
  • Movement speed decreased from 295 to 290
  • Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
  • Nether Strike now hits a Greater Bash based on it's current level and not automatically level 4.

6.72c

  • Charge of Darkness indicator AoE increased from 2500 to 3000

6.72

  • Base HP regeneration increased from 0.25 to 0.75
  • Greater Bash now gives a 3 second 15% movement speed bonus whenever you land a bash
  • Charge of Darkness reworked. Before, allowed Spirit Breaker to target any enemy unit to charge upto 4 seconds, gaining more speed depending on how long of a charge it was. Speed gain upto 60%, would stun 1.4/1.8/2.2/2.6 seconds on impact. Would gain vision and truesight of targeted unit during the charge's duration, would become magic immunne during the charge if fulled charged up, and would have the speed boost for 2 seconds after impact. Target would see a debuff icon when Spirit Breaker was in 2500 range of the target, and the charge would stop if the target dies, is decrepified, or cycloned. Cost 75 mana, had 40 second cooldown. Now, Charge of Darkness requires no charging, makes Spirit Breaker move at a flat speed of 425/500/575/650, stun the target on impact for 1.4/1.8/2.2/2.6 seconds. During the charge, any secondary unit in a 250 AoE of Spirit Breaker will get bashed equal to its current level. While charging, Sprit Breaker gain vision of the unit, If the target dies, will change to anther target, and will stop if stunned. Target gains a debuff icon in a 2500 range.

6.71

  • Strength gain increased from 2.5 to 2.8

[edit] Gallery

[edit] See also

[edit] References

  1. Bull-Rush - snoogens's Guide to Spirit Breaker on PlayDota
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