Templar Assassin

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Templar Assassin
Templar Assassin.png
Radiant icon.png The Radiant
Strength
18 + 2.1
Agility
23 + 2.7
Intelligence
20 + 2
Level 1 16 25
Hit Points 492 1119 1822
Mana 260 676 1144
Damage 53-59 95-101 137-143
Armor 4.22 10.1 15.98
Attacks / Second 0.72 0.97 1.21
Movement Speed 305
Turn Rate 0.7
Sight Range 1800/800
Attack Range 140
Missile Speed 900
Attack Duration 0.3+0.5
Cast Duration 0.3+0.51
Base Attack Time 1.7

Lanaya the Templar Assassin is a short-ranged Agility hero capable of dealing huge bursts of Physical damage to swathes of enemies with expert positioning and timing. Unlike most physical damage dealers, Lanaya reaches her damage potential quite early and then scales up from that point with carry items, letting her gank with impunity throughout the mid-game, and her range changes from a melee hero to a ranged hero with short reach as she levels Psi Blades.

Her Psionic Traps provide map control and the ability to chase down fleeing heroes from up to 2000 range, and Refraction and Meld lets you shrug off high-damage nukes and disjoint projectiles. With a Blink Dagger, Lanaya can quickly materialize in the enemy team's weakest flank and shred several heroes at once with her Meld and Psi Blades.

Contents

[edit] Bio

Templar Assassin Lanaya, the Templar Assassin
Play "Where mind meets matter, those are the temple steps from which the mysteries may be glimpsed."
Role: Pip carry.png Carry / Pip tank.png Escape
Lore: Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.
Voice: Linda K. Morris (Responses)

[edit] Abilities

Refraction
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be purged.
Q
R
Refraction icon.png
Ability Affects Damage
No Target Self Physical
Manipulating her psionic veil, Templar Assassin becomes highly elusive, avoiding damage while gaining a bonus to her damage. These effects are separate, and have a limited number of instances.
Duration: 3/4/5/6 attacks or 17 seconds
Bonus Damage: 20/40/60/80
Cooldown 17 Mana 100
Manipulating her psionic veil, Lanaya bends nature's law to her will.

Notes:

  • Direct HP Removal does not trigger the damage block.
  • The instance blocking and damage bonus are independent of each other.
  • Only instances of more than 5 damage (after all reductions) will remove a charge.
  • Refraction "bonus damage" icon: Refraction damage icon.png
  • While Refraction's damage block is active, Lanaya and her allies will see a visual effect around her (a white "forcefield"). This is not visible to the enemy.
  • Whenever Refraction blocks an instance of damage, a small visual effect will occur. This is visible to both allies and enemies.
  • While Refraction's self-damage bonus is active, Lanaya gains a visual effect (her psi-blades will be longer and glow more). This is visible to both allies and enemies.

Meld
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged.
W
D
Meld icon.png
Ability Affects Damage
No Target Self Physical
Templar Assassin conceals herself, gaining invisibility while remaining still. On the next attacked enemy unit, Lanaya will reduce its armor and deal bonus damage to it.
Invisibility Duration: Indefinite
Bonus Damage: 50/100/150/200
Armor Reduction: 2/4/6/8
Armor Reduction Duration: 10
Cooldown 7 Mana 50
Lanaya is as elusive as her covenant with the Hidden Temple.

Notes:

  • Doesn't work against towers.
  • Meld is broken by any action, including moving. Thus, to use it as a nuke, you need to immediately attack right after Melding.
  • The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit.
  • The armor debuffs don't stack with each other.
  • The invisibility has a fadetime of 0.001 seconds.
  • Meld places a buff on the Templar Assassin rendering her invisible. It is not channeling spell, and will therefore not be broken by stuns or silence.

Psi Blades
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere. Partially usable by illusions.
E
B
Psi Blades icon.png
Ability Affects Damage
Passive Enemies Pure
Templar Assassin's psi blades slice through the attacked unit, spilling and damaging enemy units directly behind it, while gaining bonus attack range.
Bonus Attack Range: 60/120/180/240
Spilled Damage Area of Effect: 80 width, 615/655/695/735 length
Spill Range: 590/630/670/710
Partially blocked by Magic Immunity. Damage will only be blocked if magic immune unit is not the primary target.
Partially usable by illusions. Illusions can use the bonus attack range, but not the damage spill.
Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality.

Notes:

  • Spilled damage hits invisible units.

Trap
D
T
Trap icon.png
Ability
No Target
Springs the nearest trap, slowing nearby enemies.
Range: 2100
Radius: 375
Slow: 50%
Duration: 5
Cooldown 0.5

Notes:

  • Learned when Psionic Trap is learned.
  • Triggering the nearest trap will make Lanaya pause and perform an animation. When triggering a trap manually by clicking on the trap you can avoid this animation from being executed.
Psionic Trap
Psionic Trap icon.png
Duration Permanent
Hit Points 100
Armor 0
Movement Speed 100
Sight Range 300/300
Bounty 1
Experience 12
Notes Although a move speed of 100 is displayed in the game for Psionic Traps, they cannot move.

Psionic Trap
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Can be purged.
R
C
Psionic Trap icon.png
Ability
Target Point
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung, at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow more by 5% for each second up to 50%
Cast Range: 2000
Maximum Traps: 5/8/11
Fade Time: 2
Trap Duration: Permanent
Cooldown 11/9/7 Mana 15
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.

Notes:

  • Traps have 400/400 vision range.
  • Psionic Trap has a gold bounty of 1.
  • It will take 4 seconds after the trap is placed to reach the maximum slow of 50% from the trap

[edit] Psionic Trap ability

Spring Trap
Q
T
Self Trap icon.png
Ability
No Target
Springs the trap, slowing nearby enemies.
Radius: 375
Slow: 50%
Duration: 5
Cooldown 0.5

Notes:

  • Cast from the trap itself.

[edit] Recommended items


Explanation:

  • A Blink Dagger is essential to reach Lanaya's maximum potential, as it opens up a world of possibilities. Perhaps most importantly, it allows her to make full use of Psionic Trap's slow for her attacks as she can immediately jump on the enemy after detonating one, also having the luxury of using a Meld-into-immediate attack combo for further damage. Choosing exactly which point to Blink at will also maximise the potential AoE damage of Psi Blades. Blink Dagger also serves as an effective escape mechanism; combined with Refraction's damage block, Meld's invisibility and Psionic Trap's slow, Lanaya becomes incredibly difficult to take down.
  • Desolator gives Lanaya an orb effect that decrease the opponent's armor. That combined with the armor reduction of Meld and its innate damage increase will pump Templar Assassin's DPS to a new height. With it and max level of Meld, you will be deducting 14 armor directly with one Meld, not including if you got a Medallion of Courage, which will give another -6 armor for a total of -20 armor. Assault Cuirass also gives a radius of -5 armor, which combined with everything else, gives an astonishing -25 armor where everything were to proc in the given time. That means Lanaya's physical damage output is theoretically one of the highest in Dota 2.

[edit] Equipment

[edit] Tips

  • Refraction is highly desirable to level up first, as the increased number of instances is key in playing mindgames. The attack damage increase is also significant.
  • Although leveling Meld will give Lanaya even more damage, it can be difficult to get in attack range to use it effectively without points in Psi Blade. If your team has disables that will give you time to move up into range, or if you have the advantage and can rush a Blink Dagger, Meld is a good choice. Otherwise, Psi Blade will grant you a bit more presence and safety during fights.
  • Use Psi Blades as a harass. It has a great spill radius, and not only can it be used to farm more effectively, but also to harass heroes. (If you are soloing the mid lane or otherwise.)
  • Place Psionic Traps at the rune spawn points to gain vision.
    • A ward will still be better for more vision of the surroundings, and to free up traps for your own usage.
  • Denying with Refraction active will not use up a charge. To play the hero to maximum efficiency, use denies + the spill damage from Psi Blades to get your last hits. This will effectively give you unlimited offensive refraction charges.

[edit] Trivia

  • In DotA, Templar Assassin makes numerous references to the game Starcraft, another famous RTS game by Blizzard. Her ability to manipulate psionic energy, the psi blades she wields, and the mention of her master being originally from Aiur in her DotA biography all apply to the Protoss, one of the three main races of the game.

[edit] Update history

March 28, 2013 Patch

  • Fixed Meld icon.png Meld buff getting dispelled.

February 14, 2013 Patch

  • Fixed Meld icon.png Meld not removing collision.

November 08, 2012 Patch

  • Fixed Psionic Trap icon.png Psionic Trap's nearby detonate ability not always working if the trap is too far.

September 27, 2012 Patch

  • Fixed Psi Blades icon.png Psi Blades being slightly too wide in its spill.

August 09, 2012 Patch

  • Fixed Meld when attacking Items.

August 02, 2012 Patch

  • Fixed Meld if the target dies while the attack projectile is airborn.
  • Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction.
  • Fixed Meld debuff not disappearing properly when the attack is disjointed.

July 27, 2012 Patch

  • Fixed Meld sometimes not hitting if you moved quickly after attacking.

July 26, 2012 Patch

  • Fixed Meld initial attack doing too much damage.
  • Meld damage display is now only shown for successful hits.

July 19, 2012 Patch

  • Fixed Refraction being dispellable.
  • Fixed Templar Assassin's Refraction and Pipe causing Blink Dagger to not get disabled.

July 12, 2012 Patch

  • Added Templar Assassin Templar Assassin!
  • Enabled Templar Assassin Templar Assassin, Disruptor Disruptor and Undying Undying in Captain's Mode.

January 26, 2012 Patch

  • Fixed players being able to play as Gyrocopter, Bane, Lanaya and Phantom Assassin.


[edit] Balance changelog

6.77

6.76

  • Psionic Trap icon.png Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%.

6.75

  • Psi Blades icon.png Psi Blades no longer spills damage when attacking illusions.

6.74

  • Psi Blades icon.png Psi Blades bonus range increased from 40/100/160/220 to 60/120/180/240.

6.73

  • Refraction icon.png Refraction instances increased from 2/3/4/5 to 3/4/5/6.

6.72

6.70

  • Base damage increased from 45-55 to 53-59.

[edit] Gallery

[edit] See also

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