Tiny

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Tiny
Tiny.png
Radiant icon.png The Radiant
Strength
24 + 3.0
Agility
9 + 0.9
Intelligence
14 + 1.6
Level 1 16 25
Hit Points 606 1499 2354
Mana 182 520 936
Damage 61-67 108-114 153-159
Armor 0.26 2.36 6
Attacks / Second 0.64 0.72 0.88
Movement Speed 285
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.49+1
Cast Duration 0.001+0
Base Attack Time 1.7

Tiny the Stone Giant is a melee Strength hero with powerful ganking potential. Avalanche is one of his main sources of damage, which lets him create an explosive wave of stones in an area, damaging and stunning enemies. Toss throws his target up high, damaging the object if it's an enemy, launching them to a specific unit, and damaging nearby enemies on impact. Toss can also be used to save his allies or help them initiate by tossing his allied initiator to an enemy team. Using Avalanche in conjunction with Toss will inflict massive amounts of damage, as well as a long area of effect stun. Although his two spells can disable his enemy, it is most used mainly for killing rather than setting up or support his allies. Those foolish enough to attack him may be rewarded with a stun from his passive ability, Craggy Exterior, which also gives him additional armor to compensate his low resistance. Although at first he may live up to his name, he will gradually grow in size and power with his ultimate, Grow, greatly increasing his attack damage, movement speed, and Toss damage, while his attack speed is critically downgraded. While fragile early game, he will soon turn into a hulking behemoth with massive health and power.

Contents

[edit] Bio

Tiny Tiny, the Stone Giant
Play "My enemies break upon me like surf upon the stone."
Role: Pip disabler.png Disabler / Pip ganker.png Nuker / Pip initiator.png Initiator / Pip tank.png Durable
Lore: Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Voice: Eric Newsome (Responses)

[edit] Abilities

Avalanche
Blocked by Magic Immunity. Not blocked by Linken's Sphere.
Q
V
Avalanche icon.png
Ability Affects Damage
Target Point Enemies Magical
Bombards an area with rocks, stunning and damaging enemy land units.
Range: 600
Radius: 275
Stun Duration: 1
Damage: 100/180/260/300
Cooldown 17 Mana 120
Inanimate rock becomes animate when called by the Stone Giant.

Notes:

  • An enemy under the effects of both Toss and Avalanche will take double damage from Avalanche.
  • Avalanche deals four instances of damage, dealing 1/4th the total damage in each instance.
  • While the duration of the stun from Avalanche is 1 second after the spell finishes, Avalanche itself lasts for 1 second, meaning units hit by it will be stunned for a full two seconds.

Toss
Partially blocked by Magic Immunity. Not blocked by Linken's Sphere.
W
T
Toss icon.png
Ability Affects Damage
Target Unit Enemies Magical
Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.
Tossed Unit Extra Damage: 20%
Toss Duration: 1
Damage Radius: 275
Pickup Radius: 275
Range: 1300
Damage: 75/150/225/300
Cooldown 10 Mana 120
Partially blocked by Magic Immunity. All damage is blocked but a unit can still be tossed.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

Notes:

  • An enemy under the effects of both Toss and Avalanche will take double damage from Avalanche.
  • Toss picks a random unit within 275 radius to throw. Unit may be allied. Allies will take no damage.
  • Damages structures.
  • Tiny can Toss a magic immune (non-mechanical) unit, however damage is not applied.
  • Breaks channelling abilities of the tossed (allied/enemy) unit. Even prematurely ends Juggernaut's Blade Fury.
  • Does not trigger Linken's Sphere of the tossed enemy unit.
  • With no point in Grow, the tossed enemy takes 90/180/270/360 damage.
  • With 1 point in Grow, the tossed enemy takes 101.25/202.5/303.75/405 (112.5/225/337.5/450*) damage.
  • With 2 points in Grow, the tossed enemy takes 112.5/225/337.5/450 (123.75/247.5/371.25/495*) damage.
  • With 3 points in Grow, the tossed enemy takes 123.75/247.5/371.25/495 (135/270/405/540*) damage.

Craggy Exterior
Blocked by Magic Immunity. Not blocked by Linken's Sphere. Cannot be used by illusions.
E
C
Craggy Exterior icon.png
Ability Affects Damage
Passive Enemies Magical
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned for 1.2 seconds.
Stun Duration: 1.2
Stun Chance: 6%/12%/18%/24%
Bonus Armor: 2/3/4/5
Range: 300
Damage: 25/35/45/55
Melee warriors tend to find attacking the Stone Giant largely ineffective.

Notes:

  • Works on physical attacks within 300 range of Tiny.
  • The stun and damage occur at the beginning of the attack.
  • Will not reveal invisible heroes.

Grow
Not blocked by Magic Immunity. Not blocked by Linken's Sphere. Partially usable by illusions.
R
W
Grow icon.png
Ability Affects
Passive Self
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Bonus Damage: 50/100/150
Attack Speed Loss: 20/35/50
Movement Speed Increase: 20/40/60
Toss Bonus Damage: 35%/50%/65% (50%/65%/80%*)
Not blocked by Magic Immunity. Aghanim's cleave cannot be blocked.
Not blocked by Linken's Sphere. Aghanim's cleave cannot be blocked.
Partially usable by illusions. Illusions can benefit from the damage given from Grow because it is considered base damage. Illusions can benefit from the bonus attack range Aghanim's Scepter gives but cannot use the cleave or the bonus damage versus buildings.
Can be Improved by Aghanim's Scepter (* shows the improved values). Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Notes:

  • Allies still take no damage from Toss.
  • If Aghanim's Scepter is purchased, Tiny will equip a tree, regardless of level. However, he will not experience improved Toss damage, attack range, or Cleave until Grow! is leveled at least once.
  • Aghanim's Scepter increases attack range to 235, gives 50% cleave in a 400 radius, and deals 75% bonus damage to structures.

[edit] Recommended items

Explanation:

  • Purchasing a Clarity or two at the start of the game will help offset Tiny's tiny mana pool.
  • Getting Arcane Boots early in the game will help you maximize usage of the Avalanche/Toss combo.
  • Blink Dagger is a commonly built item on Tiny. Used in conjunction with the Avalanche/Toss combo, it can cause massive burst damage to one or more enemy heroes.
  • Purchasing Aghanim's Scepter grants Tiny a cleave, extra auto-attack damage against buildings, extra auto-attack range, and increased Toss damage. If playing Tiny as a hard carry by utilizing the bonus damage granted by Grow, grabbing this item can greatly increase your effectiveness in pushing and teamfights.
  • While Tiny is granted great bonus damage granted by Grow, keep in mind that as he puts points into Grow, his auto-attack speed also decreases. Once you have a few key items (such as the aforementioned Aghanim's Scepter and tier two boots), grab items that grant attack speed for increased effectiveness. Drum of Endurance and Assault Cuirass are two excellent choices, as they also grant Tiny some defensive stats and utility for the entire team with their auras.

[edit] Equipment

[edit] Tips

  • Using Avalanche and then tossing an enemy hero into the avalanche allows the avalanche to damage the target twice. This effect also occurs if you reverse the order by using Toss and then Avalanche. However, if using Toss first, it is harder to land all of the damage pulses of Avalanche while the target is in the air, often resulting in lower than the maximum possible damage.
  • The Blink Dagger is the perfect item to get on Tiny as it helps to gank consistently early game and pick up more kills or escape if needed.
  • When leveling skills early game it is best to max Avalanche and Toss to gain damage potential early game. If you don't feel confident enough to hit both attacks, then ask a team mate with a stun, such as Crystal Maiden or Vengeful Spirit, to use their stun first.
  • Getting your ultimate at level six is highly recommended as the extra move speed and attack damage adds more damage to your combo than points in Avalanche or Toss alone.
  • Early game, tossing an allied initiator such as Slardar, Earthshaker or Tidehunter at foes can set their skills up perfectly.
  • Grow gives Tiny the highest natural attack damage in the game, at the cost of degraded attack speed. If Tiny gets a good standing during the middle phase, Tiny can be equipped with attack speed items to increase its already dangerous power.
  • Waiting to skill level 4 Avalanche is a good strategy because of the measly 40 damage increase, compared to Toss's damage increase of 75.
  • Tiny teams up particularly well with Io, due to Io's stun and ultimate both being of great use to Tiny.

[edit] Trivia

  • Tiny's quote "Tiny Smash!" is a reference to Hulk, a well-known superhero from the Marvel universe.

[edit] Update history

March 14, 2013 Patch

  • Added sound effects for various Tiny icon.png Tiny deaths.

January 31, 2013 Patch

December 06, 2012 Patch

September 27, 2012 Patch

  • Added custom sounds when Tiny Tiny has an ultimate scepter equipped and is attacking with a tree.

August 15, 2012 Patch

  • Fixed Toss icon.png Toss disabling allied Blink Daggers.

June 28, 2012 Patch

  • Fixed Aghanim's Scepter siege damage vs backdoor armor.

April 12, 2012 Patch

  • Fixed Aghanim tree doing too much damage to buildings.
  • Fixed Aghanim tree cleaving when attacking buildings.

March 08, 2012 Patch

  • Added rival taunts and misc. lines to Razor Razor, Zeus Zeus, Tiny Tiny and Tidehunter Tidehunter to fill out basic voice set.

March 01, 2012 Patch

  • Fixed Tiny Tiny's tree not being properly equipped in his stone grip.
  • Fixed being able to trigger Essence Aura icon.png Essence Aura with Toss icon.png Toss when there are no valid targets to toss.

February 16, 2012 Patch

  • [Undocumented] Tiny Tiny received two new animations when holding a tree.

January 19, 2012 Patch

January 12, 2012 Patch

October 27, 2011 Patch

  • Tiny Tiny's Toss icon.png Toss will now show an error message if he has nothing near him to toss when he reaches cast range.

September 16, 2011 Patch

  • Fixed Toss icon.png Toss not destroying trees
  • Fixed a bug where characters who had model changes (such as Tiny Tiny when using Grow icon.png Grow) would not have their selection boxes updated to match the new model.

September 15, 2011 Patch

  • Fixed Toss icon.png Toss not destroying trees
  • Fixed a bug where characters who had model changes (such as Tiny Tiny when using Grow icon.png Grow) would not have their selection boxes updated to match the new model.

September 09, 2011 Patch

  • Fixed buffs like Tiny Tiny's Craggy Exterior icon.png Craggy Exterior not refreshing their stats on the client or updating the stat display with new values.

August 02, 2011 Patch

  • Adjusted the gravity of Toss icon.png Toss such that it takes 1 second on level ground.

July 22, 2011 Patch

  • Fixed animation issues.

July 08, 2011 Patch

July 01, 2011 Patch

  • Fixed Avalanche icon.png Avalanche to do 4 ticks rather than 7.
  • Fixed Avalanche icon.png Avalanche to stun for exactly 1 second regardless of when you first were hit by it.

June 24, 2011 Patch

  • Fixing a bug where we were using the level for Toss icon.png Toss instead of the level for Grow icon.png Grow when we hadn't leveled grow yet. This was giving Toss icon.png Toss 60% more damage before you had leveled Grow icon.png Grow.
  • Fixed Tiny Tiny's Toss icon.png Toss to work on magic immune units.
  • Fixed Tiny Tiny being able to toss ancients.

April 09, 2011 Patch

  • Tiny Tiny can no longer throw couriers using Toss icon.png Toss, and the damage from Toss icon.png Toss will no longer damage couriers.

March 12, 2011 Patch

  • Fixed Toss icon.png Toss targeting couriers.

March 03, 2011 Patch

  • Removed Tiny Tiny, Enigma Enigma, and Viper Viper from "New heroes" list, so they won't be the only ones chosen with Random Hero.
  • Fixed Tiny Tiny's Avalanche icon.png Avalanche to be a projectile under the hood, so it has a bit of delay now.
  • Fixed Avalanche icon.png Avalanche lasting 0.5 seconds too long.
  • Fixed Grow icon.png Grow damage being added as bonus damage rather than base damage.

February 19, 2011 Patch

February 09, 2011 Patch

  • Tiny Tiny's Toss icon.png Toss victim will now do AoE damage upon landing, even if it dies in mid-air.


[edit] Balance changelog

6.75

  • Toss icon.png Toss's cast range rescaled from 700/900/1100/1300 to 1300.

6.73

  • Tiny Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter icon.png Aghanim's Scepter:

Gives 235 range, 50% cleave and 1.75x damage towards buildings.

6.72

  • Toss icon.png Tossed allied units no longer take damage. (they used to take a portion of the damage)

6.71

  • Grow icon.png Grow bonus damage increased from 40/80/120 to 50/100/150.

6.70

  • Grow icon.png Grow bonus movement speed increased from 10 to 20 per level.

6.69

  • War Club hit count and AoE increased.

6.68

Can target trees to pick them up as weapons (same as Stone Giant from ladder). Makes your attack range longer, gives you bonus damage against buildings and 50% splash in a 300 aoe for 3 attacks. Adds an extra level of upgrade to your toss damage that your ultimate normally does.

6.67

  • Grow icon.png Grow movement bonus per level increased from 5 to 10.

6.63

[edit] Gallery

[edit] See also

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