Sven
From Dota 2 Wiki
Sven the Rogue Knight is a melee strength Hero with high physical damage potential and an effective disable. He can fulfill various roles, but is mostly played as a support or a semi-carry due to his high utility even without items. He also has great gank potential due to his shouts that grant buffs and his stun which cannot be dodged. With enough items, Sven has the potential to be a strong late-game carry due to his ultimate which increases his damage and his passive which allows him to hit multiple targets at once. He is a formidable foe and his versatility makes the Rogue Knight a great asset to any team.
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[edit] Bio
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[edit] Abilities
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[edit] Recommended items
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Explanation:
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[edit] Equipment
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[edit] Tips
- Early on Sven has very low mana, so building mana boosting items may be a good idea.
- Drum of Endurance is a great item as it meshes well with Sven's role and play style.
- Take Stats over the two other skills instead if you want more Mana, Attack Speed and Strength to increase the bonus of God's Strength early on and to help sustain your mana for using skills. However, this is only useful very early on, as Warcry is amazing for teamfights and Great Cleave helps Sven's farming speed.
- If you prefer to initiate, get a Blink Dagger. Blink to your target and stun them with your Storm Hammer, make sure you activate God's Strength immediately or beforehand, which is more preferable as you can save more time on the casting animation and transformation time.
- Avoid leveling Great Cleave early on, as it will greatly push the lane towards the enemy tower making farming more difficult.
- As a melee carry without a blink, Sven is especially susceptible to being kited and having crowd control effects placed on him, negating his damage output. Don't skip Black King Bar to buy more damaging items, as it may result in doing no damage at all.
- Sven's unique position of being a Support and Carry at the same time, can make him a decent babysitter for a ranged carry like Weaver, Luna, or Sniper. Build arcane boots to give you and your lane partner more mana, so you can pop your Storm Hammer and Warcry more often, and focus on massing gold once your carry has had his fill, this can put you in a situation of having 4 fed carries on your team, giving your team a bigger edge on long extended games, altough it can be difficult to pull off, so use this tactic carefully.
[edit] Trivia
- Sven's name is a reference to Sven-Ole Thorsen, a Danish bodybuilder and actor.
- In an earlier version of DotA, Sven had a fun name called Arnold Schwarzenegger.
- The phrases "Twas only a flesh wound" and "It was but a scratch" are references to the Black Knight from Monty Python and the Holy Grail.
[edit] Update history
- Fixed
Shadow Blade interaction with
Cleave and
Critical Strike.
- Updated vision values on these abilities:
Unstable Concoction,
Phantasm,
Waveform,
Storm Hammer,
Mirror Image,
Spirit Lance,
Requiem of Souls,
Spectral Dagger,
Venomous Gale,
Earthbind,
Dream Coil,
Shackleshot,
Wall of Replica,
Flamebreak,
Deafening Blast,
Ghost Ship.
- Fixed
Great Cleave working on denies.
- Fixed
Storm Hammer not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
- Added rival death-taunts and other miscellaneous lines to flesh out dialog set for
Juggernaut and
Sven.
- Fixed
Sven's
Storm Hammer coming from the wrong hand.
- Fixed the following ability interactions with
Repel/Purge:
Inner Vitality,
Weave,
Moonlight Shadow,
Overload,
Holy Persuasion,
Warcry,
Shadow Word,
Focus Fire,
Sukuchi,
Berserker's Call,
Chilling Touch.
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Storm Hammer now has 800 vision while it flies that stays at the target for 3.34 seconds where it hits.
- Buffed up look of
Storm Hammer.
- Goes red now when using
God's Strength.
- Fixed
Sven's
Storm Hammer to correctly be un-dodgeable.
- Fixed aoe on
Great Cleave (450->175).
[edit] Balance changelog
6.77
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Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65.
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Warcry duration decreased from 8 to 7 seconds.
6.75
-
Great Cleave
- AoE increased from 200 to 300.
- Damage rescaled from 30/40/50/60% to 25/40/55/70%.
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God's Strength bonus damage increased from 100/140/180% to 100/150/200%.
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Warcry
- AoE increased from 700 to 900.
- Armor increased from 3/6/9/12 to 4/8/12/16.
6.73
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Great Cleave increased from 20/30/40/50% to 30/40/50/60%.
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God's Strength
- No longer purgeable.
- Damage buff increased from 100/125/150% to 100/140/180%.
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Warcry
- Duration increased from 6 to 8 seconds.
- Cast time removed.
6.72c
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Warcry AoE increased from 450 to 700.
6.72
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Great Cleave AoE increased from 175 to 200.
6.67
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Storm Hammer cooldown increased from 14 to 15.
6.66
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Warcry AoE increased from 350 to 450.
6.63
- Base agility increased from 16 to 21.
[edit] See also
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